Search found 30 matches

by ecsos
Mon Jan 04, 2010 5:29 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 89259

If you just drag jpeg into your project, it ends up in the Resources folder once you build and run. Hence why the Resources folder should be included in the default folder archives. Bitplane was supposed to have added this already. You shouldn't need a special function resPath or have to specify a p...
by ecsos
Thu Oct 29, 2009 12:23 am
Forum: Project Announcements
Topic: Direct3d11-Irrlicht
Replies: 47
Views: 10423

the guy that was doing 3Demon engine was doing DX10
by ecsos
Mon Oct 12, 2009 3:45 pm
Forum: Bug reports
Topic: [no bug] Starting Irrlicht doesn't run in foreground
Replies: 6
Views: 1026

i believe if there is no console input required then it doesn't do this..i'll test later
by ecsos
Mon Oct 05, 2009 12:34 am
Forum: Beginners Help
Topic: OS X Xcode 3.2
Replies: 15
Views: 2726

the default irrlicht project doesn't include x86_64, which may be part of the problem. Change your active architecture to one that you built the irrlicht lib with to start
by ecsos
Tue Sep 29, 2009 6:56 pm
Forum: Beginners Help
Topic: OS X Keyboard Input
Replies: 2
Views: 335

did you start with a cocoa application or a console application? i've seen the behavior in console apps, but a cocoa application works as long as there is nothing that asks for console input
by ecsos
Tue Sep 29, 2009 6:50 pm
Forum: Code Snippets
Topic: Irrlicht & wxWidgets
Replies: 25
Views: 16707

pretty sure there is a patch for mrt's that nadro made: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25496
by ecsos
Thu Sep 24, 2009 2:17 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95322

nah it still works for me, even in trunk. mine is fixed though
by ecsos
Tue Sep 22, 2009 2:02 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95322

might be the line(s): ->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL); replace with: ->getMaterial(0).MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; any lines like: AutomaticCullingEnabled = false; replace with: setAutomaticCulling(EAC_OFF); (and uncomment this) stuff like: mat.setFlag...
by ecsos
Mon Sep 21, 2009 9:13 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 110494

i got this to compile on mac os x (and run all of the examples), but I couldn't get it to work using code::blocks. i ended up using the mac os x irrlicht xcode project and just added the irrcg source files to it, and fixed any u32/s32 related errors that the trunk svn of irrlicht would cause. IrrCgE...
by ecsos
Tue Mar 17, 2009 7:46 pm
Forum: Advanced Help
Topic: How do I use Irrlicht + XCode + iPhone SDK ??
Replies: 47
Views: 8871

monsterkodi: Well if you want to speed up the build process even more you can change the # of compiling threads of XCode like this: 1. Open Terminal 2. defaults write com.apple.Xcode PBXNumberOfParallelBuildSubtasks <number of threads> 3. Restart XCode to see the changes... taken from the sio2 foru...
by ecsos
Sun Oct 05, 2008 10:16 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: OIS Integration Tutorial
Replies: 35
Views: 20305

the printf statement is crashing because it's trying to print an int with a string (%s)...
by ecsos
Sat Oct 04, 2008 11:03 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: OIS Integration Tutorial
Replies: 35
Views: 20305

You shouldn't need to do anything on visual studio except: - use the files on the wiki page ( COIS.h, COIS.cpp, main.cpp ) - link to irrlicht.lib and OIS_static.lib (which you have already compiled separately ) ..also, if you are using vs express i don't know you might have a problem including windo...
by ecsos
Thu Oct 02, 2008 2:30 am
Forum: Project Announcements
Topic: IrrTetris
Replies: 28
Views: 4115

good start, i tried the windows version suggestions besides what acki said already: - points edit: oops, didn't even notice - longer delay after block gets to the bottom so you can attempt to rotate it a split second longer - possibly a button that rotates the blocks the opposite direction (or let m...
by ecsos
Sat Sep 20, 2008 2:09 am
Forum: Beginners Help
Topic: Irrlicht App crashes DOSBox game...
Replies: 3
Views: 288

dosbox tends to crash...

running another program that wants to use the video card at the same time is probably just helping it crash faster
by ecsos
Mon Aug 25, 2008 12:28 am
Forum: Open Discussion and Dev Announcements
Topic: RFC on new flexible ILightManager
Replies: 54
Views: 12383

first of all, thanks rogerborg! just a note that the current patch file i downloaded (289338: managed-lights.patch) has duplicated code (like someone hit paste twice for the entire file contents) in the included example's .vcproj files and main.cpp after deleting the extra, they compile and run fine...