Search found 6 matches
- Wed Jan 30, 2008 8:27 pm
- Forum: Beginners Help
- Topic: What else then keyboard input trigger EET_KEY_INPUT_EVENT?
- Replies: 8
- Views: 578
- Wed Jan 30, 2008 8:00 pm
- Forum: Beginners Help
- Topic: Convince me (I'm already nearly there) ...
- Replies: 17
- Views: 1811
Hey Mike, I'm working (ok lets say "experimenting") with Irrlicht for a couple of weeks now and I can tell you, it's a good choice for starting seriously into 3D engines stuff. Not because Irrlicht is "noob-ware", but because of its well designed interface.
Regarding your programming skills: For ...
Regarding your programming skills: For ...
- Mon Jan 28, 2008 8:43 am
- Forum: Beginners Help
- Topic: CollisionResponseAnimator - camera gets stuck in geometry
- Replies: 1
- Views: 269
CollisionResponseAnimator - camera gets stuck in geometry
Hi mates,
I've got another problem with my octree-mesh. I'm using the FPS camera with an attached CollisionResponseAnimator just as described in the Irrlicht examples. Most times it works fine, but sometimes when moving around I'm getting stuck somewhere without any reason. Sometimes it also happens ...
I've got another problem with my octree-mesh. I'm using the FPS camera with an attached CollisionResponseAnimator just as described in the Irrlicht examples. Most times it works fine, but sometimes when moving around I'm getting stuck somewhere without any reason. Sometimes it also happens ...
- Fri Jan 18, 2008 11:55 am
- Forum: Beginners Help
- Topic: IrrEdit - Calculating lightmaps for octree meshes
- Replies: 4
- Views: 483
Ok, I got it working now. IrrEdit simply doesn't seem to be capable of calculating/applying lightmaps to octree meshes, but the engine of course is. So I made a rather simple but effective hack:
- Before loading the .irr file I copy it to a temporary file, then parsing the copy (".irr" is actually ...
- Before loading the .irr file I copy it to a temporary file, then parsing the copy (".irr" is actually ...
- Wed Jan 16, 2008 7:07 pm
- Forum: Beginners Help
- Topic: IrrEdit - Calculating lightmaps for octree meshes
- Replies: 4
- Views: 483
- Wed Jan 16, 2008 12:35 pm
- Forum: Beginners Help
- Topic: IrrEdit - Calculating lightmaps for octree meshes
- Replies: 4
- Views: 483
IrrEdit - Calculating lightmaps for octree meshes
Hello!
I'm using IrrEdit for assembling my Irrlicht scenes and now I'm in some trouble with octree nodes. What's the reason I cannot calculate lightmaps for use on a mesh of an octree node? It tells me that the node's no mesh - But wheres the difference between a mesh organized in an octree and a ...
I'm using IrrEdit for assembling my Irrlicht scenes and now I'm in some trouble with octree nodes. What's the reason I cannot calculate lightmaps for use on a mesh of an octree node? It tells me that the node's no mesh - But wheres the difference between a mesh organized in an octree and a ...