Library compiled, but when you try to compile example
an error linking
IrrCg.cpp||undefined reference to `glDisable@4'|
IrrCg.cpp||undefined reference to `glBindTexture@8'|
IrrCg.cpp||undefined reference to `cgCreateContext'|
IrrCg.cpp||undefined reference to `cgDestroyContext'|
IrrCg.cpp ...
Search found 6 matches
- Fri Oct 09, 2009 11:39 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 116167
- Sun Sep 20, 2009 10:03 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 116167
- Sun Sep 13, 2009 10:12 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 40180
- Wed Sep 09, 2009 10:12 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: basic physics
- Replies: 10
- Views: 19017
- Tue Apr 08, 2008 9:43 pm
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 29103
Long problem
I use Tumple 1.4 with corrections from the given forum
Problem in management(controlable) of monsters
The collision is necessary for monsters for me only
custom set position and rotation
As district in game hilly... The physics of Newton has not time to push out monsters
And they fail appear a card ...
Problem in management(controlable) of monsters
The collision is necessary for monsters for me only
custom set position and rotation
As district in game hilly... The physics of Newton has not time to push out monsters
And they fail appear a card ...
- Mon Feb 25, 2008 7:57 pm
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 29103
Many thanks to authors!
Code Tumple is very well designed
Many thanks to authors!
Who example for the automobile can will show?
Thanks beforehand!
Many thanks to authors!

Who example for the automobile can will show?

Thanks beforehand!
