oh I meant my comment to the OP not @bobyBola.
Peace
Search found 51 matches
- Fri Sep 04, 2009 8:35 pm
- Forum: Beginners Help
- Topic: 2D Graphics Engine?
- Replies: 9
- Views: 1388
- Fri Sep 04, 2009 3:21 pm
- Forum: Beginners Help
- Topic: 2D Graphics Engine?
- Replies: 9
- Views: 1388
- Sat Apr 11, 2009 11:42 pm
- Forum: Beginners Help
- Topic: getFrameNr for Last Frame with ISceneNodeAnimator
- Replies: 1
- Views: 464
Well I think that I might have figured this out. It appears-- from other code that I have re-reviewed, that the calls to retreive the frame number is within a while loop, or an update function. My is not. As soon as I re-adjust the code, I'll report any progress should any one else have the same ...
- Wed Apr 08, 2009 4:58 pm
- Forum: Beginners Help
- Topic: getFrameNr for Last Frame with ISceneNodeAnimator
- Replies: 1
- Views: 464
getFrameNr for Last Frame with ISceneNodeAnimator
Greetings all,
Peace. I have a problem and need some help. What I am trying to do is to call getFrameNr() , and getEndFrame() in an if statement to determine when both numbers are the same so that I can call a different method. What happens is that the numbers are continually the same –1.
Do you ...
Peace. I have a problem and need some help. What I am trying to do is to call getFrameNr() , and getEndFrame() in an if statement to determine when both numbers are the same so that I can call a different method. What happens is that the numbers are continually the same –1.
Do you ...
- Fri Mar 13, 2009 6:37 pm
- Forum: Everything 2d/3d Graphics
- Topic: 2D Graphics on Billboard Size to fit
- Replies: 1
- Views: 1066
2D Graphics on Billboard Size to fit
Greeting All,
I just wanted to post some information on 2D graphic rendering on billboards. I was having trouble because my graphics were too large and expanded way over the billboard. I solved it by moving back the camera. I am pretty sure that this might not be the best solution, but if this can ...
I just wanted to post some information on 2D graphic rendering on billboards. I was having trouble because my graphics were too large and expanded way over the billboard. I solved it by moving back the camera. I am pretty sure that this might not be the best solution, but if this can ...
- Fri Mar 13, 2009 5:22 pm
- Forum: Beginners Help
- Topic: [Solved] Can One Create Extremely Slow Animation Speed?
- Replies: 10
- Views: 1095
- Fri Mar 13, 2009 4:50 pm
- Forum: Beginners Help
- Topic: [Solved] Can One Create Extremely Slow Animation Speed?
- Replies: 10
- Views: 1095
So when you say "you tried," what you're saying is that you are able to have it animate correctly, that is it animates at a very slow rate, is that correct? Forgive me for the clarification I am just confused. If you are able to get it to slow down, may I ask, how are you loading the textures with ...
- Fri Mar 13, 2009 4:37 pm
- Forum: Beginners Help
- Topic: [Solved] Can One Create Extremely Slow Animation Speed?
- Replies: 10
- Views: 1095
- Fri Mar 13, 2009 4:18 pm
- Forum: Beginners Help
- Topic: [Solved] Can One Create Extremely Slow Animation Speed?
- Replies: 10
- Views: 1095
- Fri Mar 13, 2009 3:45 pm
- Forum: Beginners Help
- Topic: [Solved] Can One Create Extremely Slow Animation Speed?
- Replies: 10
- Views: 1095
- Fri Mar 13, 2009 3:24 pm
- Forum: Beginners Help
- Topic: [Solved] Can One Create Extremely Slow Animation Speed?
- Replies: 10
- Views: 1095
[Solved] Can One Create Extremely Slow Animation Speed?
Greeting All,
I am doing animated frames--similar to a PowerPoint presentation. I load the textures into an array. The problem is that I need to make each frame stay on the screen long enough for the person to read what each screen says. There are only 15 screens for each unit. I would like each ...
I am doing animated frames--similar to a PowerPoint presentation. I load the textures into an array. The problem is that I need to make each frame stay on the screen long enough for the person to read what each screen says. There are only 15 screens for each unit. I would like each ...
- Sat Mar 07, 2009 2:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrWizard
- Replies: 13
- Views: 2613
- Fri Mar 06, 2009 6:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [Solved] Irrlicht as a Commercial Engine? Is Possible
- Replies: 6
- Views: 1508
- Fri Mar 06, 2009 3:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [Solved] Irrlicht as a Commercial Engine? Is Possible
- Replies: 6
- Views: 1508
- Fri Mar 06, 2009 2:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [Solved] Irrlicht as a Commercial Engine? Is Possible
- Replies: 6
- Views: 1508
@ Sylence...Yeah the computer were from churches where they received donated older computers, and others were kids who only had access to their grandmother's older computers. What did you mean by the "software drivers" ? Did you mean "Software Renderer", and "Burning Software Renderer?" I just tried ...