Search found 5 matches
- Fri Jun 20, 2008 6:08 pm
- Forum: Beginners Help
- Topic: Which physic engine choose for irrlicht for beginner.
- Replies: 7
- Views: 673
- Thu Jun 19, 2008 10:11 am
- Forum: Beginners Help
- Topic: Projecting a point onto a plane
- Replies: 1
- Views: 232
As for what you have written is should work: if you substitute normal n=(0,1,0) into your matrix, you get T = diag(1,0,1,1), which is perfectly what you need (projection onto the x-z i.e. y = 0) plane. What you may miss is the translation - the plane discussed in linked article is considered to inte...
- Thu Jun 19, 2008 9:58 am
- Forum: Beginners Help
- Topic: Declaring Irrlicht devices in a separate .cpp
- Replies: 3
- Views: 450
Not sure if I understood your problem, but if all you need is to access global variable (let's say irr::IrrlichtDevice* device) declared in some source file (let's say Device.cpp) in some other source file (say Main.cpp), then all you need to do is just to write somewhere at the beginning of Main.cp...
- Thu Jun 12, 2008 8:12 pm
- Forum: Beginners Help
- Topic: Disabling point attenuation
- Replies: 2
- Views: 103
- Thu Jun 12, 2008 5:38 pm
- Forum: Beginners Help
- Topic: Disabling point attenuation
- Replies: 2
- Views: 103
Disabling point attenuation
Hi! I have been searching for a while, but found nothing - is there a way how to disable 3D-point attenuation (apparently defaultly set when using function "drawVertexPrimitiveList"), that is, to be able to scale even a very distant points (starry sky etc.) just by setting theirSMaterial::...