Search found 30 matches
- Mon Jan 04, 2010 5:29 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Getting started on Mac OS X
- Replies: 81
- Views: 91139
If you just drag jpeg into your project, it ends up in the Resources folder once you build and run. Hence why the Resources folder should be included in the default folder archives. Bitplane was supposed to have added this already. You shouldn't need a special function resPath or have to specify a p...
- Thu Oct 29, 2009 12:23 am
- Forum: Project Announcements
- Topic: Direct3d11-Irrlicht
- Replies: 47
- Views: 11259
- Mon Oct 12, 2009 3:45 pm
- Forum: Bug reports
- Topic: [no bug] Starting Irrlicht doesn't run in foreground
- Replies: 6
- Views: 1068
- Mon Oct 05, 2009 12:34 am
- Forum: Beginners Help
- Topic: OS X Xcode 3.2
- Replies: 15
- Views: 2791
- Tue Sep 29, 2009 6:56 pm
- Forum: Beginners Help
- Topic: OS X Keyboard Input
- Replies: 2
- Views: 350
- Tue Sep 29, 2009 6:50 pm
- Forum: Code Snippets
- Topic: Irrlicht & wxWidgets
- Replies: 25
- Views: 16880
pretty sure there is a patch for mrt's that nadro made: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25496
- Thu Sep 24, 2009 2:17 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 97751
- Tue Sep 22, 2009 2:02 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 97751
might be the line(s): ->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL); replace with: ->getMaterial(0).MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; any lines like: AutomaticCullingEnabled = false; replace with: setAutomaticCulling(EAC_OFF); (and uncomment this) stuff like: mat.setFlag...
- Mon Sep 21, 2009 9:13 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113581
i got this to compile on mac os x (and run all of the examples), but I couldn't get it to work using code::blocks. i ended up using the mac os x irrlicht xcode project and just added the irrcg source files to it, and fixed any u32/s32 related errors that the trunk svn of irrlicht would cause. IrrCgE...
- Tue Mar 17, 2009 7:46 pm
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 9600
monsterkodi: Well if you want to speed up the build process even more you can change the # of compiling threads of XCode like this: 1. Open Terminal 2. defaults write com.apple.Xcode PBXNumberOfParallelBuildSubtasks <number of threads> 3. Restart XCode to see the changes... taken from the sio2 foru...
- Sun Oct 05, 2008 10:16 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: OIS Integration Tutorial
- Replies: 35
- Views: 21748
- Sat Oct 04, 2008 11:03 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: OIS Integration Tutorial
- Replies: 35
- Views: 21748
You shouldn't need to do anything on visual studio except: - use the files on the wiki page ( COIS.h, COIS.cpp, main.cpp ) - link to irrlicht.lib and OIS_static.lib (which you have already compiled separately ) ..also, if you are using vs express i don't know you might have a problem including windo...
- Thu Oct 02, 2008 2:30 am
- Forum: Project Announcements
- Topic: IrrTetris
- Replies: 28
- Views: 4320
good start, i tried the windows version suggestions besides what acki said already: - points edit: oops, didn't even notice - longer delay after block gets to the bottom so you can attempt to rotate it a split second longer - possibly a button that rotates the blocks the opposite direction (or let m...
- Sat Sep 20, 2008 2:09 am
- Forum: Beginners Help
- Topic: Irrlicht App crashes DOSBox game...
- Replies: 3
- Views: 303
- Mon Aug 25, 2008 12:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: RFC on new flexible ILightManager
- Replies: 54
- Views: 12898
first of all, thanks rogerborg! just a note that the current patch file i downloaded (289338: managed-lights.patch) has duplicated code (like someone hit paste twice for the entire file contents) in the included example's .vcproj files and main.cpp after deleting the extra, they compile and run fine...