Search found 6 matches

by CppJunky
Wed Jan 30, 2008 8:27 pm
Forum: Beginners Help
Topic: What else then keyboard input trigger EET_KEY_INPUT_EVENT?
Replies: 8
Views: 355

Some code sending fake messages in order to force the event? (dirty stuff, but Its beeing done sometimes)
by CppJunky
Wed Jan 30, 2008 8:00 pm
Forum: Beginners Help
Topic: Convince me (I'm already nearly there) ...
Replies: 17
Views: 1301

Hey Mike, I'm working (ok lets say "experimenting") with Irrlicht for a couple of weeks now and I can tell you, it's a good choice for starting seriously into 3D engines stuff. Not because Irrlicht is "noob-ware", but because of its well designed interface. Regarding your program...
by CppJunky
Mon Jan 28, 2008 8:43 am
Forum: Beginners Help
Topic: CollisionResponseAnimator - camera gets stuck in geometry
Replies: 1
Views: 135

CollisionResponseAnimator - camera gets stuck in geometry

Hi mates, I've got another problem with my octree-mesh. I'm using the FPS camera with an attached CollisionResponseAnimator just as described in the Irrlicht examples. Most times it works fine, but sometimes when moving around I'm getting stuck somewhere without any reason. Sometimes it also happens...
by CppJunky
Fri Jan 18, 2008 11:55 am
Forum: Beginners Help
Topic: IrrEdit - Calculating lightmaps for octree meshes
Replies: 4
Views: 345

Ok, I got it working now. IrrEdit simply doesn't seem to be capable of calculating/applying lightmaps to octree meshes, but the engine of course is. So I made a rather simple but effective hack: - Before loading the .irr file I copy it to a temporary file, then parsing the copy (".irr" is ...
by CppJunky
Wed Jan 16, 2008 7:07 pm
Forum: Beginners Help
Topic: IrrEdit - Calculating lightmaps for octree meshes
Replies: 4
Views: 345

Ok thank you, I just thought about something like that, but I guess I'll do some hacks in my code then. I'll try to hack the irr-loader or scene-structure and try to convert my "standard" mesh-nodes to octree-nodes "on the fly". Reporting back when I'm done :wink:
by CppJunky
Wed Jan 16, 2008 12:35 pm
Forum: Beginners Help
Topic: IrrEdit - Calculating lightmaps for octree meshes
Replies: 4
Views: 345

IrrEdit - Calculating lightmaps for octree meshes

Hello! I'm using IrrEdit for assembling my Irrlicht scenes and now I'm in some trouble with octree nodes. What's the reason I cannot calculate lightmaps for use on a mesh of an octree node? It tells me that the node's no mesh - But wheres the difference between a mesh organized in an octree and a &q...