For wind you could write the trunk direction (rgb) and flexibility (a) into the vertices of Klasker's trees, then use a vertex shader to do pretty realistic bending in the wind. Would make a cool project
Indeed! :D
The thing is, which was the main concern of the topic, if I combined that which ...
Search found 2 matches
- Fri Feb 08, 2008 8:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Realistic trees
- Replies: 6
- Views: 1116
- Fri Feb 08, 2008 9:17 am
- Forum: Open Discussion and Dev Announcements
- Topic: Realistic trees
- Replies: 6
- Views: 1116
Realistic trees
Hi, I'm new around here so treat me well ;)
I have thinking a lot lately about how much more beautiful trees could be if they only could be affected by some faked wind. A lot of games are very careless with the touch of the enviroment when they almost always skips to detail the trees.
A well ...
I have thinking a lot lately about how much more beautiful trees could be if they only could be affected by some faked wind. A lot of games are very careless with the touch of the enviroment when they almost always skips to detail the trees.
A well ...