Search found 18 matches
- Wed Apr 23, 2008 7:30 pm
- Forum: Beginners Help
- Topic: Game Menu
- Replies: 2
- Views: 205
Game Menu
Hello. I am trying to create a menu for my game, and I am wondering if anyone would have code for a menu that they have previously created. Any help would be appreciated.
- Fri Mar 21, 2008 3:38 pm
- Forum: Beginners Help
- Topic: Camera Collision
- Replies: 5
- Views: 377
- Wed Mar 19, 2008 6:59 pm
- Forum: Beginners Help
- Topic: Camera Collision
- Replies: 5
- Views: 377
- Tue Mar 18, 2008 1:38 am
- Forum: Beginners Help
- Topic: Camera Collision
- Replies: 5
- Views: 377
- Mon Mar 17, 2008 8:19 pm
- Forum: Beginners Help
- Topic: Camera Collision
- Replies: 5
- Views: 377
Camera Collision
I am working on a third person game. I currently have collision detection working for my character, but the camera needs some refining. When the camera comes in contact with and object, it stops and you cant see through it. This is good. Though what happens most of the time, is that the camera start...
- Mon Mar 03, 2008 8:39 pm
- Forum: Beginners Help
- Topic: Game Menu/GUI
- Replies: 7
- Views: 761
- Thu Feb 28, 2008 12:34 am
- Forum: Beginners Help
- Topic: Game Menu/GUI
- Replies: 7
- Views: 761
- Wed Feb 27, 2008 9:02 pm
- Forum: Beginners Help
- Topic: Game Menu/GUI
- Replies: 7
- Views: 761
Game Menu/GUI
I am trying to make a game menu for a game I am working on. It is to have simple features like Quit, Save, Load, and Settings. Is it better to type it in code or to use an editor like Irrlicht's GUIEditor? I've tried the editor and I cant seem to go anywhere with it.
- Mon Feb 25, 2008 8:19 pm
- Forum: Beginners Help
- Topic: Shaking screen
- Replies: 4
- Views: 380
This is all of the code that is part of the game. I have the sections stated that deal with the player (hero) and camera collision and detection. #include <irrlicht.h> #include <math.h> #include <iostream> #define PI (3.14159265) #define radtodeg (180.0/PI) #define degtorad (PI/180.0) using namespac...
- Mon Feb 25, 2008 2:35 am
- Forum: Beginners Help
- Topic: Shaking screen
- Replies: 4
- Views: 380
Shaking screen
I have a game where it is in third person format. I have created collision detection for my player and the camera and they work correctly. Though my problem is that when the camera gets close or touches objects, the screen starts shaking. How can I stop it from shaking?
- Thu Feb 14, 2008 11:32 pm
- Forum: Beginners Help
- Topic: Camera Collision Detection
- Replies: 10
- Views: 667
I am sort of learning as I go. I am in a group in school where we are trying to make a video game. We were all given a part and mine was to get the collision detection working for the character and the camera. When I try to compile it now says that core::line3df camRay = core::line3df(hero, camera);...
- Wed Feb 13, 2008 8:48 pm
- Forum: Beginners Help
- Topic: Camera Collision Detection
- Replies: 10
- Views: 667
First, I am a total Noob at all this so bear with me. :lol: Their names do represent the positions of the player and camera. So when I name them do I have to link the player and camera position to the names of the player and camera nodes? Also, is the collision already not from player to camera? Her...
- Wed Feb 13, 2008 12:31 am
- Forum: Beginners Help
- Topic: Camera Collision Detection
- Replies: 10
- Views: 667
- Tue Feb 12, 2008 10:28 pm
- Forum: Beginners Help
- Topic: Camera Collision Detection
- Replies: 10
- Views: 667
- Mon Feb 11, 2008 10:30 pm
- Forum: Beginners Help
- Topic: Camera Collision Detection
- Replies: 10
- Views: 667
Camera Collision Detection
I am creating a third person game and I'm not sure how to limit the camera so you cant see through walls, objects, etc. I already have the collision detection working fine for my character. How can I limit the camera movement? I am fairly new at the whole game creating process. Thanks