Search found 4 matches

by jonnys
Fri Feb 22, 2008 11:19 pm
Forum: Code Snippets
Topic: (c++/OpenGL) Motionblur
Replies: 33
Views: 25093

I fixed it. Thanks. One thing I want to know though, is this the most modern way to do motion blur or is this an old method? What are the most modern methods to do it(eg. Crysis' way)?
by jonnys
Thu Feb 21, 2008 2:44 am
Forum: Code Snippets
Topic: (c++/OpenGL) Motionblur
Replies: 33
Views: 25093

I'm trying to compile the motion blur shader code, using irrlicht 1.4, and I'm getting the following errors: ----- Build started: Project: motion blur test, Configuration: Debug Win32 ------ 1>Compiling... 1>Motionblurmain.cpp 1>c:\documents and settings\XX\desktop\motion blur\motion blur test\motio...
by jonnys
Sun Feb 03, 2008 9:04 pm
Forum: Beginners Help
Topic: Compiling Irrlicht 1.4 on Open Suse (LINUX)
Replies: 1
Views: 117

Compiling Irrlicht 1.4 on Open Suse (LINUX)

I am trying to compile the Irrlicht engine on LINUX (Open Suse) (This is my first time I'm trying to compile c++ code on linux),, and its taking forever :shock: (Its approximately been 45 minutes since I started compiling). I would like to know how long does it normally take to compile? and is it no...
by jonnys
Sat Jan 26, 2008 10:43 pm
Forum: Open Discussion and Dev Announcements
Topic: Directx 10/10.1 Support?
Replies: 4
Views: 816

Directx 10/10.1 Support?

Will DirectX(3D) 10/10.1 be supported anytime soon? Not like its really important...but it would be cool if we could fool around with next gen stuff. Also I am aware of the fact that supporting D3D 10 may/will cause portability issues, but it could still be implemented in a way that it is only avail...