Search found 11 matches

by z4rd0z
Sun Feb 06, 2011 1:00 pm
Forum: Beginners Help
Topic: Always reload texture
Replies: 2
Views: 205

I see, it's just to be sure to clear the cache if the texture has been changed outside. That makes sense.

Thanks.
by z4rd0z
Sun Feb 06, 2011 12:38 pm
Forum: Beginners Help
Topic: Always reload texture
Replies: 2
Views: 205

Always reload texture

Hi all, In tutorial#9, there is a comment and some code I can't understand. I tried to search the forum but there are 11500+ posts with "always reload texture"... { video::ITexture * texture = Device->getVideoDriver()->getTexture( filename ); if ( texture && Model ) { // always rel...
by z4rd0z
Wed Feb 18, 2009 12:58 am
Forum: Beginners Help
Topic: [Ubuntu+Code::Blocks] Irrlicht new project wizard error
Replies: 6
Views: 548

I would like to encourage you to create your own Makefile before using some kind of wizardry :). IrrLicht SDK comes with some examples and you can adapt them to your project. Once you will be fluent with g++ “-I”, “-L” and “-l” options, then you will be able to configure any IDE, Code::Blocks, Netbe...
by z4rd0z
Tue Feb 17, 2009 11:29 pm
Forum: Advanced Help
Topic: Cross compiling Irrlich lib for windows from Linux?
Replies: 0
Views: 365

Cross compiling Irrlich lib for windows from Linux?

I know this is not supported, I am just wondering if someone already did this and can help me. I'm developing on Linux and I use to cross-build Windows apps/libs from Linux using the mingw building tool chain. It's pretty easy to use IrrLicht lib in such apps because the irrlicht SDK provides pre-co...
by z4rd0z
Tue Feb 17, 2009 2:49 pm
Forum: Bug reports
Topic: [fixed]Texture error in Ogre mesh loader in irrlicht 1.4.2
Replies: 6
Views: 908

Problem with this fix

This fix seems a problem with some .mesh files. Please download the file "ember-media-0.5.5.tar.bz2" from http://www.worldforge.org/dev/eng/clients/ember. Unzip it in a directory. With the 09.Meshviewer example, load the following mesh and then the associated texture: shared/common/3d_obje...
by z4rd0z
Sat Feb 02, 2008 11:03 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: C++ String Converter
Replies: 3
Views: 2830

Linux version:

Code: Select all

sed "s/\(.*\)/\"\1\\\n\"/" inputfile.txt >outputfile.c
:wink:
by z4rd0z
Sat Jan 12, 2008 6:28 pm
Forum: Off-topic
Topic: Recommendations for a good and easy FREE IRC client?
Replies: 10
Views: 869

Move to Linux and use the official free version of xchat :D

(ok :arrow: )
by z4rd0z
Sat Jan 12, 2008 5:30 pm
Forum: Beginners Help
Topic: Code Blocks Ubuntu and Irrlicht
Replies: 7
Views: 360

Please go the tutorial directory you want to compile and just run make. Does it work? If not, can you send the exact messages you have on your console?

Be sure to have these Ubuntu packages installed:

libgl1-mesa-dev
libglu1-mesa
libglu1-mesa-dev
libxext-dev
libxxf86vm-dev
by z4rd0z
Sat Jan 12, 2008 2:27 pm
Forum: Beginners Help
Topic: Code Blocks Ubuntu and Irrlicht
Replies: 7
Views: 360

Hi, First you do not need Code::Blocks to compile IrrLicht examples under Ubuntu. The g++ compiler and the needed dev libs are sufficient. But if you want C::B under Ubuntu there is a documentation on the codeblocks wiki: http://wiki.codeblocks.org/index.php?title=Installing_Code::Blocks_nightly_bui...
by z4rd0z
Sat Jan 12, 2008 1:50 pm
Forum: Beginners Help
Topic: Applying Texture to a Custom Scene Node
Replies: 2
Views: 175

Ah yes, thanks for your prompt answer.

I just read the changes.txt file and I saw that I have to change some method signatures in my code to make a right usage of const. It explains why my project did not work anymore after irrlicht update.

Thanks again !
by z4rd0z
Sat Jan 12, 2008 9:22 am
Forum: Beginners Help
Topic: Applying Texture to a Custom Scene Node
Replies: 2
Views: 175

Applying Texture to a Custom Scene Node

Hi all, I have a problem applying a simple texture to a custom scene node with irrlicht 1.4. I do not have this problem with Irrlicht 1.3.1. I use the OpenGL renderer under Linux. How to get the problem: * Add the "setMaterialTexture" line to the 03.CustomSceneNode irrlicht 1.4 tutorial: /...