Search found 13 matches
- Fri Feb 08, 2008 7:09 pm
- Forum: Game Programming
- Topic: I know I'm going to be punished for this, but ...
- Replies: 31
- Views: 5764
MKG is doing a fantastic job at trolling. Hats off to you for your flagrant deliberate efforts to antagonize people. I wasn't going to post any more in this thread (as I said in my last post). However, bullshit like this demands an answer. No, Syrus, everything I said was a genuine attempt to elici...
- Tue Feb 05, 2008 12:04 am
- Forum: Game Programming
- Topic: I know I'm going to be punished for this, but ...
- Replies: 31
- Views: 5764
Okay .... Okay...... up goes the white flag. I'll take your advice, Mastergod, and just get down to it. I suspect everyone will be relieved. And maybe when I've finished Project No. 1, I'll make the super-super demo that doesn't exist .....NOOOO Don't hit me, Rogerborg!!! AAAAAGGHHHHHH Now, does any...
- Mon Feb 04, 2008 11:13 pm
- Forum: Game Programming
- Topic: I know I'm going to be punished for this, but ...
- Replies: 31
- Views: 5764
- Mon Feb 04, 2008 10:12 pm
- Forum: Game Programming
- Topic: I know I'm going to be punished for this, but ...
- Replies: 31
- Views: 5764
Methinks I'm flogging too many dead horses. The fact that someone can say that they don't see why I want to use Irrlicht in the first place is a tad worrying - have I possibly plumped for a beached whale? The fact that someone quotes a high number of users as evidence of quality is worrying consider...
- Mon Feb 04, 2008 7:30 pm
- Forum: Game Programming
- Topic: I know I'm going to be punished for this, but ...
- Replies: 31
- Views: 5764
Dude, Irrlicht is a GRAPHIC engine. There is no AI modules of any kind, weither it be path-finding, problem resolution, fuzzy logic or anything. The event system, while good, is an addon. The fancy graphics it can do IS a good part of the deal. If you're looking for a game engine, you might be inte...
- Sun Feb 03, 2008 11:25 pm
- Forum: Game Programming
- Topic: I know I'm going to be punished for this, but ...
- Replies: 31
- Views: 5764
I'd like to see what you consider a good example and a bad one, if that can be done without offending anyone... Then I can point you to some more good examples :) Yeah, it's difficult. However, let's have a go. A good example would show what Irrlicht is capable of in terms of event handling, AI, an...
- Sun Feb 03, 2008 10:15 pm
- Forum: Game Programming
- Topic: I know I'm going to be punished for this, but ...
- Replies: 31
- Views: 5764
Seven - point taken, but maybe I worded my moan badly. I didn't intend to get at anyone who just enjoys what they do. The people I was moaning about are some (not all) of those who, unlike you, present themselves and their work as examples. When someone like me - inexperienced in this particular fie...
- Sun Feb 03, 2008 3:47 pm
- Forum: Game Programming
- Topic: I know I'm going to be punished for this, but ...
- Replies: 31
- Views: 5764
OK rogerborg - you're right and I accept the wrist-slapping. I was moaning - probably something to do with the awful second-half display by England against Wales yesterday. But the core of the argument remains true - same old stuff EVEN FROM INDIE DEVELOPERS who should be able to break new ground bu...
- Sun Feb 03, 2008 1:53 am
- Forum: Game Programming
- Topic: I know I'm going to be punished for this, but ...
- Replies: 31
- Views: 5764
I know I'm going to be punished for this, but ...
It's a sad state of affairs. The number of times on this and other sites where I've read that no-one (i.e. no one who has merely an idea) has a chance of creating a "good" game without the necessary programming skills - and then the number of reportedly "kewl" games from those sa...
- Fri Feb 01, 2008 2:39 pm
- Forum: Beginners Help
- Topic: Definition/speed trade-off
- Replies: 1
- Views: 326
Definition/speed trade-off
Dooohhhh! I've just clicked. Now I know why animated scenes are nowhere near as realistic as rendered stills. My question is, though, has anyone ever tried to quantify the trade-off? Is there a realism/practicality graph for animations anywhere? I've searched, and a lot of people mention the trade-o...
- Thu Jan 31, 2008 11:46 am
- Forum: Beginners Help
- Topic: Convince me (I'm already nearly there) ...
- Replies: 17
- Views: 1294
- Wed Jan 30, 2008 11:57 am
- Forum: Beginners Help
- Topic: Convince me (I'm already nearly there) ...
- Replies: 17
- Views: 1294
Thanks guys ... I think all I really needed was exactly what you provided - a quick response and a positive one. OK - I'm on board with Irrlicht. Now I have to kick myself for looking everywhere around the net for Irrlicht examples EXCEPT here (senior moment). Thanks again - now I can narrow down th...
- Wed Jan 30, 2008 1:46 am
- Forum: Beginners Help
- Topic: Convince me (I'm already nearly there) ...
- Replies: 17
- Views: 1294
Convince me (I'm already nearly there) ...
Hi all, I'm Mike, and I have an ambitious 3D project in mind - modelling a real medieval village (with real medieval people) and producing a guided walkthrough. The problem is that the last time I coded anything, BASIC wasn't a dirty word, C was an absolute revolution, and anyone who could use dBase...