I'm now facing another problem with my B3D model. It is built using 3ds max 2008. And I use the Blitz3D to export it into B3D format, and load it into the game. It becomes this: http://ihome.ust.hk/~cs_hss/vertexerror.JPG And there is an error message in the console: "B3dMeshLoader ...
I have searched through the forum for a long time, but I don't quite get the exact solution to have an accurate collision detection between two SceneNodes.
Here's the problem: http://ihome.ust.hk/~cs_hss/boundingBox.PNG The required collision detection is between the dagger and the alien ...