I see, it's just to be sure to clear the cache if the texture has been changed outside. That makes sense.
Thanks.
Search found 11 matches
- Sun Feb 06, 2011 1:00 pm
- Forum: Beginners Help
- Topic: Always reload texture
- Replies: 2
- Views: 216
- Sun Feb 06, 2011 12:38 pm
- Forum: Beginners Help
- Topic: Always reload texture
- Replies: 2
- Views: 216
Always reload texture
Hi all, In tutorial#9, there is a comment and some code I can't understand. I tried to search the forum but there are 11500+ posts with "always reload texture"... { video::ITexture * texture = Device->getVideoDriver()->getTexture( filename ); if ( texture && Model ) { // always rel...
- Wed Feb 18, 2009 12:58 am
- Forum: Beginners Help
- Topic: [Ubuntu+Code::Blocks] Irrlicht new project wizard error
- Replies: 6
- Views: 570
I would like to encourage you to create your own Makefile before using some kind of wizardry :). IrrLicht SDK comes with some examples and you can adapt them to your project. Once you will be fluent with g++ “-I”, “-L” and “-l” options, then you will be able to configure any IDE, Code::Blocks, Netbe...
- Tue Feb 17, 2009 11:29 pm
- Forum: Advanced Help
- Topic: Cross compiling Irrlich lib for windows from Linux?
- Replies: 0
- Views: 371
Cross compiling Irrlich lib for windows from Linux?
I know this is not supported, I am just wondering if someone already did this and can help me. I'm developing on Linux and I use to cross-build Windows apps/libs from Linux using the mingw building tool chain. It's pretty easy to use IrrLicht lib in such apps because the irrlicht SDK provides pre-co...
- Tue Feb 17, 2009 2:49 pm
- Forum: Bug reports
- Topic: [fixed]Texture error in Ogre mesh loader in irrlicht 1.4.2
- Replies: 6
- Views: 932
Problem with this fix
This fix seems a problem with some .mesh files. Please download the file "ember-media-0.5.5.tar.bz2" from http://www.worldforge.org/dev/eng/clients/ember. Unzip it in a directory. With the 09.Meshviewer example, load the following mesh and then the associated texture: shared/common/3d_obje...
- Sat Feb 02, 2008 11:03 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: C++ String Converter
- Replies: 3
- Views: 2849
Linux version:
Code: Select all
sed "s/\(.*\)/\"\1\\\n\"/" inputfile.txt >outputfile.c
- Sat Jan 12, 2008 6:28 pm
- Forum: Off-topic
- Topic: Recommendations for a good and easy FREE IRC client?
- Replies: 10
- Views: 899
- Sat Jan 12, 2008 5:30 pm
- Forum: Beginners Help
- Topic: Code Blocks Ubuntu and Irrlicht
- Replies: 7
- Views: 380
- Sat Jan 12, 2008 2:27 pm
- Forum: Beginners Help
- Topic: Code Blocks Ubuntu and Irrlicht
- Replies: 7
- Views: 380
Hi, First you do not need Code::Blocks to compile IrrLicht examples under Ubuntu. The g++ compiler and the needed dev libs are sufficient. But if you want C::B under Ubuntu there is a documentation on the codeblocks wiki: http://wiki.codeblocks.org/index.php?title=Installing_Code::Blocks_nightly_bui...
- Sat Jan 12, 2008 1:50 pm
- Forum: Beginners Help
- Topic: Applying Texture to a Custom Scene Node
- Replies: 2
- Views: 185
- Sat Jan 12, 2008 9:22 am
- Forum: Beginners Help
- Topic: Applying Texture to a Custom Scene Node
- Replies: 2
- Views: 185
Applying Texture to a Custom Scene Node
Hi all, I have a problem applying a simple texture to a custom scene node with irrlicht 1.4. I do not have this problem with Irrlicht 1.3.1. I use the OpenGL renderer under Linux. How to get the problem: * Add the "setMaterialTexture" line to the 03.CustomSceneNode irrlicht 1.4 tutorial: /...