I am also working on a space game.
I have a stars skybox and a grid made of lines which should fade into the skybox in the distance.
I solved it by setting MaterialType to EMT_TRANSPARENT_ADD_COLOR.
SMaterial m;
m.Lighting = false;
m.FogEnable = true;
m.MaterialType = EMT_TRANSPARENT_ADD_COLOR ...
Search found 8 matches
- Wed Nov 05, 2008 11:02 am
- Forum: Beginners Help
- Topic: fading fog into a skybox
- Replies: 19
- Views: 2966
- Thu Apr 03, 2008 7:39 pm
- Forum: Beginners Help
- Topic: Manually resize bounding box
- Replies: 2
- Views: 383
- Thu Apr 03, 2008 7:56 am
- Forum: Beginners Help
- Topic: Manually resize bounding box
- Replies: 2
- Views: 383
Manually resize bounding box
Hi,
I have two nodes where i want to manually resize their bounding boxes.
Bounding box of the first node in question is too wide, so getSceneNodeFromScreenCoordinatesBB returns the node even if the player clicks beside the node.
The second node is a small animal and even that the animal is very ...
I have two nodes where i want to manually resize their bounding boxes.
Bounding box of the first node in question is too wide, so getSceneNodeFromScreenCoordinatesBB returns the node even if the player clicks beside the node.
The second node is a small animal and even that the animal is very ...
- Sun Feb 24, 2008 6:33 pm
- Forum: Beginners Help
- Topic: Monsters collsion and pathfinding
- Replies: 9
- Views: 737
- Thu Feb 21, 2008 1:50 pm
- Forum: Beginners Help
- Topic: Monsters collsion and pathfinding
- Replies: 9
- Views: 737
Re: Monsters collsion and pathfinding
I can see that IrrlichtDevice has pointer to only one sceneManager, that means i will have to use more NULL devices, will that work?
Is it possible to disable textures loading to save resources?
Not following you completly here.
If i attach collision animator to node and call its setPosition(x, y ...
- Thu Feb 21, 2008 12:46 pm
- Forum: Beginners Help
- Topic: Monsters collsion and pathfinding
- Replies: 9
- Views: 737
- Thu Feb 21, 2008 12:45 pm
- Forum: Beginners Help
- Topic: Monsters collsion and pathfinding
- Replies: 9
- Views: 737
Re: Monsters collsion and pathfinding
If you want to use Irrlicht's collision detection, then yes, of course you will. You can use the video::EDT_NULL device if you're not going to be doing any actual rendering.
I can see that IrrlichtDevice has pointer to only one sceneManager, that means i will have to use more NULL devices, will ...
- Thu Feb 21, 2008 9:38 am
- Forum: Beginners Help
- Topic: Monsters collsion and pathfinding
- Replies: 9
- Views: 737
Monsters collsion and pathfinding
Hi,
I searched a lot on the forum but strangely didnt find anything related to the following problem:
I have client using irrLicht for graphic.
I have server to which clients connect.
Clients are basicaly players playing in the multiplayer world, that means they are getting coordiantes of all ...
I searched a lot on the forum but strangely didnt find anything related to the following problem:
I have client using irrLicht for graphic.
I have server to which clients connect.
Clients are basicaly players playing in the multiplayer world, that means they are getting coordiantes of all ...