I see, it's just to be sure to clear the cache if the texture has been changed outside. That makes sense.
Thanks.
Search found 11 matches
- Sun Feb 06, 2011 1:00 pm
- Forum: Beginners Help
- Topic: Always reload texture
- Replies: 2
- Views: 262
- Sun Feb 06, 2011 12:38 pm
- Forum: Beginners Help
- Topic: Always reload texture
- Replies: 2
- Views: 262
Always reload texture
Hi all,
In tutorial#9, there is a comment and some code I can't understand. I tried to search the forum but there are 11500+ posts with "always reload texture"...
{
video::ITexture * texture =
Device->getVideoDriver()->getTexture( filename );
if ( texture && Model )
{
// always reload ...
In tutorial#9, there is a comment and some code I can't understand. I tried to search the forum but there are 11500+ posts with "always reload texture"...
{
video::ITexture * texture =
Device->getVideoDriver()->getTexture( filename );
if ( texture && Model )
{
// always reload ...
- Wed Feb 18, 2009 12:58 am
- Forum: Beginners Help
- Topic: [Ubuntu+Code::Blocks] Irrlicht new project wizard error
- Replies: 6
- Views: 1168
- Tue Feb 17, 2009 11:29 pm
- Forum: Advanced Help
- Topic: Cross compiling Irrlich lib for windows from Linux?
- Replies: 0
- Views: 437
Cross compiling Irrlich lib for windows from Linux?
I know this is not supported, I am just wondering if someone already did this and can help me.
I'm developing on Linux and I use to cross-build Windows apps/libs from Linux using the mingw building tool chain. It's pretty easy to use IrrLicht lib in such apps because the irrlicht SDK provides pre ...
I'm developing on Linux and I use to cross-build Windows apps/libs from Linux using the mingw building tool chain. It's pretty easy to use IrrLicht lib in such apps because the irrlicht SDK provides pre ...
- Tue Feb 17, 2009 2:49 pm
- Forum: Bug reports
- Topic: [fixed]Texture error in Ogre mesh loader in irrlicht 1.4.2
- Replies: 6
- Views: 1178
Problem with this fix
This fix seems a problem with some .mesh files. Please download the file "ember-media-0.5.5.tar.bz2" from http://www.worldforge.org/dev/eng/clients/ember. Unzip it in a directory.
With the 09.Meshviewer example, load the following mesh and then the associated texture:
shared/common/3d_objects ...
With the 09.Meshviewer example, load the following mesh and then the associated texture:
shared/common/3d_objects ...
- Sat Feb 02, 2008 11:03 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: C++ String Converter
- Replies: 3
- Views: 3055
Linux version:

Code: Select all
sed "s/\(.*\)/\"\1\\\n\"/" inputfile.txt >outputfile.c- Sat Jan 12, 2008 6:28 pm
- Forum: Off-topic
- Topic: Recommendations for a good and easy FREE IRC client?
- Replies: 10
- Views: 1324
- Sat Jan 12, 2008 5:30 pm
- Forum: Beginners Help
- Topic: Code Blocks Ubuntu and Irrlicht
- Replies: 7
- Views: 724
- Sat Jan 12, 2008 2:27 pm
- Forum: Beginners Help
- Topic: Code Blocks Ubuntu and Irrlicht
- Replies: 7
- Views: 724
- Sat Jan 12, 2008 1:50 pm
- Forum: Beginners Help
- Topic: Applying Texture to a Custom Scene Node
- Replies: 2
- Views: 351
- Sat Jan 12, 2008 9:22 am
- Forum: Beginners Help
- Topic: Applying Texture to a Custom Scene Node
- Replies: 2
- Views: 351
Applying Texture to a Custom Scene Node
Hi all,
I have a problem applying a simple texture to a custom scene node with irrlicht 1.4. I do not have this problem with Irrlicht 1.3.1. I use the OpenGL renderer under Linux.
How to get the problem:
* Add the "setMaterialTexture" line to the 03.CustomSceneNode irrlicht 1.4 tutorial ...
I have a problem applying a simple texture to a custom scene node with irrlicht 1.4. I do not have this problem with Irrlicht 1.3.1. I use the OpenGL renderer under Linux.
How to get the problem:
* Add the "setMaterialTexture" line to the 03.CustomSceneNode irrlicht 1.4 tutorial ...