Search found 23 matches
- Fri Jul 26, 2013 7:23 pm
- Forum: Bug reports
- Topic: CAnimatedMeshSceneNode + attached scene nodes drag
- Replies: 1
- Views: 840
Re: CAnimatedMeshSceneNode + attached scene nodes drag
Also to note, the OnAnimate for the CBoneSceneNode is overridden and the updateAbsolutePosition is currently commented out. This makes it impossible to have position up-to-date for child nodes because the joint is always one frame behind on updating it's position inside OnAnimate from inside the ...
- Thu Jul 25, 2013 6:34 am
- Forum: Bug reports
- Topic: CAnimatedMeshSceneNode + attached scene nodes drag
- Replies: 1
- Views: 840
CAnimatedMeshSceneNode + attached scene nodes drag
In Irrlicht 1.8, If I attach scene nodes to an CAnimatedMeshSceneNode joint and move the scene around, the attached scene nodes seem to look like they drag behind.
I traced the issue to the OnAnimate( ) function. When OnAnimate is called... it calls getMeshForCurrentFrame() and inside that function ...
I traced the issue to the OnAnimate( ) function. When OnAnimate is called... it calls getMeshForCurrentFrame() and inside that function ...
- Mon Nov 12, 2012 4:15 am
- Forum: Bug reports
- Topic: I lost AntiAlias in 1.8
- Replies: 6
- Views: 1572
Re: I lost AntiAlias in 1.8
The Irrlicht creation params just take a number of the samples used for anti-aliasing. The enum is for the materials, which can enable or disable AA per scene node.
Yeah that's what I was setting. AA is just weird for me in OGL, I seemed to remember having issues finding the right settings in the ...
Yeah that's what I was setting. AA is just weird for me in OGL, I seemed to remember having issues finding the right settings in the ...
- Sun Nov 11, 2012 4:33 pm
- Forum: Bug reports
- Topic: I lost AntiAlias in 1.8
- Replies: 6
- Views: 1572
Re: I lost AntiAlias in 1.8
Ah, yes, I tried D3D9 and it renders with anti-aliasing. So it's an OpenGL thing.Mel wrote:i never got antialiasing working with GL
- Sun Nov 11, 2012 3:39 pm
- Forum: Bug reports
- Topic: I lost AntiAlias in 1.8
- Replies: 6
- Views: 1572
Re: I lost AntiAlias in 1.8
From the snippet below I thought that SIrrlichtCreationParameters::AntiAlias variable was to set the power of the anti-alias.. or the multisample power.
//! Specifies if the device should use fullscreen anti aliasing
/** Makes sharp/pixelated edges softer, but requires more
performance. Also, 2D ...
//! Specifies if the device should use fullscreen anti aliasing
/** Makes sharp/pixelated edges softer, but requires more
performance. Also, 2D ...
- Sun Nov 11, 2012 2:55 am
- Forum: Bug reports
- Topic: I lost AntiAlias in 1.8
- Replies: 6
- Views: 1572
I lost AntiAlias in 1.8
SIrrlichtCreationParameters irrparams;
irrparams.DriverType = FDriverType;
irrparams.Bits = 32;
irrparams.Fullscreen = true;
irrparams.Stencilbuffer = FShadows;
irrparams.Vsync = FVSync;
irrparams.AntiAlias = (FAntiAlias)? 8 : 0;
irrparams.ZBufferBits = 8;
irrparams.LoggingLevel = ELL ...
irrparams.DriverType = FDriverType;
irrparams.Bits = 32;
irrparams.Fullscreen = true;
irrparams.Stencilbuffer = FShadows;
irrparams.Vsync = FVSync;
irrparams.AntiAlias = (FAntiAlias)? 8 : 0;
irrparams.ZBufferBits = 8;
irrparams.LoggingLevel = ELL ...
- Tue Feb 15, 2011 5:28 pm
- Forum: Beginners Help
- Topic: delete scene node
- Replies: 4
- Views: 3233
- Sun Jan 23, 2011 6:05 am
- Forum: Competition Time!
- Topic: Screenshot of the Month February 2011 [Winner announced!]
- Replies: 30
- Views: 16169
VSpace - San Francisco Intl Airport Night Scene 120 degree view

click the image to enlarge

click the image to enlarge
- Sat May 22, 2010 9:10 pm
- Forum: Beginners Help
- Topic: Changing model during run time?
- Replies: 17
- Views: 1659
- Sat May 22, 2010 8:24 pm
- Forum: Beginners Help
- Topic: Changing model during run time?
- Replies: 17
- Views: 1659
- Wed May 19, 2010 3:39 pm
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 2
- Views: 331
- Wed May 19, 2010 3:24 pm
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 2
- Views: 331
Lighting Problem
This might be a pretty easy fix but I'm not sure what I'm doing wrong. When I run my 3D code from a box with an NVidia GForce card the lighting looks nice. When I load the same code from an ATI card the lighting looks horrible and over lit like the attenuation was jacked with.
Anyone else ever have ...
Anyone else ever have ...
- Fri May 14, 2010 10:17 pm
- Forum: Advanced Help
- Topic: Another archive question
- Replies: 4
- Views: 973
It looks like for now the changeWorkingDirectoryTo(...) function only applies to FILESYSTEM_NATIVE, in the function it checks which filesystem is active but when a file is attempted to be opened in an archive the working directory is never applied to it.
So I would have to go through all my meshes ...
So I would have to go through all my meshes ...
- Fri May 14, 2010 7:32 pm
- Forum: Advanced Help
- Topic: Another archive question
- Replies: 4
- Views: 973
- Fri May 14, 2010 7:24 pm
- Forum: Advanced Help
- Topic: Another archive question
- Replies: 4
- Views: 973
Another archive question
I am trying to load a mesh from a ZIP archive. It seems that the archive code doesn't apply the VIRTUAL working directory when searching for the file in the archive. In the archive it's "media/modelname/model.x" and the images are in the same directory. When I debug I never see the VIRTUAL working ...