I cant copy it because it locks my mouse.
It gives me error's with the mesh saying it cant find it:
scene::IAnimatedMesh* mesh = smgr->getMesh("20kdm2.bsp");scene::ISceneNode* node = 0;
When i change the "20kdm2.bsp wich is probably the maps name to my HL map it says it cant find/load it and that ...
Search found 6 matches
- Fri Oct 31, 2003 5:23 am
- Forum: Beginners Help
- Topic: Valve Hammer Editor
- Replies: 8
- Views: 2518
- Fri Oct 31, 2003 5:09 am
- Forum: Beginners Help
- Topic: How do I use quark to make maps for the irrlicht engine?
- Replies: 22
- Views: 5266
- Fri Oct 31, 2003 5:03 am
- Forum: Beginners Help
- Topic: Valve Hammer Editor
- Replies: 8
- Views: 2518
- Fri Oct 31, 2003 3:32 am
- Forum: Beginners Help
- Topic: Valve Hammer Editor
- Replies: 8
- Views: 2518
- Fri Oct 31, 2003 3:15 am
- Forum: Beginners Help
- Topic: Valve Hammer Editor
- Replies: 8
- Views: 2518
- Thu Oct 30, 2003 10:58 pm
- Forum: Beginners Help
- Topic: Valve Hammer Editor
- Replies: 8
- Views: 2518
Valve Hammer Editor
How do i get valve hammer editor to work with this, do i just compile the map into .map format and do the code exactly like it would be from a quake 3 map or what?
Also, how would making a program to compile the map into my own format work? Would i just have it rename it or what?
Also, how would making a program to compile the map into my own format work? Would i just have it rename it or what?