Hello Spintz,
Your improvments to Irrlich12 look very interesting, but I fear that as I know very little about C coding, it's not likely to help me at this stage.
This is what I'm aiming for, by combining the two textures onto one mesh.
http://richmund.pwp.blueyonder.co.uk/irrlicht/a_07.jpg ...
Search found 14 matches
- Thu Sep 22, 2005 11:24 pm
- Forum: Beginners Help
- Topic: 2 UV maps on mesh - 1 with alpha? (warning! contains images)
- Replies: 19
- Views: 1832
- Thu Sep 22, 2005 9:36 pm
- Forum: Beginners Help
- Topic: 2 UV maps on mesh - 1 with alpha? (warning! contains images)
- Replies: 19
- Views: 1832
A challenge - can *Anyone* get this to work?...
OK, here's a challenge, can *Anyone* get this to work?
Here's the code I'm using:
/*
This is a test compile to:
1) Set up GL Redering
2) Load a UV mapped .X file
3) Map and additional texture onto the mesh
*/
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace ...
Here's the code I'm using:
/*
This is a test compile to:
1) Set up GL Redering
2) Load a UV mapped .X file
3) Map and additional texture onto the mesh
*/
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace ...
- Thu Sep 22, 2005 8:33 pm
- Forum: Beginners Help
- Topic: 2 UV maps on mesh - 1 with alpha? (warning! contains images)
- Replies: 19
- Views: 1832
Thanks for the tip luckymutt...
Thanks for the tip luckymutt, I'll have a play around and see what I can deduce :)
@infernus - Don't hijack the man's thread. Start your own, preferrably with a question about Irrlicht.
@nixnerd - i am not so sure this can be done, the more I think about it. Even if you can get them to both ...
@infernus - Don't hijack the man's thread. Start your own, preferrably with a question about Irrlicht.
@nixnerd - i am not so sure this can be done, the more I think about it. Even if you can get them to both ...
- Thu Sep 22, 2005 3:57 pm
- Forum: Beginners Help
- Topic: 2 UV maps on mesh - 1 with alpha? (warning! contains images)
- Replies: 19
- Views: 1832
Drat! - What am I doing wrong here?...
Drat, tried to add in the alphamap stuff and can see no difference at all. Is it because I'm using GL?, What am I doing wrong here?
/*
This is a test compile to:
1) Set up GL Redering
2) Load a UV mapped .X file
3) Map and additional texture onto the mesh
*/
#include <irrlicht.h>
using ...
/*
This is a test compile to:
1) Set up GL Redering
2) Load a UV mapped .X file
3) Map and additional texture onto the mesh
*/
#include <irrlicht.h>
using ...
- Thu Sep 22, 2005 3:04 pm
- Forum: Beginners Help
- Topic: 2 UV maps on mesh - 1 with alpha? (warning! contains images)
- Replies: 19
- Views: 1832
Slight progress made...
Well, i've made some slight progress.
http://richmund.pwp.blueyonder.co.uk/irrlicht/b_01.jpg
I've managed to piece together the following code, which loads an .x uv textured mesh. Now I've just got to try and figure out how to apply the 2nd texture with the alpha on top of the existing texture ...
http://richmund.pwp.blueyonder.co.uk/irrlicht/b_01.jpg
I've managed to piece together the following code, which loads an .x uv textured mesh. Now I've just got to try and figure out how to apply the 2nd texture with the alpha on top of the existing texture ...
- Tue Sep 20, 2005 10:35 pm
- Forum: Beginners Help
- Topic: Help with setting up DevCPP with Irrlicht 12...
- Replies: 7
- Views: 437
Thanks Mike
Thanks MikeMikeR wrote:There was a pluggin made for dev-cpp a while back, but it is way out of date.
Glad you got it working. Remember, unless you recompile irrlicht.dll, you won't be able to use directX. (and recompiling the dll is a pain in the ....)
- Tue Sep 20, 2005 6:55 pm
- Forum: Beginners Help
- Topic: Help with setting up DevCPP with Irrlicht 12...
- Replies: 7
- Views: 437
Not quite sure what I've done, but it's working now...
Not quite sure what I've done, but it's working now.
BTW Whatever happened to DevCPP support in Irrlicht, I seem to remember in previous releases it had some kind of DevCCP configuration settings.
BTW Whatever happened to DevCPP support in Irrlicht, I seem to remember in previous releases it had some kind of DevCCP configuration settings.
- Tue Sep 20, 2005 5:46 pm
- Forum: Beginners Help
- Topic: Help with setting up DevCPP with Irrlicht 12...
- Replies: 7
- Views: 437
Irrlicht 12 +DevCPP +HelloWorld = compile errors
Have you followed the tut in my sig? It's how I compile it.
Yes, I think have followed your tutorial. As I say, I'm a complete newbie, so may be doing something silly.
I get these compiler errors when trying to compile the 'Hello World' example:
Executing make...
make.exe -f "C:\Dev-Cpp ...
Yes, I think have followed your tutorial. As I say, I'm a complete newbie, so may be doing something silly.
I get these compiler errors when trying to compile the 'Hello World' example:
Executing make...
make.exe -f "C:\Dev-Cpp ...
- Tue Sep 20, 2005 12:53 pm
- Forum: Beginners Help
- Topic: 2 UV maps on mesh - 1 with alpha? (warning! contains images)
- Replies: 19
- Views: 1832
- Tue Sep 20, 2005 12:05 am
- Forum: Beginners Help
- Topic: Help with setting up DevCPP with Irrlicht 12...
- Replies: 7
- Views: 437
Thanks for the quick reply Mike...
Thanks for the quick reply Mike, I did try without including:
C:\irrlicht_12\source\Irrlicht\include
C:\irrlicht_12\source\Irrlicht\jpeglib
C:\irrlicht_12\source\Irrlicht\libpng
C:\irrlicht_12\source\Irrlicht\zlib\win32
and got the same result.
Glad it wasn't so difficult to get it compiling ...
C:\irrlicht_12\source\Irrlicht\include
C:\irrlicht_12\source\Irrlicht\jpeglib
C:\irrlicht_12\source\Irrlicht\libpng
C:\irrlicht_12\source\Irrlicht\zlib\win32
and got the same result.
Glad it wasn't so difficult to get it compiling ...
- Mon Sep 19, 2005 11:57 pm
- Forum: Beginners Help
- Topic: Help with setting up DevCPP with Irrlicht 12...
- Replies: 7
- Views: 437
Help with setting up DevCPP with Irrlicht 12...
Hi,
having followed serveral links an tutorials in setting up DevCPP to use with Irrlicht, I'm trying to compile HelloUniverse.cpp, with very little success.
I've tried following this tutorial:
http://irrlicht.sourceforge.net/tut_devcpp.html
and this one
http://www.3dcentral.net/tutorial/irr ...
having followed serveral links an tutorials in setting up DevCPP to use with Irrlicht, I'm trying to compile HelloUniverse.cpp, with very little success.
I've tried following this tutorial:
http://irrlicht.sourceforge.net/tut_devcpp.html
and this one
http://www.3dcentral.net/tutorial/irr ...
- Mon Sep 19, 2005 5:23 pm
- Forum: Beginners Help
- Topic: 2 UV maps on mesh - 1 with alpha? (warning! contains images)
- Replies: 19
- Views: 1832
Still needing some guidance...
I've updated my original question to now include some pictures.
As everyone may have guessed I'm still needing some guidance on how I can do multitexture uv maps one of which includes alpha.

As everyone may have guessed I'm still needing some guidance on how I can do multitexture uv maps one of which includes alpha.
- Sun Sep 18, 2005 2:37 pm
- Forum: Beginners Help
- Topic: 2 UV maps on mesh - 1 with alpha? (warning! contains images)
- Replies: 19
- Views: 1832
Thnks xtheagonyscenex, I'll look at that :)
Thnks xtheagonyscenex, I'll look at that 
- Sat Sep 17, 2005 3:59 pm
- Forum: Beginners Help
- Topic: 2 UV maps on mesh - 1 with alpha? (warning! contains images)
- Replies: 19
- Views: 1832
2 UV maps on mesh - 1 with alpha? (warning! contains images)
Hello,
I'd like to use multiple UV maps on a mesh, one of which will be using alpha. Do any of the native mesh file formats that Irrlicht uses support this?
I'd also want to animate the mesh and have the texture maps animate accordingly. The pictures below can explain what I'm trying to do, better ...
I'd like to use multiple UV maps on a mesh, one of which will be using alpha. Do any of the native mesh file formats that Irrlicht uses support this?
I'd also want to animate the mesh and have the texture maps animate accordingly. The pictures below can explain what I'm trying to do, better ...