Search found 4 matches

by malahaas
Tue Jun 10, 2008 12:55 am
Forum: Beginners Help
Topic: New camera class trouble.
Replies: 4
Views: 310

I've found that passing smgr->getRootSceneNode() as parent fixes my issues. Strange since that doesnt seem to be the way that the addCamera...() methods work in the CSceneManager class It is exactly the way scene manager works. It adds node to child list of root scene node. Irrlicht than goes throu...
by malahaas
Mon Jun 09, 2008 4:35 am
Forum: Beginners Help
Topic: New camera class trouble.
Replies: 4
Views: 310

Hi,

I've found that passing smgr->getRootSceneNode() as parent fixes my issues. Strange since that doesnt seem to be the way that the addCamera...() methods work in the CSceneManager class... However, can't complain if it works. I definately love what I've used so far of Irrlicht.

Thanks
by malahaas
Mon Jun 09, 2008 12:59 am
Forum: Beginners Help
Topic: New camera class trouble.
Replies: 4
Views: 310

New camera class trouble.

Hi, I've been trying to write my own camera class but have run into an issue that I am unsure how to resolve. The real problem I'm having is that OnAnimate isn't being called. I used the FPSCamera as a model since what I'd like to create is similar (Hence referencing OnAnimate). In order to narrow t...
by malahaas
Fri Jan 25, 2008 2:43 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 102113

Hi, I started trying to use this patch a couple days ago. I have it incorporated in my game (as in it compiles and I can call the draw function). However, when I set the font ("skin->setFont(font)") it seems to set up correctly then when it reaches the drawAll() for the IGUIEnvironment it ...