Search found 4 matches
- Fri Feb 22, 2008 11:19 pm
- Forum: Code Snippets
- Topic: (c++/OpenGL) Motionblur
- Replies: 33
- Views: 25193
- Thu Feb 21, 2008 2:44 am
- Forum: Code Snippets
- Topic: (c++/OpenGL) Motionblur
- Replies: 33
- Views: 25193
I'm trying to compile the motion blur shader code, using irrlicht 1.4, and I'm getting the following errors: ----- Build started: Project: motion blur test, Configuration: Debug Win32 ------ 1>Compiling... 1>Motionblurmain.cpp 1>c:\documents and settings\XX\desktop\motion blur\motion blur test\motio...
- Sun Feb 03, 2008 9:04 pm
- Forum: Beginners Help
- Topic: Compiling Irrlicht 1.4 on Open Suse (LINUX)
- Replies: 1
- Views: 121
Compiling Irrlicht 1.4 on Open Suse (LINUX)
I am trying to compile the Irrlicht engine on LINUX (Open Suse) (This is my first time I'm trying to compile c++ code on linux),, and its taking forever :shock: (Its approximately been 45 minutes since I started compiling). I would like to know how long does it normally take to compile? and is it no...
- Sat Jan 26, 2008 10:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Directx 10/10.1 Support?
- Replies: 4
- Views: 826
Directx 10/10.1 Support?
Will DirectX(3D) 10/10.1 be supported anytime soon? Not like its really important...but it would be cool if we could fool around with next gen stuff. Also I am aware of the fact that supporting D3D 10 may/will cause portability issues, but it could still be implemented in a way that it is only avail...