Search found 25 matches

by Birdman
Thu Dec 16, 2010 8:54 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 165008

Re: Problem compiling

cobra wrote: Change map.h to just map, and vector.h to just vector.
This is already fixed for 0.1.7, which will be out by January 5th.
Its fixed now!, i did a forum find for vector.h and found nothing, thast why i asked.
Thanks for your time!
by Birdman
Thu Dec 16, 2010 7:43 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 165008

Problem compiling

This files gives me trouble in Softbody.h:
#include <map.h>
#include <vector.h>
Both files seems to be missing, maybe i did something wrong?

This happens to me with 1.65 only.
by Birdman
Mon Nov 08, 2010 3:23 pm
Forum: Game Programming
Topic: Help me choose a physics engine / wrapper for a car game
Replies: 12
Views: 5626

The 203 tutorial for Raycast car is in the wiki.

http://www.newtondynamics.com/downloads ... orials.rar

I was able to mount a car, with physics for its Body, and Floor, but i still wasnt able to make the tires work, i have to check again this week.
by Birdman
Thu Nov 04, 2010 7:18 am
Forum: Beginners Help
Topic: Newton 2.0 and Irrlicht 1.7
Replies: 5
Views: 902

This tutorial is working for me: http://www.newtondynamics.com/wiki/index.php5?title=Tutorial_-_Irrlicht_Engine_with_Newton_%28triangle_meshes_tutorial%29 Basically newton works with some callbacks, where it applies physics to irr objects. I made this part work, i can make a Terrain Mesh become a Me...
by Birdman
Wed Nov 03, 2010 4:59 pm
Forum: Beginners Help
Topic: Loading Dummies
Replies: 6
Views: 378

Thanks a lot everybody. So to load a Dummy from MAX (tested this with panda X, 3DS wont work), i did this: ISceneManager* smgr; .. IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh); scene::IBoneSceneNode * dummy= Node->getJointNode("DUMMYNAME"); And then i can access Prop...
by Birdman
Wed Nov 03, 2010 7:42 am
Forum: Beginners Help
Topic: Loading Dummies
Replies: 6
Views: 378

can you explain to me what a dummy is? maybe then I will be able to help you. A dummy is a 3d Studio helper node, its a invisible entity that can be exported on models to determine positions. I used this a lot to place cameras and objects on models. Irrlicht have IDummyTransformationSceneNode, but ...
by Birdman
Tue Nov 02, 2010 3:10 pm
Forum: Code Snippets
Topic: RTS-like "Terrain Camera"
Replies: 1
Views: 2070

Great

Works like a charm!

I just saw the demo, i will check the code later with more time, thanks for the addition!
by Birdman
Tue Nov 02, 2010 4:18 am
Forum: Beginners Help
Topic: Loading Dummies
Replies: 6
Views: 378

Loading Dummies

Is there a way to load dummies from a Mesh, and find em in code?

I wasnt able to find the dummies so far using the selectnode functions in SceneManager.

Basically i wan't to use it to mount camera, small objects or whatever on models.

Edit: I used Max Dummies for a lot of things in other engine.
by Birdman
Tue Nov 02, 2010 3:47 am
Forum: Beginners Help
Topic: 3D Models Inverted
Replies: 9
Views: 469

Thanks everybody for the answers, i finally got this working, the problem for my new model wasn't the normals, i recreated the model and it worked, idk what was the problem. Also i had a physics problem, i been trying to use newton 2.25 but the samples i found for irr are a bit old so i got unexpect...
by Birdman
Mon Nov 01, 2010 8:58 pm
Forum: Beginners Help
Topic: 3D Models Inverted
Replies: 9
Views: 469

@Bate: With x Files from panda i had the same problem.

@Lazerblade: Yes i tried the preserve coordinates in 3ds Exporter.
by Birdman
Mon Nov 01, 2010 6:41 pm
Forum: Beginners Help
Topic: 3D Models Inverted
Replies: 9
Views: 469

i'm not sure about max's exporter. does it have some option that change the up axis when you export? This happens to me either in 3DS, X, or DAE, so its not a exporter problem, 3DS have no options to export except preserve max coordinates. At first i tough it was a Panda X exporter problem, thats w...
by Birdman
Mon Nov 01, 2010 6:10 pm
Forum: Beginners Help
Topic: 3D Models Inverted
Replies: 9
Views: 469

what you mean by inverted? x,y and z axis are exactly the opposite as it looks in MAX, its like the model is fliped or inverted when you load inside irr. Im sure im doing something wrong in Max, but honestly i have no idea what. I had this problem with a small model i made last night, and same happ...
by Birdman
Mon Nov 01, 2010 6:02 pm
Forum: Beginners Help
Topic: 3D Models Inverted
Replies: 9
Views: 469

3D Models Inverted

Why most models i export from Max, either in 3DS or DAE or X, show inverted ingame?

Any idea of what i might be doing wrong?

Thanks
by Birdman
Mon Nov 01, 2010 5:43 am
Forum: Game Programming
Topic: Help me choose a physics engine / wrapper for a car game
Replies: 12
Views: 5626

Physics

I really like Newton Physics, i saw some demos of Raycast Cars. Is there some sample arround about using Irrlicht and Raycast Car in newton? I been inspecting the 203 sample from Newton, but it seems to be using newton more directly (instead of linking newton.dll), and i didnt found any demos for ir...
by Birdman
Thu Apr 17, 2008 4:09 am
Forum: Beginners Help
Topic: Can irrlicht engine be used for boardcasting graphics engine
Replies: 11
Views: 664

Re: Can irrlicht engine be used for boardcasting graphics en

hi , i am very much interested in irrlicht engine impressed in the real time capability of it .can this engine be used for boardcasting graphics creation in real time like all the graphics what you see in bbc cnn tv channels .. thanking you robyav Honestly i don't see why you couldn't use Irrlicht ...