Search found 26 matches
- Tue May 25, 2010 3:24 am
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 31745
- Fri May 14, 2010 4:48 am
- Forum: Code Snippets
- Topic: CircleScrollBar for Irr
- Replies: 13
- Views: 3155
"Open source" means nothing without a license. You need to specify how people are allowed to use your source. Like, can I put this in a commercial project? Do I need to share the source of my project if I use this? Legally, nobody can do anything with your code unless you license it.
These might be ...
These might be ...
- Fri May 07, 2010 12:11 am
- Forum: Beginners Help
- Topic: Galaxy generation
- Replies: 5
- Views: 827
- Fri Apr 09, 2010 5:24 pm
- Forum: Beginners Help
- Topic: Linux Software and Opengl
- Replies: 2
- Views: 394
- Tue Apr 06, 2010 1:40 am
- Forum: Beginners Help
- Topic: Problem with Linux/OpenGL
- Replies: 5
- Views: 584
- Fri Apr 02, 2010 11:54 pm
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 31745
- Fri Apr 02, 2010 9:33 pm
- Forum: Beginners Help
- Topic: Multipass rendering of terrains.
- Replies: 1
- Views: 565
I'm interested in this as well. Are there actually any alternatives to multipass rendering, other than using custom shaders?
My understanding of EMT_SOLID_2_LAYER is that the base texture is always rendered at 100% alpha, and then the second texture is blended over it based on the vertex alpha. So ...
My understanding of EMT_SOLID_2_LAYER is that the base texture is always rendered at 100% alpha, and then the second texture is blended over it based on the vertex alpha. So ...
- Wed Mar 31, 2010 10:32 am
- Forum: Beginners Help
- Topic: Blending three or more textures
- Replies: 0
- Views: 838
Blending three or more textures
Is the method arras describes here the only way to blend more than two textures without using custom shaders?
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=37696
While we're on the subject, I'm not entirely sure blending multiple textures is the best solution to my problem. I'm working ...
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=37696
While we're on the subject, I'm not entirely sure blending multiple textures is the best solution to my problem. I'm working ...
- Tue Mar 30, 2010 6:16 am
- Forum: Beginners Help
- Topic: Making meshes suitable for texture blending
- Replies: 6
- Views: 706
To blend more than two textures, do I need to do something like what arras describes here?
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=37696
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=37696
- Tue Mar 30, 2010 12:22 am
- Forum: Beginners Help
- Topic: Making meshes suitable for texture blending
- Replies: 6
- Views: 706
- Mon Mar 29, 2010 11:36 pm
- Forum: Beginners Help
- Topic: Making meshes suitable for texture blending
- Replies: 6
- Views: 706
- Fri Mar 26, 2010 1:20 am
- Forum: Beginners Help
- Topic: local variables used to create mesh... kaboom?
- Replies: 2
- Views: 380
- Fri Mar 26, 2010 12:25 am
- Forum: Beginners Help
- Topic: local variables used to create mesh... kaboom?
- Replies: 2
- Views: 380
local variables used to create mesh... kaboom?
Say this code is in a function:
core::vector3df v0 = core::vector3df(-1, 1, -1);
// other vectors
SMeshBuffer* buffer = new SMeshBuffer();
buffer->Vertices.push_back(video::S3DVertex(v0, n0, clr, t0));
// other vertices
SMesh* mesh = new SMesh;
mesh->addMeshBuffer(buffer);
// blah blah
return ...
core::vector3df v0 = core::vector3df(-1, 1, -1);
// other vectors
SMeshBuffer* buffer = new SMeshBuffer();
buffer->Vertices.push_back(video::S3DVertex(v0, n0, clr, t0));
// other vertices
SMesh* mesh = new SMesh;
mesh->addMeshBuffer(buffer);
// blah blah
return ...
- Tue Mar 16, 2010 4:43 pm
- Forum: Beginners Help
- Topic: Making meshes suitable for texture blending
- Replies: 6
- Views: 706
- Tue Mar 16, 2010 12:37 pm
- Forum: Beginners Help
- Topic: Making meshes suitable for texture blending
- Replies: 6
- Views: 706
Making meshes suitable for texture blending
I just finished my first trivial Irrlicht demo: a fully UV-mapped and textured cube. Thanks to all who answered my noob questions! I'm a long way from writing a game (actually, my goal is just a UI mockup for a game) but I'm having fun learning stuff.
My next step will be writing functions to ...
My next step will be writing functions to ...