Search found 17 matches

by Airslash
Sun May 18, 2008 9:02 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht UML diagram
Replies: 7
Views: 886

Yoran wrote:Visio can reverse engineer it from the source for you :)
you'll have to tell me how that works then. I know it's possible to reverse engeneer a database with visio, but to draw up the entire class diagral from source?
by Airslash
Sun May 18, 2008 11:29 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht UML diagram
Replies: 7
Views: 886

Irrlicht UML diagram

Hello, don't really know if this is the correct forum, but I'm wondering if someone has already managed to draw the entire Irrlicht engine inside a UML diagram. I'm currently working on an essay around the irrlicht engine for my project, and i'd like to include a UML diagram that illustrates the irr...
by Airslash
Tue May 06, 2008 5:47 pm
Forum: Beginners Help
Topic: Multiple EventReceivers ?
Replies: 6
Views: 753

Cheers for the tips , it does put me in a certain direction to continue my work. yes i'm against the "solution" that one method handles several things. Each method in my programs/projects should handle just that what it stands for, nothing more and nothing less. Makes it complicated at som...
by Airslash
Tue May 06, 2008 9:43 am
Forum: Beginners Help
Topic: Multiple EventReceivers ?
Replies: 6
Views: 753

Multiple EventReceivers ?

Is it possible to add Multiple eventrecievers to the Irrlicht device instead of one ? I'm kinda against the idea to have 1 reciever handle every possible event.
by Airslash
Sun Apr 27, 2008 9:02 am
Forum: Beginners Help
Topic: Static error
Replies: 5
Views: 211

it works, thanks for the help
by Airslash
Sun Apr 27, 2008 8:58 am
Forum: Beginners Help
Topic: Static error
Replies: 5
Views: 211

ok i'll make the changes then.
Thanks for pointing it out
by Airslash
Sun Apr 27, 2008 8:30 am
Forum: Beginners Help
Topic: Static error
Replies: 5
Views: 211

but doesn't the #ifndef statement at the head of the header prevent double initialization ?

And I have three like these classes, but only this one is causing problems.
by Airslash
Sat Apr 26, 2008 9:56 am
Forum: Beginners Help
Topic: Static error
Replies: 5
Views: 211

Static error

Eum, ok this might be a long post, but I'll try to keep it as short as possible... Firs the error in the console during the compile : g++ -LC:\Users\Arne\workspace\bluedragoon\lib\win32 -obluedragoon.exe sound\src\soundengine.o render\src\renderengine.o render\src\loginmanager.o render\src\loginbutt...
by Airslash
Sat Apr 26, 2008 7:44 am
Forum: Beginners Help
Topic: Scene Position in 3D
Replies: 2
Views: 122

silly me...


thanks alot :)
by Airslash
Sat Apr 26, 2008 7:39 am
Forum: Beginners Help
Topic: Scene Position in 3D
Replies: 2
Views: 122

Scene Position in 3D

Hello, I've been looking for it in the reference on the site, but I can't seem to find it. I'm wondering if the Irrlicht engine has a method somewhere to obtain the 3D position of a scenenode (character for exampl) in the 3D world? I noticed its possible to obtain a 2Dposition on screen depending on...
by Airslash
Wed Apr 16, 2008 1:44 pm
Forum: Beginners Help
Topic: typdef used by irrlicht
Replies: 4
Views: 182

nvm solved it :)
by Airslash
Wed Apr 16, 2008 1:36 pm
Forum: Beginners Help
Topic: typdef used by irrlicht
Replies: 4
Views: 182

ok i've updated all my unsigned char * types to signed char * types, but still its giving me the following error ::

Invalid Conversion from 'const signed char*' to 'const irr::c8*'
by Airslash
Wed Apr 16, 2008 1:33 pm
Forum: Beginners Help
Topic: typdef used by irrlicht
Replies: 4
Views: 182

*slaps self*
by Airslash
Wed Apr 16, 2008 1:14 pm
Forum: Beginners Help
Topic: typdef used by irrlicht
Replies: 4
Views: 182

typdef used by irrlicht

Hello, I've taken a look at the source code and more specificly at the types beeing defined by irrlicht. irr::u8 would be the same as unsigned char. So I tried to make my custom classes return const unsigned char * pointers so that the value could be passed to irrlicht functions, since both should b...
by Airslash
Thu Jan 17, 2008 2:01 pm
Forum: Beginners Help
Topic: Unable to compile.
Replies: 5
Views: 524

Ok further update. At the moment I've cleaned out all the code and files that we definitly wouldn't be needing in our project. This would be directX, and MAC specific code. The attempt is to make a pure openGL comilation of it, but I'm still getting the 'marked as dllimport' errors on a few irrlicht...