Search found 19 matches

by chaotischerapostel
Thu Jun 26, 2008 8:55 pm
Forum: Beginners Help
Topic: rts collision
Replies: 9
Views: 528

Sorry i didnt mention that im using bounding boxes. Using presise tringleSelectors would be a bit much. The tile idea seems like an acceptable one, but arent tiles out dated a bit? Thanks for your help everyone!!!
by chaotischerapostel
Mon Jun 23, 2008 11:28 pm
Forum: Beginners Help
Topic: rts collision
Replies: 9
Views: 528

rts collision

I would like to know how to go about setting up collision for a rts like game. I know to make triangle selectors, add them to meta and make a animator, and iv been trying several differnt ways like that. Currently i make a triangle selector for all nodes when they are created. Then i make a MetaSele...
by chaotischerapostel
Sun Jun 22, 2008 10:09 pm
Forum: Beginners Help
Topic: First attempt at OOP structure
Replies: 1
Views: 166

First attempt at OOP structure

This was my first attempt at OOP programing, I'm not really asking for help as im going to try again with a different approch. But I just put it up because for some reason its making two windows. http://rafb.net/p/36CkIH17.html Theres the code. Its seperated into a bunch of files and its about 300 l...
by chaotischerapostel
Fri Feb 15, 2008 7:54 am
Forum: Off-topic
Topic: Make Game Engine
Replies: 27
Views: 2151

Directx 3d, go buy a book on programing with it, I have one that goes through the process of making an entire game engine(grafix, sound, networking, combat systems, scripting systems, ect.), I have no intrest in making a 3d grafiz engine but the book is still great for referance and everything else ...
by chaotischerapostel
Tue Feb 12, 2008 8:34 pm
Forum: Beginners Help
Topic: Very N00b Question
Replies: 22
Views: 1017

What would be the rendering code? Ok I'm sorry but I can see why the more advanced users get annoyed about questions, I'v started Irrlicht recently and even if you need to have your project fineshed soon you'll have to do most of it yourself, I dought anyone will do it for you. Read the tutorials a...
by chaotischerapostel
Thu Feb 07, 2008 7:27 pm
Forum: Beginners Help
Topic: When to use drop()
Replies: 7
Views: 327

Ohh wow thats easy to get, thanks for all the help :)

@MasterGod- your example relly tied it all together, thanks
by chaotischerapostel
Thu Feb 07, 2008 11:16 am
Forum: Beginners Help
Topic: When to use drop()
Replies: 7
Views: 327

You guys are probably sick of looking at other peoples code but if you could take a look, did I use drop() correctly? #include <irrlicht.h> #include <iostream> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; #pragma co...
by chaotischerapostel
Thu Feb 07, 2008 3:11 am
Forum: Beginners Help
Topic: When to use drop()
Replies: 7
Views: 327

Well that sums it up, thanks for the quick and great response.
by chaotischerapostel
Thu Feb 07, 2008 1:54 am
Forum: Beginners Help
Topic: When to use drop()
Replies: 7
Views: 327

When to use drop()

I'm starting to get the hang of Irrlicht but I'm curious, when are you sopposed to use drop()? From what I'v learned you should use it as soon as you wont need something anymore, but I would just like to make shore I'm right.
by chaotischerapostel
Fri Feb 01, 2008 6:09 pm
Forum: Beginners Help
Topic: Help with the collision
Replies: 2
Views: 206

Opps, sorry looking back at the code I noticed that there is no gravity. Without out gravity I have no problem but as soon as I add gravity the bottom of the mesh gets no gravity. I also tryed turning of the Y-axis gravity and adding it to the X-axis, which send the camera right into the walls, the ...
by chaotischerapostel
Fri Feb 01, 2008 4:53 pm
Forum: Beginners Help
Topic: Help with the collision
Replies: 2
Views: 206

Help with the collision

This is the code. #include <irrlicht.h> #include <iostream> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; #pragma comment(lib, "Irrlicht.lib") int main() { //Create Irrlicht, the driver, the scene manager, ...
by chaotischerapostel
Thu Jan 31, 2008 12:59 am
Forum: Beginners Help
Topic: Convince me (I'm already nearly there) ...
Replies: 17
Views: 1255

@MKG- Irrlicht has great documentation and wonderfull suport. I have only been using for a cuple weeks now on free time and I have been able to figure out many things quickly and easily(now on to learning GUI and 2D), You can solve just about any problem just by searching the forums, and I find that...
by chaotischerapostel
Fri Jan 25, 2008 5:38 pm
Forum: Beginners Help
Topic: can't get textures to load
Replies: 9
Views: 344

i don't know its not working, Visual C++ makes me mad, everything is to confusing, it creates new folders for everything and nothing ever works without extreme amounts of tweeking and file moving. DEV-C++ is much better, more straight foward but it does'nt support Directx right away, and scince im j...
by chaotischerapostel
Fri Jan 25, 2008 5:07 pm
Forum: Beginners Help
Topic: can't get textures to load
Replies: 9
Views: 344

im not shure what you mean. Open it with irrEdit, or is there someway I can accsess the writen form of the file?
by chaotischerapostel
Fri Jan 25, 2008 6:28 am
Forum: Beginners Help
Topic: can't get textures to load
Replies: 9
Views: 344

http://www.mediafire.com/?0uzjyyv09ym

Thats my file structure.