This is very (VERY) nice, I'm sure it'll come useful in some future project.
Now as I see you've read the crysis paper how about SSAO. You already have a framework in place to render a depth texture, the rest is a sort of post processing pass, it's well described here http://rgba.scenesp.org/iq ...
Search found 8 matches
- Thu Jan 24, 2008 8:34 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 81722
- Wed Jan 23, 2008 3:48 pm
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 8610
- Tue Jan 22, 2008 11:17 pm
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 8610
- Tue Jan 22, 2008 5:14 pm
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 8610
- Tue Jan 22, 2008 4:55 pm
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 8610
- Tue Jan 22, 2008 12:30 am
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 8610
- Sun Jan 20, 2008 8:26 pm
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 8610
Thanks to those who have already tried it. Those who are seeing a blank screen it's because of the post-processing, to execute this game you need a card capable of using GLSL shaders, thats GF5700FX and above and ATI9500 and above. I can not make a version without post processing because it's not ...
- Sun Jan 20, 2008 5:10 pm
- Forum: Project Announcements
- Topic: Project Star Harrier (screens and demo)
- Replies: 29
- Views: 8610
Project Star Harrier (screens and demo)
I'm new to this community so first of all, hi everyone. I wanted to show you this project I started a week ago using C++ and Irrlicht. It's a little homage to Space harrier and After Burner, and both code and graphics are made made by me. Even though it's still very early in development, everything ...