Search found 6 matches

by Ash
Fri Oct 31, 2003 5:23 am
Forum: Beginners Help
Topic: Valve Hammer Editor
Replies: 8
Views: 2518

I cant copy it because it locks my mouse.

It gives me error's with the mesh saying it cant find it:

scene::IAnimatedMesh* mesh = smgr->getMesh("20kdm2.bsp");scene::ISceneNode* node = 0;

When i change the "20kdm2.bsp wich is probably the maps name to my HL map it says it cant find/load it and that ...
by Ash
Fri Oct 31, 2003 5:09 am
Forum: Beginners Help
Topic: How do I use quark to make maps for the irrlicht engine?
Replies: 22
Views: 5266

t wrote:I'm using milkshape 3d to make maps. It works. I don't have quake 3 and I couldn't get the other tools to fully work.

Get quark.
by Ash
Fri Oct 31, 2003 5:03 am
Forum: Beginners Help
Topic: Valve Hammer Editor
Replies: 8
Views: 2518

Well i tried it useing the Quake 3 Map tutorial and changing the map name to my CS map, and all i can see is a grey screen when i run it, it might not be loading the textures, but i dont know the command in the code to show where the textures are.
by Ash
Fri Oct 31, 2003 3:32 am
Forum: Beginners Help
Topic: Valve Hammer Editor
Replies: 8
Views: 2518

I just checked and half-life/counter-strike/all HL mods maps are in BSP format, so im guessing it will work, i will give it a try.
by Ash
Fri Oct 31, 2003 3:15 am
Forum: Beginners Help
Topic: Valve Hammer Editor
Replies: 8
Views: 2518

BSP is the mpa extension used by Hal-Life right? I already got several of thoes if they are. I was just wondering if Irrlicht supported BSP files.
by Ash
Thu Oct 30, 2003 10:58 pm
Forum: Beginners Help
Topic: Valve Hammer Editor
Replies: 8
Views: 2518

Valve Hammer Editor

How do i get valve hammer editor to work with this, do i just compile the map into .map format and do the code exactly like it would be from a quake 3 map or what?

Also, how would making a program to compile the map into my own format work? Would i just have it rename it or what?