Perhaps, this is the way to go, with writing a custom loader... On the flip side...
It might just be the better idea to just model each group as its own mesh... This idea might prove better in the long run since I had always imagined the ability to "blow up" a tank, in which case each mesh would be ...
Search found 4 matches
- Fri Feb 08, 2008 12:36 am
- Forum: Advanced Help
- Topic: Mesh Loading
- Replies: 26
- Views: 3685
- Thu Feb 07, 2008 12:43 pm
- Forum: Advanced Help
- Topic: Mesh Loading
- Replies: 26
- Views: 3685
- Thu Feb 07, 2008 10:14 am
- Forum: Advanced Help
- Topic: Mesh Loading
- Replies: 26
- Views: 3685
- Thu Feb 07, 2008 9:01 am
- Forum: Advanced Help
- Topic: Mesh Loading
- Replies: 26
- Views: 3685
Mesh Loading
Hi,
I have a question concerning mesh loading. I'm currently seeing about the possiblity of converting a previous WWII tank game that I wrote (two or so years back) to using Irrlicht (some screenies available at http://korps.sourceforge.net/images/) and was a bit interested at looking at Irrlicht ...
I have a question concerning mesh loading. I'm currently seeing about the possiblity of converting a previous WWII tank game that I wrote (two or so years back) to using Irrlicht (some screenies available at http://korps.sourceforge.net/images/) and was a bit interested at looking at Irrlicht ...