Search found 4 matches

by JB
Fri Feb 08, 2008 12:36 am
Forum: Advanced Help
Topic: Mesh Loading
Replies: 26
Views: 3685

Perhaps, this is the way to go, with writing a custom loader... On the flip side...

It might just be the better idea to just model each group as its own mesh... This idea might prove better in the long run since I had always imagined the ability to "blow up" a tank, in which case each mesh would be ...
by JB
Thu Feb 07, 2008 12:43 pm
Forum: Advanced Help
Topic: Mesh Loading
Replies: 26
Views: 3685

Maybe I'm not being clear as to what I'm trying to accomplish here...

I have several model files (which are essentially a decomposed full model that will be built in a scene graph modeler and reassembled so that each functional node can rotate and have points in which can be transformed to the ...
by JB
Thu Feb 07, 2008 10:14 am
Forum: Advanced Help
Topic: Mesh Loading
Replies: 26
Views: 3685

Hello hybrid,

The tanks were originally done in .3ds format, and using MS3D can be converted into other formats as well. I was doing some testing tonight using .ms3d format.

The tanks themselves aren't animated - just static meshes at the moment - but it would make sense to have some animated ...
by JB
Thu Feb 07, 2008 9:01 am
Forum: Advanced Help
Topic: Mesh Loading
Replies: 26
Views: 3685

Mesh Loading

Hi,

I have a question concerning mesh loading. I'm currently seeing about the possiblity of converting a previous WWII tank game that I wrote (two or so years back) to using Irrlicht (some screenies available at http://korps.sourceforge.net/images/) and was a bit interested at looking at Irrlicht ...