Search found 8 matches
- Thu Jan 24, 2008 8:34 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 71553
This is very (VERY) nice, I'm sure it'll come useful in some future project. Now as I see you've read the crysis paper how about SSAO. You already have a framework in place to render a depth texture, the rest is a sort of post processing pass, it's well described here http://rgba.scenesp.org/iq/comp...
- Wed Jan 23, 2008 3:48 pm
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 7959
- Tue Jan 22, 2008 11:17 pm
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 7959
Thanks for the vid! I've already put it in the first post. The quality is OK but I noticed that even though the post process seems to work fine for you, the sea doesn't render properly, as if the sun position is wrong (no sun highlight on the water). Sometimes I hate shaders and the guys that code d...
- Tue Jan 22, 2008 5:14 pm
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 7959
Failing that put a video on youtube, I wanna see what all the fuss is about :) hanks for trying it. You are not the first to suggest a video, I tried to make one with fraps and then convert it with anyvideoconverter but I can't seem to find a good quality for youtube, somenone knows wich is the bes...
- Tue Jan 22, 2008 4:55 pm
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 7959
checked it out on a friends computer. definately a nice start. It has a real feel for speed. very fun. I would recommend tho that even if you dont render a reflection on the water, to at least take a copy of the player model and render it upside down under water so it at least looks like a fake ref...
- Tue Jan 22, 2008 12:30 am
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 7959
GF5700FX? a GF5200FX can also use them... thats what I was on and I constantly am using shaders in the games I work on. you are right of course, I use a GF7900GT and it works for me so maybe nvidia is not suporting glsl properly on the 5xxxFX line or there is a problem with the render targets with ...
- Sun Jan 20, 2008 8:26 pm
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 7959
Thanks to those who have already tried it. Those who are seeing a blank screen it's because of the post-processing, to execute this game you need a card capable of using GLSL shaders, thats GF5700FX and above and ATI9500 and above. I can not make a version without post processing because it's not th...
- Sun Jan 20, 2008 5:10 pm
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 7959
Project Star Harrier (screens and demo)
I'm new to this community so first of all, hi everyone. I wanted to show you this project I started a week ago using C++ and Irrlicht. It's a little homage to Space harrier and After Burner, and both code and graphics are made made by me. Even though it's still very early in development, everything ...