Search found 11 matches

by fishy417
Thu Nov 26, 2015 1:51 am
Forum: Project Announcements
Topic: Worlds Collide - 4X Space Strategy
Replies: 14
Views: 12097

Re: Worlds Collide - 4X Space Strategy

Hi,

Wow can't believe it's been 2 years since I posted here (blog has been updated a little more often).

I've just posted another update on the blog for those interested, progress has been steady even if a bit slow ;)
http://kwflgames.blogspot.com.au/

Should have details of the tech system and ...
by fishy417
Wed Aug 28, 2013 8:27 pm
Forum: Project Announcements
Topic: Worlds Collide - 4X Space Strategy
Replies: 14
Views: 12097

Re: Worlds Collide - 4X Space Strategy

Hi All,

Just thought I'd let anyone interested know that if you want to check out an early build of the game you can download a pre-pre-alpha build from my blog http://kwflgames.blogspot.com.au/. Would be glad to hear any initial feedback or thoughts on it :)

Thanks,
by fishy417
Tue Jun 04, 2013 12:30 am
Forum: Project Announcements
Topic: Worlds Collide - 4X Space Strategy
Replies: 14
Views: 12097

Re: Worlds Collide - 4X Space Strategy

Hi All,

Just a quick update, I've still been working hard on this though it's definitely a slow process at times. I'm excited that I finally manage to work out how rebuild the irrlicht dll and the Blitz MAX modules so I can make changes or add some of the features that irrlicht supports but weren't ...
by fishy417
Mon Feb 11, 2013 8:29 pm
Forum: Project Announcements
Topic: Worlds Collide - 4X Space Strategy
Replies: 14
Views: 12097

Re: 4X Space Game (Still to be named)

Will this game run on linux?

That's a good question, I'm currently just working on a windows build but Irrlicht and blitzmax, which i use, support linux and Mac so it is a possibility later on, I would have to rewrite the shaders, currently i'm using DirectX and HLSL and i'm sure there would be ...
by fishy417
Sun Feb 03, 2013 7:18 am
Forum: Project Announcements
Topic: Worlds Collide - 4X Space Strategy
Replies: 14
Views: 12097

Re: 4X Space Game (Still to be named)

Cool looking game!

Hey, I tried voting on your poll, but when I clicked to vote, it showed the percentages were at zero. Does that mean I was the first or is the poll broken?

Yeah your right that its doesn't show your initial vote and just you were the first one, its updated now :)

Thanks for ...
by fishy417
Thu Jan 31, 2013 11:52 am
Forum: Project Announcements
Topic: Worlds Collide - 4X Space Strategy
Replies: 14
Views: 12097

Re: 4X Space Game (Still to be named)

Hi,

just thought I'd post a quick update incase anyone is interested in my ongoing development. I decided to start a blog to record my progress and updates in-case anyone is interested:

KWFLGames

Didn't think I should be spamming this post just with tiny updates or things that I have completed ...
by fishy417
Thu Sep 06, 2012 2:39 am
Forum: Project Announcements
Topic: Worlds Collide - 4X Space Strategy
Replies: 14
Views: 12097

Worlds Collide - 4X Space Strategy

Hi All,

I though I might put up some details of a game I've been working on for over a year now (on and off). Its mostly something I've been wanting to play myself and working on in my spare time. I am working on the AI now, after that is functional i should have a playable game though still ...
by fishy417
Sat Apr 09, 2011 1:24 am
Forum: Beginners Help
Topic: 2D Image rotation help
Replies: 2
Views: 347

Hi Lonesome ducky,

That would be great if show me how to use yours with hardware transformation. I know yours wouldn't be overly taxing but any performance you can save anywhere always adds up, also if its less code and easier to read thats a bonus :)

Thanks
by fishy417
Fri Apr 08, 2011 9:07 am
Forum: Beginners Help
Topic: 2D Image rotation help
Replies: 2
Views: 347

2D Image rotation help

Hi,

I'm trying to draw images on screen as textures using quads but allowing you to rotate the image as well. looking at the forums there is are two examples. One that seems really math intensive and might affect to performance the other I like because its simple, seems to work fine and easy to ...
by fishy417
Wed Jan 30, 2008 11:00 pm
Forum: Beginners Help
Topic: Autoloading Lightmaps for meshs
Replies: 2
Views: 238

Thanks for your reply, yeah your right i didn't need NMat, that was just left over when testing if i needed mesh buffers or not.

Now overall the result with what i have here isn't what i want, it finds the L.bmp textures, loads and applys them to the right material. Just the result isn't what i ...
by fishy417
Wed Jan 30, 2008 5:57 am
Forum: Beginners Help
Topic: Autoloading Lightmaps for meshs
Replies: 2
Views: 238

Autoloading Lightmaps for meshs

Hi i'm not sure if this is a really noob question or not, i'm search the forums a bit and wasn't able to find a decent or compelete answer.

I'm make a space strategy game and when loading the models i'm trying to get it to automatically search though all textures and then search for any textures ...