Search found 41 matches

by Chmel_Tolstiy
Wed Dec 10, 2008 4:13 pm
Forum: Beginners Help
Topic: Is Irrlicht can cut overlapped objects?
Replies: 17
Views: 1582

I found some interesting thing: when I use such code pID3DDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); setTransform(video::ETS_WORLD, ident); q[qn]->Query->Issue(D3DISSUE_BEGIN); SMaterial matetial; matetial.BackfaceCulling = true; setMaterial(matetial); #if (FALSE) drawMeshBuffer(q[qn]->getB...
by Chmel_Tolstiy
Fri Nov 21, 2008 1:13 pm
Forum: Beginners Help
Topic: Is Irrlicht can cut overlapped objects?
Replies: 17
Views: 1582

I found some interesting thing: when I use such code pID3DDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); setTransform(video::ETS_WORLD, ident); q[qn]->Query->Issue(D3DISSUE_BEGIN); SMaterial matetial; matetial.BackfaceCulling = true; setMaterial(matetial); #if (FALSE) drawMeshBuffer(q[qn]->getBo...
by Chmel_Tolstiy
Fri Nov 21, 2008 11:58 am
Forum: Beginners Help
Topic: Is Irrlicht can cut overlapped objects?
Replies: 17
Views: 1582

May be anyone can say me how save zbuffer to file for watching it later. Thank you.
by Chmel_Tolstiy
Fri Nov 21, 2008 10:56 am
Forum: Beginners Help
Topic: Is Irrlicht can cut overlapped objects?
Replies: 17
Views: 1582

I'm trying to use: pID3DDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); - when I want just to test for visibility of BBox; pID3DDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE); - when I want to change zbuffer. Is it correct? I read documentation, and as I understood, it's right. But it does not ...
by Chmel_Tolstiy
Tue Nov 11, 2008 2:06 pm
Forum: Beginners Help
Topic: Is Irrlicht can cut overlapped objects?
Replies: 17
Views: 1582

Thanks for your help. I'm trying to use this.
by Chmel_Tolstiy
Mon Nov 10, 2008 11:37 am
Forum: Beginners Help
Topic: Is Irrlicht can cut overlapped objects?
Replies: 17
Views: 1582

I have one more question. May be who better know Nardo's project can help me. Nardo's code likes this Query[current]->Issue( D3DISSUE_BEGIN ); { for(int scurrent = 0; scurrent < QueryMesh[current]->getMeshBufferCount(); scurrent++) drawMeshBuffer(QueryMesh[current]->getMeshBuffer(scurrent)); } (func...
by Chmel_Tolstiy
Thu Oct 30, 2008 11:42 am
Forum: Project Announcements
Topic: Hardware Occlusion Culling - Occlusion Query for Irrlicht
Replies: 20
Views: 15939

Please post here not only patch but the patched files (.h, .cpp) too. I have some troubles with patching. Or mail it to me please (naxart@gmail.com).

Thanks.
by Chmel_Tolstiy
Tue Oct 28, 2008 4:32 pm
Forum: Beginners Help
Topic: Is Irrlicht can cut overlapped objects?
Replies: 17
Views: 1582

I have a big troubles with patch. I tryed TortoiseSVN and patch.exe for update code. But always got errors like "patch seems outdate". I tryed "update to revison 1498" and the same result. I tryed patching code of 1.4.2 realese - and the same result. May be some one can mail to ...
by Chmel_Tolstiy
Tue Oct 28, 2008 2:55 pm
Forum: Beginners Help
Topic: Is Irrlicht can cut overlapped objects?
Replies: 17
Views: 1582

I have a big troubles with patch. I tryed TortoiseSVN and patch.exe for update code. But always got errors like "patch seems outdate". I tryed "update to revison 1498" and the same result. I tryed patching code of 1.4.2 realese - and the same result. May be some one can mail to m...
by Chmel_Tolstiy
Tue Oct 21, 2008 9:57 am
Forum: Beginners Help
Topic: Is Irrlicht can cut overlapped objects?
Replies: 17
Views: 1582

Is Nardo project included 1.4.2 realese ? I still don't download it. I use 1.4.1. Or I should use his patch for update source (I'm not good in svn) ?
by Chmel_Tolstiy
Mon Oct 20, 2008 10:37 am
Forum: Beginners Help
Topic: Is Irrlicht can cut overlapped objects?
Replies: 17
Views: 1582

search in forum or in google?
by Chmel_Tolstiy
Fri Oct 17, 2008 4:32 pm
Forum: Beginners Help
Topic: Is Irrlicht can cut overlapped objects?
Replies: 17
Views: 1582

Is Irrlicht can cut overlapped objects?

I'm interesting in: is irrlicht not render objects that overlapped by some objects when we see from camera. I mean is there some kind of algorithm done? For example, we should stay flag that object (or it's boundary box) is not transparent, so during rendering engine skips objects that collide by th...
by Chmel_Tolstiy
Wed Jul 23, 2008 1:26 pm
Forum: Beginners Help
Topic: Jumping camera.
Replies: 2
Views: 201

gravity is (0,-50,0)

And I have nearty 6-8 fps with my big scene.
by Chmel_Tolstiy
Wed Jul 23, 2008 1:23 pm
Forum: Beginners Help
Topic: Jumping camera.
Replies: 2
Views: 201

Jumping camera.

I have a carema a CollAnimator: scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, false, 0.f); scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( metaselector, camera, core::vector3df(20,80,20), gravity, core::vector3df(0, 70, 0), 0.00f)...
by Chmel_Tolstiy
Mon Mar 17, 2008 12:45 pm
Forum: Beginners Help
Topic: Context menu.
Replies: 1
Views: 387

Context menu.

I need a context menu with large depth of submenu.
for example DIR_1->DIR_2->DIR_3->DIR_4->DIR_5->ITEM

Problem with drawing of this structure.

In "windows" when submenu goes out of window it draws on other side of parent submenu but in irrlicht doesn't. Is it a bug ?