Search found 26 matches
- Tue May 25, 2010 3:24 am
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 29375
- Fri May 14, 2010 4:48 am
- Forum: Code Snippets
- Topic: CircleScrollBar for Irr
- Replies: 13
- Views: 2718
- Fri May 07, 2010 12:11 am
- Forum: Beginners Help
- Topic: Galaxy generation
- Replies: 5
- Views: 621
There have been some interesting threads about modeling planet surfaces. Unfortunately I didn't bookmark them... search should turn them up. If scientific accuracy isn't one of your goals, I wouldn't even bother with Newtonian physics. Make the orbits circular and be done with it. The part that soun...
- Fri Apr 09, 2010 5:24 pm
- Forum: Beginners Help
- Topic: Linux Software and Opengl
- Replies: 2
- Views: 334
- Tue Apr 06, 2010 1:40 am
- Forum: Beginners Help
- Topic: Problem with Linux/OpenGL
- Replies: 5
- Views: 461
- Fri Apr 02, 2010 11:54 pm
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 29375
- Fri Apr 02, 2010 9:33 pm
- Forum: Beginners Help
- Topic: Multipass rendering of terrains.
- Replies: 1
- Views: 498
I'm interested in this as well. Are there actually any alternatives to multipass rendering, other than using custom shaders? My understanding of EMT_SOLID_2_LAYER is that the base texture is always rendered at 100% alpha, and then the second texture is blended over it based on the vertex alpha. So e...
- Wed Mar 31, 2010 10:32 am
- Forum: Beginners Help
- Topic: Blending three or more textures
- Replies: 0
- Views: 677
Blending three or more textures
Is the method arras describes here the only way to blend more than two textures without using custom shaders? http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=37696 While we're on the subject, I'm not entirely sure blending multiple textures is the best solution to my problem. I'm working with...
- Tue Mar 30, 2010 6:16 am
- Forum: Beginners Help
- Topic: Making meshes suitable for texture blending
- Replies: 6
- Views: 617
To blend more than two textures, do I need to do something like what arras describes here?
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=37696
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=37696
- Tue Mar 30, 2010 12:22 am
- Forum: Beginners Help
- Topic: Making meshes suitable for texture blending
- Replies: 6
- Views: 617
- Mon Mar 29, 2010 11:36 pm
- Forum: Beginners Help
- Topic: Making meshes suitable for texture blending
- Replies: 6
- Views: 617
[complete edit] Turns out it is, in fact, working more or less how I expected. I just didn't expect it to blend all the way across the poly. The two textures I was using had very different amounts of contrast, so the blending was difficult to see. It's more clear with different textures: http://www....
- Fri Mar 26, 2010 1:20 am
- Forum: Beginners Help
- Topic: local variables used to create mesh... kaboom?
- Replies: 2
- Views: 321
- Fri Mar 26, 2010 12:25 am
- Forum: Beginners Help
- Topic: local variables used to create mesh... kaboom?
- Replies: 2
- Views: 321
local variables used to create mesh... kaboom?
Say this code is in a function: core::vector3df v0 = core::vector3df(-1, 1, -1); // other vectors SMeshBuffer* buffer = new SMeshBuffer(); buffer->Vertices.push_back(video::S3DVertex(v0, n0, clr, t0)); // other vertices SMesh* mesh = new SMesh; mesh->addMeshBuffer(buffer); // blah blah return mesh; ...
- Tue Mar 16, 2010 4:43 pm
- Forum: Beginners Help
- Topic: Making meshes suitable for texture blending
- Replies: 6
- Views: 617
- Tue Mar 16, 2010 12:37 pm
- Forum: Beginners Help
- Topic: Making meshes suitable for texture blending
- Replies: 6
- Views: 617
Making meshes suitable for texture blending
I just finished my first trivial Irrlicht demo: a fully UV-mapped and textured cube. Thanks to all who answered my noob questions! I'm a long way from writing a game (actually, my goal is just a UI mockup for a game) but I'm having fun learning stuff. My next step will be writing functions to genera...