I tried to remove the planar.. this is the result:
if I use the default texture ( not parallax ) the map is ok:
Search found 37 matches
- Thu Apr 10, 2008 8:27 am
- Forum: Beginners Help
- Topic: parallax mapping
- Replies: 2
- Views: 217
- Thu Apr 10, 2008 7:47 am
- Forum: Beginners Help
- Topic: parallax mapping
- Replies: 2
- Views: 217
parallax mapping
hi all! I have this problem with the parallax map... http://img2.freeimagehosting.net/uploads/aa0d759cee.jpg here is my code to do this: Smgr->getMeshManipulator()->makePlanarTextureMapping( groundMeshes[i]->getMesh(0), 0.003f ); video::ITexture* colorMap = Driver->getTexture( "rockwall.bmp&quo...
- Tue Apr 08, 2008 1:51 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113415
- Tue Mar 11, 2008 1:48 pm
- Forum: Beginners Help
- Topic: culling problem
- Replies: 4
- Views: 280
The skybox is actually very close to the camera. It is rendered first, centred around the camera (and so never actually moves, you can't get closer to it) and then everything else is rendered on top of it. You could do something similar with your sun, don't actually render it at a far distance, but...
- Tue Mar 11, 2008 12:53 pm
- Forum: Beginners Help
- Topic: culling problem
- Replies: 4
- Views: 280
culling problem
hi all! I have this problem: I have some far objects that aren't rendered 'cause are too far (and this is ok).... If I suppose to add a billboard that represents the sun, and so I put it far from my camera... is possible mantain the culling set to x and force the draw for the billboard like the skyb...
- Tue Mar 11, 2008 9:22 am
- Forum: Beginners Help
- Topic: transparent texture
- Replies: 17
- Views: 1059
This is once more a problem with the hard-coded zbuffer disabling, that was reintroduced in 1.4. Please remove the lines with ZWriteEnable=false in the MaterialRenderer files. You'll have to take care for proper setting of that flag for billboards etc. thanks mate... you're helping me very much!!!!...
- Tue Mar 11, 2008 7:16 am
- Forum: Beginners Help
- Topic: IAnimatedMesh in IAnimatedMeshSceneNode
- Replies: 10
- Views: 365
- Mon Mar 10, 2008 10:26 pm
- Forum: Beginners Help
- Topic: transparent texture
- Replies: 17
- Views: 1059
if i set the lighting material to false, works correctly with the buliding (that have lighting =true)but gives same error with the other trees object... thanks! :wink: i tried to change all the textures from tga with alpha channel to png with transparent zones, now the problem is only an object with...
- Mon Mar 10, 2008 10:00 pm
- Forum: Beginners Help
- Topic: transparent texture
- Replies: 17
- Views: 1059
transparent texture
Hi all! I have this problem: I have some trees bult with 2 planes and the texture use the alpha channel to determine the transparent zone... first impression seems to work: http://www.freeimagehosting.net/uploads/7262db7dbf.jpg but if i move on the right, and the trees are between the camera and the...
- Mon Mar 10, 2008 9:31 pm
- Forum: Beginners Help
- Topic: IAnimatedMesh in IAnimatedMeshSceneNode
- Replies: 10
- Views: 365
- Mon Mar 10, 2008 8:47 pm
- Forum: Beginners Help
- Topic: IAnimatedMesh in IAnimatedMeshSceneNode
- Replies: 10
- Views: 365
thanks for your replies: I explain better... I made my personal file importer and I have this: IAnimatedMeshSceneNode* gbzNode = 0; for( int gm = 0; gm < gbzMeshes.size(); gm ++ ) { IAnimatedMesh* mesh = readStaticMesh( gm ); gbzNode = Smgr->addAnimatedMeshSceneNode( mesh ); } return gbzNode; gbzNod...
- Mon Mar 10, 2008 2:52 pm
- Forum: Beginners Help
- Topic: IAnimatedMesh in IAnimatedMeshSceneNode
- Replies: 10
- Views: 365
IAnimatedMesh in IAnimatedMeshSceneNode
Hi!
I have a IAnimatedMeshSceneNode that contains IAnimatedMesh as child.
How can I cycle across the childrens?
I tried with ->getChildren but retrieve a IMesh and my node contains only animated meshes
thanks
I have a IAnimatedMeshSceneNode that contains IAnimatedMesh as child.
How can I cycle across the childrens?
I tried with ->getChildren but retrieve a IMesh and my node contains only animated meshes
thanks
- Mon Mar 10, 2008 2:51 pm
- Forum: Beginners Help
- Topic: light problem
- Replies: 6
- Views: 241
- Mon Mar 10, 2008 12:17 pm
- Forum: Beginners Help
- Topic: light problem
- Replies: 6
- Views: 241
- Mon Mar 10, 2008 11:48 am
- Forum: Beginners Help
- Topic: light problem
- Replies: 6
- Views: 241