Google comes up with some decent looking results for "2d bin packing", try http://www.astrokettle.com/data.html
Is it really much more efficient to store the images in one big texture?
Search found 5 matches
- Fri May 16, 2008 1:04 am
- Forum: Advanced Help
- Topic: A class to display sprites
- Replies: 7
- Views: 1190
- Wed May 14, 2008 1:52 pm
- Forum: Beginners Help
- Topic: Strange (2d) alpha behavior
- Replies: 3
- Views: 728
- Wed May 14, 2008 12:23 am
- Forum: Beginners Help
- Topic: Strange (2d) alpha behavior
- Replies: 3
- Views: 728
- Tue May 13, 2008 11:00 pm
- Forum: Beginners Help
- Topic: Strange (2d) alpha behavior
- Replies: 3
- Views: 728
Strange (2d) alpha behavior
When I call makeColorKeyTexture using black rgb 0,0,0 and render it with draw2dimage, it appears with proper transparency in the pure black areas, as expected. A sprite with a black background is rendered perfectly.
//Once
driver->makeColorKeyTexture(image, video::SColor(0,r,g,b));
...
//Each ...
//Once
driver->makeColorKeyTexture(image, video::SColor(0,r,g,b));
...
//Each ...
- Fri Mar 07, 2008 7:30 pm
- Forum: Beginners Help
- Topic: Strange values when extracting vertices...
- Replies: 7
- Views: 682