Search found 19 matches
- Thu Jun 26, 2008 8:55 pm
- Forum: Beginners Help
- Topic: rts collision
- Replies: 9
- Views: 528
- Mon Jun 23, 2008 11:28 pm
- Forum: Beginners Help
- Topic: rts collision
- Replies: 9
- Views: 528
rts collision
I would like to know how to go about setting up collision for a rts like game. I know to make triangle selectors, add them to meta and make a animator, and iv been trying several differnt ways like that. Currently i make a triangle selector for all nodes when they are created. Then i make a MetaSele...
- Sun Jun 22, 2008 10:09 pm
- Forum: Beginners Help
- Topic: First attempt at OOP structure
- Replies: 1
- Views: 166
First attempt at OOP structure
This was my first attempt at OOP programing, I'm not really asking for help as im going to try again with a different approch. But I just put it up because for some reason its making two windows. http://rafb.net/p/36CkIH17.html Theres the code. Its seperated into a bunch of files and its about 300 l...
- Fri Feb 15, 2008 7:54 am
- Forum: Off-topic
- Topic: Make Game Engine
- Replies: 27
- Views: 2151
Directx 3d, go buy a book on programing with it, I have one that goes through the process of making an entire game engine(grafix, sound, networking, combat systems, scripting systems, ect.), I have no intrest in making a 3d grafiz engine but the book is still great for referance and everything else ...
- Tue Feb 12, 2008 8:34 pm
- Forum: Beginners Help
- Topic: Very N00b Question
- Replies: 22
- Views: 1017
What would be the rendering code? Ok I'm sorry but I can see why the more advanced users get annoyed about questions, I'v started Irrlicht recently and even if you need to have your project fineshed soon you'll have to do most of it yourself, I dought anyone will do it for you. Read the tutorials a...
- Thu Feb 07, 2008 7:27 pm
- Forum: Beginners Help
- Topic: When to use drop()
- Replies: 7
- Views: 327
- Thu Feb 07, 2008 11:16 am
- Forum: Beginners Help
- Topic: When to use drop()
- Replies: 7
- Views: 327
You guys are probably sick of looking at other peoples code but if you could take a look, did I use drop() correctly? #include <irrlicht.h> #include <iostream> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; #pragma co...
- Thu Feb 07, 2008 3:11 am
- Forum: Beginners Help
- Topic: When to use drop()
- Replies: 7
- Views: 327
- Thu Feb 07, 2008 1:54 am
- Forum: Beginners Help
- Topic: When to use drop()
- Replies: 7
- Views: 327
When to use drop()
I'm starting to get the hang of Irrlicht but I'm curious, when are you sopposed to use drop()? From what I'v learned you should use it as soon as you wont need something anymore, but I would just like to make shore I'm right.
- Fri Feb 01, 2008 6:09 pm
- Forum: Beginners Help
- Topic: Help with the collision
- Replies: 2
- Views: 206
Opps, sorry looking back at the code I noticed that there is no gravity. Without out gravity I have no problem but as soon as I add gravity the bottom of the mesh gets no gravity. I also tryed turning of the Y-axis gravity and adding it to the X-axis, which send the camera right into the walls, the ...
- Fri Feb 01, 2008 4:53 pm
- Forum: Beginners Help
- Topic: Help with the collision
- Replies: 2
- Views: 206
Help with the collision
This is the code. #include <irrlicht.h> #include <iostream> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; #pragma comment(lib, "Irrlicht.lib") int main() { //Create Irrlicht, the driver, the scene manager, ...
- Thu Jan 31, 2008 12:59 am
- Forum: Beginners Help
- Topic: Convince me (I'm already nearly there) ...
- Replies: 17
- Views: 1255
@MKG- Irrlicht has great documentation and wonderfull suport. I have only been using for a cuple weeks now on free time and I have been able to figure out many things quickly and easily(now on to learning GUI and 2D), You can solve just about any problem just by searching the forums, and I find that...
- Fri Jan 25, 2008 5:38 pm
- Forum: Beginners Help
- Topic: can't get textures to load
- Replies: 9
- Views: 344
i don't know its not working, Visual C++ makes me mad, everything is to confusing, it creates new folders for everything and nothing ever works without extreme amounts of tweeking and file moving. DEV-C++ is much better, more straight foward but it does'nt support Directx right away, and scince im j...
- Fri Jan 25, 2008 5:07 pm
- Forum: Beginners Help
- Topic: can't get textures to load
- Replies: 9
- Views: 344
- Fri Jan 25, 2008 6:28 am
- Forum: Beginners Help
- Topic: can't get textures to load
- Replies: 9
- Views: 344