oh I meant my comment to the OP not @bobyBola.
Peace
Search found 51 matches
- Fri Sep 04, 2009 8:35 pm
- Forum: Beginners Help
- Topic: 2D Graphics Engine?
- Replies: 9
- Views: 863
- Fri Sep 04, 2009 3:21 pm
- Forum: Beginners Help
- Topic: 2D Graphics Engine?
- Replies: 9
- Views: 863
@ bobyBola: IMHO. Irrlicht is wonderful for 2D in fact our next game is just a 2D game using Irrlicht. There are some terrific resources to help you on this website. You may have seen/ or already know the information noted below. In any event... To begin: I would look at this link for the tutorial o...
- Sat Apr 11, 2009 11:42 pm
- Forum: Beginners Help
- Topic: getFrameNr for Last Frame with ISceneNodeAnimator
- Replies: 1
- Views: 344
Well I think that I might have figured this out. It appears-- from other code that I have re-reviewed, that the calls to retreive the frame number is within a while loop, or an update function. My is not. As soon as I re-adjust the code, I'll report any progress should any one else have the same iss...
- Wed Apr 08, 2009 4:58 pm
- Forum: Beginners Help
- Topic: getFrameNr for Last Frame with ISceneNodeAnimator
- Replies: 1
- Views: 344
getFrameNr for Last Frame with ISceneNodeAnimator
Greetings all, Peace. I have a problem and need some help. What I am trying to do is to call getFrameNr() , and getEndFrame() in an if statement to determine when both numbers are the same so that I can call a different method. What happens is that the numbers are continually the same –1. Do you thi...
- Fri Mar 13, 2009 6:37 pm
- Forum: Everything 2d/3d Graphics
- Topic: 2D Graphics on Billboard Size to fit
- Replies: 1
- Views: 939
2D Graphics on Billboard Size to fit
Greeting All, I just wanted to post some information on 2D graphic rendering on billboards. I was having trouble because my graphics were too large and expanded way over the billboard. I solved it by moving back the camera. I am pretty sure that this might not be the best solution, but if this can h...
- Fri Mar 13, 2009 5:22 pm
- Forum: Beginners Help
- Topic: [Solved] Can One Create Extremely Slow Animation Speed?
- Replies: 10
- Views: 679
@strong99 You have literally brought me to tears..you have done such a great job!!! :cry: If you look at your code: smgr->createTextureAnimator(textureList, 8000, true); and then look at my code cubeMeshScreenTwo->setAnimationSpeed(1); You'll notice that we were setting the speeds in different place...
- Fri Mar 13, 2009 4:50 pm
- Forum: Beginners Help
- Topic: [Solved] Can One Create Extremely Slow Animation Speed?
- Replies: 10
- Views: 679
- Fri Mar 13, 2009 4:37 pm
- Forum: Beginners Help
- Topic: [Solved] Can One Create Extremely Slow Animation Speed?
- Replies: 10
- Views: 679
when you say: don't see any differences with my test version, does this mean that you tried it and you were able to see the animation moving when you setAnimationSpeed(10000);? I am using the version release just prior to this last one. I believe it is Irrlicht version 1.4.2. I am using the Burning ...
- Fri Mar 13, 2009 4:18 pm
- Forum: Beginners Help
- Topic: [Solved] Can One Create Extremely Slow Animation Speed?
- Replies: 10
- Views: 679
@strong99 I re-did all of the screens so that they would only be pure colors red, yellow or blue. I *do* see the blue frame when it begins--very very briefly, but then the image quickly shifts to the red screen which is the last screen . I am not sure how screen shots could help unless I could anima...
- Fri Mar 13, 2009 3:45 pm
- Forum: Beginners Help
- Topic: [Solved] Can One Create Extremely Slow Animation Speed?
- Replies: 10
- Views: 679
- Fri Mar 13, 2009 3:24 pm
- Forum: Beginners Help
- Topic: [Solved] Can One Create Extremely Slow Animation Speed?
- Replies: 10
- Views: 679
[Solved] Can One Create Extremely Slow Animation Speed?
Greeting All, I am doing animated frames--similar to a PowerPoint presentation. I load the textures into an array. The problem is that I need to make each frame stay on the screen long enough for the person to read what each screen says. There are only 15 screens for each unit. I would like each scr...
- Sat Mar 07, 2009 2:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrWizard
- Replies: 13
- Views: 2121
@ Niko_Bertoa It appears that the NavGraph is loaded from an external XML file. Here is a quote from the SourceForge on this update: Just a minor detail, the level NavGraph for A* pathfinding can now be loaded in from an external XML file. If the file doesn't exist, then it will be loaded from the h...
- Fri Mar 06, 2009 6:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [Solved] Irrlicht as a Commercial Engine? Is Possible
- Replies: 6
- Views: 1184
- Fri Mar 06, 2009 3:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [Solved] Irrlicht as a Commercial Engine? Is Possible
- Replies: 6
- Views: 1184
- Fri Mar 06, 2009 2:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [Solved] Irrlicht as a Commercial Engine? Is Possible
- Replies: 6
- Views: 1184