you'll have to tell me how that works then. I know it's possible to reverse engeneer a database with visio, but to draw up the entire class diagral from source?Yoran wrote:Visio can reverse engineer it from the source for you
Search found 17 matches
- Sun May 18, 2008 9:02 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht UML diagram
- Replies: 7
- Views: 1158
- Sun May 18, 2008 11:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht UML diagram
- Replies: 7
- Views: 1158
Irrlicht UML diagram
Hello,
don't really know if this is the correct forum, but I'm wondering if someone has already managed to draw the entire Irrlicht engine inside a UML diagram.
I'm currently working on an essay around the irrlicht engine for my project, and i'd like to include a UML diagram that illustrates the ...
don't really know if this is the correct forum, but I'm wondering if someone has already managed to draw the entire Irrlicht engine inside a UML diagram.
I'm currently working on an essay around the irrlicht engine for my project, and i'd like to include a UML diagram that illustrates the ...
- Tue May 06, 2008 5:47 pm
- Forum: Beginners Help
- Topic: Multiple EventReceivers ?
- Replies: 6
- Views: 1037
Cheers for the tips , it does put me in a certain direction to continue my work.
yes i'm against the "solution" that one method handles several things. Each method in my programs/projects should handle just that what it stands for, nothing more and nothing less.
Makes it complicated at some points ...
yes i'm against the "solution" that one method handles several things. Each method in my programs/projects should handle just that what it stands for, nothing more and nothing less.
Makes it complicated at some points ...
- Tue May 06, 2008 9:43 am
- Forum: Beginners Help
- Topic: Multiple EventReceivers ?
- Replies: 6
- Views: 1037
Multiple EventReceivers ?
Is it possible to add Multiple eventrecievers to the Irrlicht device instead of one ? I'm kinda against the idea to have 1 reciever handle every possible event.
- Sun Apr 27, 2008 9:02 am
- Forum: Beginners Help
- Topic: Static error
- Replies: 5
- Views: 323
- Sun Apr 27, 2008 8:58 am
- Forum: Beginners Help
- Topic: Static error
- Replies: 5
- Views: 323
- Sun Apr 27, 2008 8:30 am
- Forum: Beginners Help
- Topic: Static error
- Replies: 5
- Views: 323
- Sat Apr 26, 2008 9:56 am
- Forum: Beginners Help
- Topic: Static error
- Replies: 5
- Views: 323
Static error
Eum, ok this might be a long post, but I'll try to keep it as short as possible...
Firs the error in the console during the compile :
g++ -LC:\Users\Arne\workspace\bluedragoon\lib\win32 -obluedragoon.exe sound\src\soundengine.o render\src\renderengine.o render\src\loginmanager.o render\src ...
Firs the error in the console during the compile :
g++ -LC:\Users\Arne\workspace\bluedragoon\lib\win32 -obluedragoon.exe sound\src\soundengine.o render\src\renderengine.o render\src\loginmanager.o render\src ...
- Sat Apr 26, 2008 7:44 am
- Forum: Beginners Help
- Topic: Scene Position in 3D
- Replies: 2
- Views: 197
- Sat Apr 26, 2008 7:39 am
- Forum: Beginners Help
- Topic: Scene Position in 3D
- Replies: 2
- Views: 197
Scene Position in 3D
Hello,
I've been looking for it in the reference on the site, but I can't seem to find it. I'm wondering if the Irrlicht engine has a method somewhere to obtain the 3D position of a scenenode (character for exampl) in the 3D world?
I noticed its possible to obtain a 2Dposition on screen depending ...
I've been looking for it in the reference on the site, but I can't seem to find it. I'm wondering if the Irrlicht engine has a method somewhere to obtain the 3D position of a scenenode (character for exampl) in the 3D world?
I noticed its possible to obtain a 2Dposition on screen depending ...
- Wed Apr 16, 2008 1:44 pm
- Forum: Beginners Help
- Topic: typdef used by irrlicht
- Replies: 4
- Views: 270
- Wed Apr 16, 2008 1:36 pm
- Forum: Beginners Help
- Topic: typdef used by irrlicht
- Replies: 4
- Views: 270
- Wed Apr 16, 2008 1:33 pm
- Forum: Beginners Help
- Topic: typdef used by irrlicht
- Replies: 4
- Views: 270
- Wed Apr 16, 2008 1:14 pm
- Forum: Beginners Help
- Topic: typdef used by irrlicht
- Replies: 4
- Views: 270
typdef used by irrlicht
Hello,
I've taken a look at the source code and more specificly at the types beeing defined by irrlicht.
irr::u8 would be the same as unsigned char.
So I tried to make my custom classes return const unsigned char * pointers so that the value could be passed to irrlicht functions, since both ...
I've taken a look at the source code and more specificly at the types beeing defined by irrlicht.
irr::u8 would be the same as unsigned char.
So I tried to make my custom classes return const unsigned char * pointers so that the value could be passed to irrlicht functions, since both ...
- Thu Jan 17, 2008 2:01 pm
- Forum: Beginners Help
- Topic: Unable to compile.
- Replies: 5
- Views: 721