Search found 18 matches

by Elmo115
Wed Apr 23, 2008 7:30 pm
Forum: Beginners Help
Topic: Game Menu
Replies: 2
Views: 205

Game Menu

Hello. I am trying to create a menu for my game, and I am wondering if anyone would have code for a menu that they have previously created. Any help would be appreciated.
by Elmo115
Fri Mar 21, 2008 3:38 pm
Forum: Beginners Help
Topic: Camera Collision
Replies: 5
Views: 377

Yes the camera is always looking at the hero. Thanks.
by Elmo115
Wed Mar 19, 2008 6:59 pm
Forum: Beginners Help
Topic: Camera Collision
Replies: 5
Views: 377

I just thought of something. The way our camera works is that it rotates freely around the hero. If you use a ray, does this still work for our camera or is it just for a camera fixed on the hero?
by Elmo115
Tue Mar 18, 2008 1:38 am
Forum: Beginners Help
Topic: Camera Collision
Replies: 5
Views: 377

Ok sounds good. I'll give it a try.
by Elmo115
Mon Mar 17, 2008 8:19 pm
Forum: Beginners Help
Topic: Camera Collision
Replies: 5
Views: 377

Camera Collision

I am working on a third person game. I currently have collision detection working for my character, but the camera needs some refining. When the camera comes in contact with and object, it stops and you cant see through it. This is good. Though what happens most of the time, is that the camera start...
by Elmo115
Mon Mar 03, 2008 8:39 pm
Forum: Beginners Help
Topic: Game Menu/GUI
Replies: 7
Views: 761

I have been looking into both serialization and the savescene command. By just saving the scene, will that save everything like the location of the player, the progress of the game, the items picked up, etc. ? That is what I need to be done.
by Elmo115
Thu Feb 28, 2008 12:34 am
Forum: Beginners Help
Topic: Game Menu/GUI
Replies: 7
Views: 761

OK I will just wirte it by hand then. Though I have been looking and cant find the funtion for saving the game. Any ideas?
by Elmo115
Wed Feb 27, 2008 9:02 pm
Forum: Beginners Help
Topic: Game Menu/GUI
Replies: 7
Views: 761

Game Menu/GUI

I am trying to make a game menu for a game I am working on. It is to have simple features like Quit, Save, Load, and Settings. Is it better to type it in code or to use an editor like Irrlicht's GUIEditor? I've tried the editor and I cant seem to go anywhere with it.
by Elmo115
Mon Feb 25, 2008 8:19 pm
Forum: Beginners Help
Topic: Shaking screen
Replies: 4
Views: 380

This is all of the code that is part of the game. I have the sections stated that deal with the player (hero) and camera collision and detection. #include <irrlicht.h> #include <math.h> #include <iostream> #define PI (3.14159265) #define radtodeg (180.0/PI) #define degtorad (PI/180.0) using namespac...
by Elmo115
Mon Feb 25, 2008 2:35 am
Forum: Beginners Help
Topic: Shaking screen
Replies: 4
Views: 380

Shaking screen

I have a game where it is in third person format. I have created collision detection for my player and the camera and they work correctly. Though my problem is that when the camera gets close or touches objects, the screen starts shaking. How can I stop it from shaking?
by Elmo115
Thu Feb 14, 2008 11:32 pm
Forum: Beginners Help
Topic: Camera Collision Detection
Replies: 10
Views: 667

I am sort of learning as I go. I am in a group in school where we are trying to make a video game. We were all given a part and mine was to get the collision detection working for the character and the camera. When I try to compile it now says that core::line3df camRay = core::line3df(hero, camera);...
by Elmo115
Wed Feb 13, 2008 8:48 pm
Forum: Beginners Help
Topic: Camera Collision Detection
Replies: 10
Views: 667

First, I am a total Noob at all this so bear with me. :lol: Their names do represent the positions of the player and camera. So when I name them do I have to link the player and camera position to the names of the player and camera nodes? Also, is the collision already not from player to camera? Her...
by Elmo115
Wed Feb 13, 2008 12:31 am
Forum: Beginners Help
Topic: Camera Collision Detection
Replies: 10
Views: 667

When I try to compile the code it says that playerPos and desiredCameraPos are undeclared. What are they supposed to be linked to ?
by Elmo115
Tue Feb 12, 2008 10:28 pm
Forum: Beginners Help
Topic: Camera Collision Detection
Replies: 10
Views: 667

I already have the camera working ok. If I create a ray, does the ray collide or is it just like a connection from the hero to the camera? Also, how do you create a ray? :oops:
by Elmo115
Mon Feb 11, 2008 10:30 pm
Forum: Beginners Help
Topic: Camera Collision Detection
Replies: 10
Views: 667

Camera Collision Detection

I am creating a third person game and I'm not sure how to limit the camera so you cant see through walls, objects, etc. I already have the collision detection working fine for my character. How can I limit the camera movement? I am fairly new at the whole game creating process. Thanks