Search found 5 matches

by shingoshing
Fri Apr 25, 2008 2:11 pm
Forum: Bug reports
Topic: Why is my B3D model corrupted in Irrlicht?
Replies: 6
Views: 1715

Here is my 3d model:
B3D Format, MAX Format

I have not found the B3D viewer yet, but there is no problem with aother model... :roll:
So I guess the problem only occurs in this model.

Thanks anyway! :)
by shingoshing
Fri Apr 25, 2008 12:26 pm
Forum: Bug reports
Topic: Why is my B3D model corrupted in Irrlicht?
Replies: 6
Views: 1715

Why is my B3D model corrupted in Irrlicht?

Hi all, I'm now facing another problem with my B3D model. It is built using 3ds max 2008. And I use the Blitz3D to export it into B3D format, and load it into the game. It becomes this: http://ihome.ust.hk/~cs_hss/vertexerror.JPG And there is an error message in the console: "B3dMeshLoader: Wei...
by shingoshing
Thu Apr 17, 2008 10:06 pm
Forum: Beginners Help
Topic: How to have accurate collision detection?
Replies: 16
Views: 1624

Thanks a lot for your replies. Now I have some ideas of how to make the collision detection to be more accurate.

And I'm now trying to draw the line to get the collision point with the triangle selector of the alien. I will try to think about it carefully first.

Thanks again for your suggestions :D
by shingoshing
Thu Apr 17, 2008 2:11 am
Forum: Beginners Help
Topic: How to have accurate collision detection?
Replies: 16
Views: 1624

How to have accurate collision detection?

Hi, I have searched through the forum for a long time, but I don't quite get the exact solution to have an accurate collision detection between two SceneNodes. Here's the problem: http://ihome.ust.hk/~cs_hss/boundingBox.PNG The required collision detection is between the dagger and the alien. Howeve...
by shingoshing
Tue Jan 22, 2008 5:50 am
Forum: Beginners Help
Topic: Problem of attaching weapon
Replies: 0
Views: 280

Problem of attaching weapon

Hi, I found the tutorials in this forum of attaching weapons, it works, but there is a strange problem :( : The attached object seems like blinking... The objects are exported to .x files from .3ds using Panda Exporter. And the joint, which is the dummy helper of the biped in 3ds max, is called &quo...