Search found 890 matches

by B@z
Wed Aug 25, 2010 4:03 pm
Forum: Beginners Help
Topic: Memory during mesh reassignments
Replies: 1
Views: 280

afaik since u create it, u have to drop it when u dont need anymore (after u added it to a scene node)
by B@z
Tue Aug 24, 2010 6:22 pm
Forum: Project Announcements
Topic: Faitoloid
Replies: 5
Views: 2041

updated the first post, the project is done, and i wont have any more time to work on it D:
Have fun, and thanks for testing!
by B@z
Mon Aug 23, 2010 11:20 am
Forum: Advanced Help
Topic: Reduction of Mesh buffers
Replies: 2
Views: 821

by B@z
Sun Aug 22, 2010 2:53 pm
Forum: Beginners Help
Topic: Missing file "d3d8.h", where the heck is it?
Replies: 43
Views: 7910

its in the previous dx sdk (2008 Jun, or before)
but you can switch off the dx8 support in the irrcompileconfig.h
by B@z
Tue Aug 17, 2010 7:39 pm
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 206104

i catched an error. there was a warning that 2 default constructor declared. didnt know why but i found that u give default parameters for the 3 parameter constructor. So if i use: new CMeshCombiner() <- then it wont know which constructor should it use ^^ And i tried it out in my project, but didnt...
by B@z
Tue Aug 17, 2010 11:24 am
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 206104

omg it really has great performance speedup!
w/o using it i got 15 fps, with using i got 1028 O.o this IS really something.
ill try to integrate it on my previous project lets see how much will it be better :3

thanks for sharing it!
by B@z
Sat Aug 14, 2010 3:07 pm
Forum: Project Announcements
Topic: Nocturnal Testimony [Demo]
Replies: 14
Views: 2769

afaik irredit isnt open source. so i dont know how they do it ><
by B@z
Fri Aug 13, 2010 10:02 pm
Forum: Project Announcements
Topic: Nocturnal Testimony [Demo]
Replies: 14
Views: 2769

thanks ^^
well the lightmap.. is there a way to generate lightmap in irrlicht?
the terrain is the simple terrainscenenode from irrlicht, using a bmp, but made in the map editor, so can't make lightmap from outside the editor.
by B@z
Wed Aug 11, 2010 1:46 pm
Forum: Project Announcements
Topic: Faitoloid
Replies: 5
Views: 2041

that was a code snippet what i found in the forum
tried to find it but couldnt sry
by B@z
Tue Aug 10, 2010 2:39 pm
Forum: Project Announcements
Topic: Faitoloid
Replies: 5
Views: 2041

Hey
thanks :3
Yea physics... thats not the best :<
But im afraid i dont have the time to improve this game anymore :(
I'll just correct critical bugs

uploaded video too
by B@z
Tue Aug 10, 2010 11:35 am
Forum: Project Announcements
Topic: Faitoloid
Replies: 5
Views: 2041

Faitoloid

Faitoloid is a multiplayer fighting game, featured by the Vocaloid characters. You can play in various game modes, usual like DM, CTF, and some new ones like Tag, Owned, Conquest, Fortress. You can play against AI controlled players, but the real fun begins when you go online. Supports lan, and inte...
by B@z
Sun Aug 08, 2010 7:13 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 2812

i was playing with it too, and got that solution too, but then it has no animation. if i export with export all, it fails (like the first post), if i export with only selected, it doesnt export anim D:
by B@z
Sun Aug 08, 2010 3:32 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 2812

at the weight paint panel, there is a script for normalizing weights IIRC
by B@z
Sat Aug 07, 2010 2:07 pm
Forum: Beginners Help
Topic: animated characters
Replies: 5
Views: 589

well most of the 3ds max functions (such as NURBS, suburbs, etc) are useless for games. and what can be used for games, are just the same as other, sometimes free (blender) softwares.

but i didnt ment to start a flame war, sry. its just my very personal opinion
by B@z
Sat Aug 07, 2010 11:18 am
Forum: Beginners Help
Topic: animated characters
Replies: 5
Views: 589

for b3d use: http://www.onigirl.com/pipeline/ i think max has built in exporter for .x, but not sure. if not google it exporting to 3ds will do nothing good, coz 3ds format not support animation. md3 and md2.. i dont know, maybe i like b3d, use that for a long time, and i think its the best ;) i per...