Search found 5 matches
- Wed Feb 13, 2008 9:36 pm
- Forum: Everything 2d/3d Graphics
- Topic: How to export from b3d pipeline using 3DS Max ?
- Replies: 8
- Views: 3071
- Mon Feb 11, 2008 8:04 pm
- Forum: Everything 2d/3d Graphics
- Topic: How to export from b3d pipeline using 3DS Max ?
- Replies: 8
- Views: 3071
Thank you for your replies. The main problem is that we have the model animated in .max format and want to export it to any format supported by Irrlicht. But with every method the bone weights get corrupted(like in the image). Which format would you choose for biped animations and how can we export ...
- Sun Feb 10, 2008 12:42 pm
- Forum: Everything 2d/3d Graphics
- Topic: How to export from b3d pipeline using 3DS Max ?
- Replies: 8
- Views: 3071
How to export from b3d pipeline using 3DS Max ?
Our artist has problems to export animated models. He tried several plugins(including pandasoft) without success. He thinks that the b3d pipeline is the best solution. He uses 3DS Max 5, biped, skin. When he exports an animated model, the weights are wrong. Here is an image which shows the most impo...
- Tue Jan 29, 2008 10:13 pm
- Forum: Bug reports
- Topic: [fixed]Bug in CTerrainSceneNode::GetHeight
- Replies: 6
- Views: 642
- Mon Jan 28, 2008 10:36 pm
- Forum: Bug reports
- Topic: [fixed]Bug in CTerrainSceneNode::GetHeight
- Replies: 6
- Views: 642
[fixed]Bug in CTerrainSceneNode::GetHeight
I looked at the code of CTerrainSceneNode::getHeight and I think the check for the z-coordinate is wrong. In the actual version it is: Z >= 0 && Z <= TerrainData.Size I think it should be Z >= 0 && Z < TerrainData.Size or is this correct ? I got some crashes using getHeight and I thi...