Search found 15 matches
- Tue Mar 04, 2008 11:10 am
- Forum: Advanced Help
- Topic: Lock texture in orthogonal projection fail
- Replies: 4
- Views: 373
- Tue Mar 04, 2008 10:02 am
- Forum: Advanced Help
- Topic: Lock texture in orthogonal projection fail
- Replies: 4
- Views: 373
- Mon Mar 03, 2008 7:00 pm
- Forum: Advanced Help
- Topic: Lock texture in orthogonal projection fail
- Replies: 4
- Views: 373
Lock texture in orthogonal projection fail
Hi
Do you know why lock() works ok if I'm in perspective projection but fail in orthogonal projection ?
Thanks
Do you know why lock() works ok if I'm in perspective projection but fail in orthogonal projection ?
Thanks
- Fri Feb 29, 2008 5:44 pm
- Forum: Advanced Help
- Topic: Crash in: cd3d9driver.cpp
- Replies: 1
- Views: 483
Crash in: cd3d9driver.cpp
Hi,
We run a program that time to time crashes here:
In cd3d9driver.cpp line 741
if (texture && texture->getDriverType() != EDT_DIRECT3D9)
"if (texture && texture->getDriverType() != EDT_DIRECT3D9)
> Irrlicht.dll!irr::video::CD3D9Driver::setTexture(int stage=0, irr::video::ITexture * texture ...
We run a program that time to time crashes here:
In cd3d9driver.cpp line 741
if (texture && texture->getDriverType() != EDT_DIRECT3D9)
"if (texture && texture->getDriverType() != EDT_DIRECT3D9)
> Irrlicht.dll!irr::video::CD3D9Driver::setTexture(int stage=0, irr::video::ITexture * texture ...
- Mon Feb 18, 2008 5:12 pm
- Forum: Advanced Help
- Topic: Lock() Texture bug due to video card limitation to 256*256 ?
- Replies: 24
- Views: 4846
- Mon Feb 18, 2008 11:07 am
- Forum: Advanced Help
- Topic: Lock() Texture bug due to video card limitation to 256*256 ?
- Replies: 24
- Views: 4846
Why in irrlicht 1.3-1.4 function lock() use only 0 level
Why in irrlicht 1.3-1.4 function lock() use only 0 level (first parametr in LockRect in DirectX mode) this could be the reason why we cant lock a texture of 512*512 with some wideo cards.
//! lock function
void* CD3D9Texture::lock()
{
if (!Texture)
return 0;
HRESULT hr;
D3DLOCKED_RECT rect;
if ...
//! lock function
void* CD3D9Texture::lock()
{
if (!Texture)
return 0;
HRESULT hr;
D3DLOCKED_RECT rect;
if ...
- Fri Feb 15, 2008 10:14 am
- Forum: Advanced Help
- Topic: Lock() Texture bug due to video card limitation to 256*256 ?
- Replies: 24
- Views: 4846
- Fri Feb 15, 2008 8:41 am
- Forum: Advanced Help
- Topic: Lock() Texture bug due to video card limitation to 256*256 ?
- Replies: 24
- Views: 4846
- Tue Feb 12, 2008 4:11 pm
- Forum: Advanced Help
- Topic: Lock() Texture bug due to video card limitation to 256*256 ?
- Replies: 24
- Views: 4846
- Mon Feb 11, 2008 7:56 am
- Forum: Advanced Help
- Topic: Lock() Texture bug due to video card limitation to 256*256 ?
- Replies: 24
- Views: 4846
- Sun Feb 10, 2008 9:33 am
- Forum: Advanced Help
- Topic: Lock() Texture bug due to video card limitation to 256*256 ?
- Replies: 24
- Views: 4846
- Thu Feb 07, 2008 9:53 am
- Forum: Advanced Help
- Topic: Lock() Texture bug due to video card limitation to 256*256 ?
- Replies: 24
- Views: 4846
- Thu Feb 07, 2008 9:43 am
- Forum: Advanced Help
- Topic: Lock() Texture bug due to video card limitation to 256*256 ?
- Replies: 24
- Views: 4846
- Thu Feb 07, 2008 8:32 am
- Forum: Advanced Help
- Topic: Lock() Texture bug due to video card limitation to 256*256 ?
- Replies: 24
- Views: 4846
- Wed Feb 06, 2008 3:28 pm
- Forum: Advanced Help
- Topic: Lock() Texture bug due to video card limitation to 256*256 ?
- Replies: 24
- Views: 4846
Lock() Texture bug due to video card limitation to 256*256 ?
Hello,
Lock a texture in memory can be a nice feature but we found a limitation, many video card limit the lock() function to 256*256 texture size, do you know a turnaround to this problem as we need to lock a 512*512 (320*240) texture size!
Thanks
Lock a texture in memory can be a nice feature but we found a limitation, many video card limit the lock() function to 256*256 texture size, do you know a turnaround to this problem as we need to lock a 512*512 (320*240) texture size!
Thanks