Hi,
Wow can't believe it's been 2 years since I posted here (blog has been updated a little more often).
I've just posted another update on the blog for those interested, progress has been steady even if a bit slow ;)
http://kwflgames.blogspot.com.au/
Should have details of the tech system and ...
Search found 11 matches
- Thu Nov 26, 2015 1:51 am
- Forum: Project Announcements
- Topic: Worlds Collide - 4X Space Strategy
- Replies: 14
- Views: 12097
- Wed Aug 28, 2013 8:27 pm
- Forum: Project Announcements
- Topic: Worlds Collide - 4X Space Strategy
- Replies: 14
- Views: 12097
Re: Worlds Collide - 4X Space Strategy
Hi All,
Just thought I'd let anyone interested know that if you want to check out an early build of the game you can download a pre-pre-alpha build from my blog http://kwflgames.blogspot.com.au/. Would be glad to hear any initial feedback or thoughts on it
Thanks,
Just thought I'd let anyone interested know that if you want to check out an early build of the game you can download a pre-pre-alpha build from my blog http://kwflgames.blogspot.com.au/. Would be glad to hear any initial feedback or thoughts on it
Thanks,
- Tue Jun 04, 2013 12:30 am
- Forum: Project Announcements
- Topic: Worlds Collide - 4X Space Strategy
- Replies: 14
- Views: 12097
Re: Worlds Collide - 4X Space Strategy
Hi All,
Just a quick update, I've still been working hard on this though it's definitely a slow process at times. I'm excited that I finally manage to work out how rebuild the irrlicht dll and the Blitz MAX modules so I can make changes or add some of the features that irrlicht supports but weren't ...
Just a quick update, I've still been working hard on this though it's definitely a slow process at times. I'm excited that I finally manage to work out how rebuild the irrlicht dll and the Blitz MAX modules so I can make changes or add some of the features that irrlicht supports but weren't ...
- Mon Feb 11, 2013 8:29 pm
- Forum: Project Announcements
- Topic: Worlds Collide - 4X Space Strategy
- Replies: 14
- Views: 12097
Re: 4X Space Game (Still to be named)
Will this game run on linux?
That's a good question, I'm currently just working on a windows build but Irrlicht and blitzmax, which i use, support linux and Mac so it is a possibility later on, I would have to rewrite the shaders, currently i'm using DirectX and HLSL and i'm sure there would be ...
That's a good question, I'm currently just working on a windows build but Irrlicht and blitzmax, which i use, support linux and Mac so it is a possibility later on, I would have to rewrite the shaders, currently i'm using DirectX and HLSL and i'm sure there would be ...
- Sun Feb 03, 2013 7:18 am
- Forum: Project Announcements
- Topic: Worlds Collide - 4X Space Strategy
- Replies: 14
- Views: 12097
Re: 4X Space Game (Still to be named)
Cool looking game!
Hey, I tried voting on your poll, but when I clicked to vote, it showed the percentages were at zero. Does that mean I was the first or is the poll broken?
Yeah your right that its doesn't show your initial vote and just you were the first one, its updated now :)
Thanks for ...
Hey, I tried voting on your poll, but when I clicked to vote, it showed the percentages were at zero. Does that mean I was the first or is the poll broken?
Yeah your right that its doesn't show your initial vote and just you were the first one, its updated now :)
Thanks for ...
- Thu Jan 31, 2013 11:52 am
- Forum: Project Announcements
- Topic: Worlds Collide - 4X Space Strategy
- Replies: 14
- Views: 12097
Re: 4X Space Game (Still to be named)
Hi,
just thought I'd post a quick update incase anyone is interested in my ongoing development. I decided to start a blog to record my progress and updates in-case anyone is interested:
KWFLGames
Didn't think I should be spamming this post just with tiny updates or things that I have completed ...
just thought I'd post a quick update incase anyone is interested in my ongoing development. I decided to start a blog to record my progress and updates in-case anyone is interested:
KWFLGames
Didn't think I should be spamming this post just with tiny updates or things that I have completed ...
- Thu Sep 06, 2012 2:39 am
- Forum: Project Announcements
- Topic: Worlds Collide - 4X Space Strategy
- Replies: 14
- Views: 12097
Worlds Collide - 4X Space Strategy
Hi All,
I though I might put up some details of a game I've been working on for over a year now (on and off). Its mostly something I've been wanting to play myself and working on in my spare time. I am working on the AI now, after that is functional i should have a playable game though still ...
I though I might put up some details of a game I've been working on for over a year now (on and off). Its mostly something I've been wanting to play myself and working on in my spare time. I am working on the AI now, after that is functional i should have a playable game though still ...
- Sat Apr 09, 2011 1:24 am
- Forum: Beginners Help
- Topic: 2D Image rotation help
- Replies: 2
- Views: 347
- Fri Apr 08, 2011 9:07 am
- Forum: Beginners Help
- Topic: 2D Image rotation help
- Replies: 2
- Views: 347
2D Image rotation help
Hi,
I'm trying to draw images on screen as textures using quads but allowing you to rotate the image as well. looking at the forums there is are two examples. One that seems really math intensive and might affect to performance the other I like because its simple, seems to work fine and easy to ...
I'm trying to draw images on screen as textures using quads but allowing you to rotate the image as well. looking at the forums there is are two examples. One that seems really math intensive and might affect to performance the other I like because its simple, seems to work fine and easy to ...
- Wed Jan 30, 2008 11:00 pm
- Forum: Beginners Help
- Topic: Autoloading Lightmaps for meshs
- Replies: 2
- Views: 238
- Wed Jan 30, 2008 5:57 am
- Forum: Beginners Help
- Topic: Autoloading Lightmaps for meshs
- Replies: 2
- Views: 238
Autoloading Lightmaps for meshs
Hi i'm not sure if this is a really noob question or not, i'm search the forums a bit and wasn't able to find a decent or compelete answer.
I'm make a space strategy game and when loading the models i'm trying to get it to automatically search though all textures and then search for any textures ...
I'm make a space strategy game and when loading the models i'm trying to get it to automatically search though all textures and then search for any textures ...