Search found 5 matches

by Nightmare_82
Wed Feb 13, 2008 9:36 pm
Forum: Everything 2d/3d Graphics
Topic: How to export from b3d pipeline using 3DS Max ?
Replies: 8
Views: 3071

thx for your help. We couldn't export the model I linked to but now the models with all weights of 1.0 work.
by Nightmare_82
Mon Feb 11, 2008 8:04 pm
Forum: Everything 2d/3d Graphics
Topic: How to export from b3d pipeline using 3DS Max ?
Replies: 8
Views: 3071

Thank you for your replies. The main problem is that we have the model animated in .max format and want to export it to any format supported by Irrlicht. But with every method the bone weights get corrupted(like in the image). Which format would you choose for biped animations and how can we export ...
by Nightmare_82
Sun Feb 10, 2008 12:42 pm
Forum: Everything 2d/3d Graphics
Topic: How to export from b3d pipeline using 3DS Max ?
Replies: 8
Views: 3071

How to export from b3d pipeline using 3DS Max ?

Our artist has problems to export animated models. He tried several plugins(including pandasoft) without success. He thinks that the b3d pipeline is the best solution. He uses 3DS Max 5, biped, skin. When he exports an animated model, the weights are wrong. Here is an image which shows the most impo...
by Nightmare_82
Tue Jan 29, 2008 10:13 pm
Forum: Bug reports
Topic: [fixed]Bug in CTerrainSceneNode::GetHeight
Replies: 6
Views: 642

Thank you! Didnt know that you're so happy about a new bug :wink:
by Nightmare_82
Mon Jan 28, 2008 10:36 pm
Forum: Bug reports
Topic: [fixed]Bug in CTerrainSceneNode::GetHeight
Replies: 6
Views: 642

[fixed]Bug in CTerrainSceneNode::GetHeight

I looked at the code of CTerrainSceneNode::getHeight and I think the check for the z-coordinate is wrong. In the actual version it is: Z >= 0 && Z <= TerrainData.Size I think it should be Z >= 0 && Z < TerrainData.Size or is this correct ? I got some crashes using getHeight and I thi...