Search found 23 matches

by Bardor
Fri Aug 21, 2015 2:17 pm
Forum: Project Announcements
Topic: [Help Wanted] Nethack 3D 2.0 Released
Replies: 11
Views: 5284

Re: [Help Wanted] Nethack 3D 2.0 Released

i have updated my sourcecode to be ready for linux. All irrlicht options can be set in "/config/jtp_opts.txt" I also adjusted the filenames to be ready in Linux. Maybe the game just needs to be compiled under linux and it's working For external Libaries only this programs are needed: irrli...
by Bardor
Thu Aug 20, 2015 4:03 pm
Forum: Project Announcements
Topic: [Help Wanted] Nethack 3D 2.0 Released
Replies: 11
Views: 5284

Re: [Help Wanted] Nethack 3D 2.0 Released

The source is available here: http://sourceforge.net/p/nethack3d/code/HEAD/tree/nethack3d/trunk/ I'll try to write some Precompiler Switches for UNIX/WINDOWS the next days that the source can be easily compiled for every system. I guess there will be also a problem for the fileames inside Unix. &quo...
by Bardor
Thu Aug 20, 2015 1:01 pm
Forum: Project Announcements
Topic: [Help Wanted] Nethack 3D 2.0 Released
Replies: 11
Views: 5284

Re: [Help Wanted] Nethack 3D 2.0 Released

- Are you using OpenGL or DirectX in your Windows version? The Driver Type can be easily adjusted in an external .txt file "/config/jtp_opts.txt" - Do you have a lot of platform-dependent code? No there shouldn't be too much platform dependent code. There are some precompiler settings whi...
by Bardor
Thu Aug 20, 2015 9:22 am
Forum: Project Announcements
Topic: [Help Wanted] Nethack 3D 2.0 Released
Replies: 11
Views: 5284

Re: [Help Wanted] Nethack 3D 2.0 Released

Is someone willing to help me with porting this game to linux ? It shouldn't be hard to create a linux version, but it's a little bit time intensive, because i'll try to focus on some more ingame stuff. I don't have a pc running linux right now and not very familiar with this OS. Also i have to crea...
by Bardor
Wed Aug 05, 2015 9:24 am
Forum: Project Announcements
Topic: [Help Wanted] Nethack 3D 2.0 Released
Replies: 11
Views: 5284

Re: [Help Wanted] Nethack 3D 2.0 Released

I don't think it's much effort to make a linux version, but i have no plans to develope it. I think most people who are using Linux, also have Wine (Windows emulator) installed and are able to play the game. It would be more interesting to develope this game also for mobile devices, but i guess this...
by Bardor
Wed Aug 05, 2015 8:25 am
Forum: Project Announcements
Topic: [Help Wanted] Nethack 3D 2.0 Released
Replies: 11
Views: 5284

[Help Wanted] Nethack 3D 2.0 Released

Hi all, i'm working on a 3D version of Nethack since several Years, and now it's almost playable. The game is based on: Nethack 3.4.3 Irrlicht engine 1.8.x Irrklang 1.4.0 lua 5.1 I may be a good programmer, but a very bad designer. For the gameplay itself it's working fine, but there is still a lot ...
by Bardor
Wed Apr 17, 2013 9:40 am
Forum: Advanced Help
Topic: Texture as Sprites
Replies: 3
Views: 650

Re: Texture as Sprites

Thanks for your fast answer. I looked at example 5 but i'm still not sure how to use this for my problem. Example 5 is using a function to draw a 2d image manually, but i just want to use "smgr_main->createTextureAnimator(textures, 150)". Can you help me with a short example of using a tex...
by Bardor
Wed Apr 17, 2013 8:59 am
Forum: Advanced Help
Topic: Texture as Sprites
Replies: 3
Views: 650

Texture as Sprites

Hi together, is there an easy way to split a texture into smaller ones (just like sprites) ? At the moment i'm using some code from the special FX tutorial to have an animated Effect from several textures. This code loads a number (data.s_Frames) of single textures into an array an uses this to anim...
by Bardor
Sat May 01, 2010 11:36 am
Forum: Beginners Help
Topic: Gandalf's B3D exporter (Blender)
Replies: 8
Views: 5168

Hi everyone, it seems gandalf's hompage no longer exists and i had some problems to export animated models from blender. The problem in Gnadalfs exporter was that it doesn't found the model animations. So i modified the script from Gandalf. http://nethack3d.sourceforge.net/o_b3d_export.py - just cop...
by Bardor
Mon Mar 29, 2010 5:21 pm
Forum: Project Announcements
Topic: [Help Wanted] Nethack 3D recruitment
Replies: 15
Views: 10069

Hi jplur, i have read your progress in Blengband developement. It seems you stared like i did before (without any knowledge in game programming). One good hint i can give to you is thinking about an object manager. I have coded this very late in the game and it's easier to think about that as early ...
by Bardor
Mon Mar 29, 2010 4:20 pm
Forum: Project Announcements
Topic: [Help Wanted] Nethack 3D recruitment
Replies: 15
Views: 10069

@jplur maybe your are able to use some parts of my code or maybe we can exchange some graphic stuff. Angband should be very familiar to nethack from the interface to the graphic. The controls itself are quite finished except for the camera controls. I planned to add some more screens like a characte...
by Bardor
Thu Mar 25, 2010 7:01 pm
Forum: Project Announcements
Topic: [Help Wanted] Nethack 3D recruitment
Replies: 15
Views: 10069

Hi pera,

thanks for this information this will reduce my source code package by the half :D
by Bardor
Wed Mar 24, 2010 8:35 pm
Forum: Project Announcements
Topic: [Help Wanted] Nethack 3D recruitment
Replies: 15
Views: 10069

@ arras

the .3ds would be perfect but .obj or .x should be ok too.

@ Gamedude you have a private message
by Bardor
Tue Mar 23, 2010 5:55 pm
Forum: Project Announcements
Topic: [Help Wanted] Nethack 3D recruitment
Replies: 15
Views: 10069

Hi arras, this elf and warrior looks great, thats what i need for my main characters. I hope one day i will find out how i can make a working animation with blender for that models. can you send them to me ? groovejuice@gmx.de This would be great. The camera is fixed and follows the main character. ...
by Bardor
Tue Mar 23, 2010 8:10 am
Forum: Project Announcements
Topic: [Help Wanted] Nethack 3D recruitment
Replies: 15
Views: 10069

It is possible to play with the keyboard like in the original game and it's playable only with the mouse. The game checks by each mouseklick if there is a object to interact. You can easily open a door by klicking on it, or pick up items by selecting the floor tile. If there is nothing to interact, ...