Search found 6 matches
- Wed Jan 30, 2008 8:27 pm
- Forum: Beginners Help
- Topic: What else then keyboard input trigger EET_KEY_INPUT_EVENT?
- Replies: 8
- Views: 355
- Wed Jan 30, 2008 8:00 pm
- Forum: Beginners Help
- Topic: Convince me (I'm already nearly there) ...
- Replies: 17
- Views: 1301
- Mon Jan 28, 2008 8:43 am
- Forum: Beginners Help
- Topic: CollisionResponseAnimator - camera gets stuck in geometry
- Replies: 1
- Views: 135
CollisionResponseAnimator - camera gets stuck in geometry
Hi mates, I've got another problem with my octree-mesh. I'm using the FPS camera with an attached CollisionResponseAnimator just as described in the Irrlicht examples. Most times it works fine, but sometimes when moving around I'm getting stuck somewhere without any reason. Sometimes it also happens...
- Fri Jan 18, 2008 11:55 am
- Forum: Beginners Help
- Topic: IrrEdit - Calculating lightmaps for octree meshes
- Replies: 4
- Views: 345
- Wed Jan 16, 2008 7:07 pm
- Forum: Beginners Help
- Topic: IrrEdit - Calculating lightmaps for octree meshes
- Replies: 4
- Views: 345
- Wed Jan 16, 2008 12:35 pm
- Forum: Beginners Help
- Topic: IrrEdit - Calculating lightmaps for octree meshes
- Replies: 4
- Views: 345
IrrEdit - Calculating lightmaps for octree meshes
Hello! I'm using IrrEdit for assembling my Irrlicht scenes and now I'm in some trouble with octree nodes. What's the reason I cannot calculate lightmaps for use on a mesh of an octree node? It tells me that the node's no mesh - But wheres the difference between a mesh organized in an octree and a &q...