Search found 8 matches
- Tue Apr 08, 2008 1:53 pm
- Forum: Beginners Help
- Topic: Light in BSP maps
- Replies: 10
- Views: 737
I had a discussion with rogerborg ages ago. Go and read our discussion regarding his light manager. For example, your lights will bleed through walls unless you only draw the N faces visible to light L and facing it. A bsp tree may be helpful... Ok, that sounds very advanced and i dont think thats ...
- Wed Jan 30, 2008 11:03 am
- Forum: Beginners Help
- Topic: Light in BSP maps
- Replies: 10
- Views: 737
And here it is, a simple tutorial over how me and my team got it working... its ugly but it works, OK!?
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=26006
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=26006
- Wed Jan 30, 2008 11:00 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Dynamic Lights in .bsp map
- Replies: 1
- Views: 2598
Dynamic Lights in .bsp map
Hi everyone! I just want to make a simple tutorial over how to use dynamic lights in a .bsp map instead of the pre-rendered lightmaps that is included in bsp. I know this code aint pretty, but its the only way i managed to get it working correctly! First of all, you need to set the ambient light in ...
- Wed Jan 30, 2008 10:52 am
- Forum: Beginners Help
- Topic: Light in BSP maps
- Replies: 10
- Views: 737
- Wed Jan 30, 2008 8:41 am
- Forum: Beginners Help
- Topic: Light in BSP maps
- Replies: 10
- Views: 737
- Tue Jan 29, 2008 2:27 pm
- Forum: Beginners Help
- Topic: Light in BSP maps
- Replies: 10
- Views: 737
- Tue Jan 29, 2008 12:31 pm
- Forum: Beginners Help
- Topic: Light in BSP maps
- Replies: 10
- Views: 737
- Tue Jan 29, 2008 12:23 pm
- Forum: Beginners Help
- Topic: Light in BSP maps
- Replies: 10
- Views: 737
Light in BSP maps
Im trying to use dynamic lights in bsp map instead of the pre-rendered. The light im using works on everything in the world except the map. Code for loading of map: mMap = (IQ3LevelMesh*)mSmgr->getMesh( levelOptions.meshName.c_str() ); // setup scene node for the level mesh levelNode = NULL; levelNo...