I found some interesting thing:
when I use such code
pID3DDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
setTransform(video::ETS_WORLD, ident);
q[qn]->Query->Issue(D3DISSUE_BEGIN);
SMaterial matetial;
matetial.BackfaceCulling = true;
setMaterial(matetial);
#if (FALSE)
drawMeshBuffer(q[qn ...
Search found 41 matches
- Wed Dec 10, 2008 4:13 pm
- Forum: Beginners Help
- Topic: Is Irrlicht can cut overlapped objects?
- Replies: 17
- Views: 1942
- Fri Nov 21, 2008 1:13 pm
- Forum: Beginners Help
- Topic: Is Irrlicht can cut overlapped objects?
- Replies: 17
- Views: 1942
- Fri Nov 21, 2008 11:58 am
- Forum: Beginners Help
- Topic: Is Irrlicht can cut overlapped objects?
- Replies: 17
- Views: 1942
- Fri Nov 21, 2008 10:56 am
- Forum: Beginners Help
- Topic: Is Irrlicht can cut overlapped objects?
- Replies: 17
- Views: 1942
I'm trying to use:
pID3DDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); - when I want just to test for visibility of BBox;
pID3DDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE); - when I want to change zbuffer. Is it correct? I read documentation, and as I understood, it's right. But it does not ...
pID3DDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); - when I want just to test for visibility of BBox;
pID3DDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE); - when I want to change zbuffer. Is it correct? I read documentation, and as I understood, it's right. But it does not ...
- Tue Nov 11, 2008 2:06 pm
- Forum: Beginners Help
- Topic: Is Irrlicht can cut overlapped objects?
- Replies: 17
- Views: 1942
- Mon Nov 10, 2008 11:37 am
- Forum: Beginners Help
- Topic: Is Irrlicht can cut overlapped objects?
- Replies: 17
- Views: 1942
- Thu Oct 30, 2008 11:42 am
- Forum: Project Announcements
- Topic: Hardware Occlusion Culling - Occlusion Query for Irrlicht
- Replies: 20
- Views: 17247
Please post here not only patch but the patched files (.h, .cpp) too. I have some troubles with patching. Or mail it to me please (naxart@gmail.com).
Thanks.
Thanks.
- Tue Oct 28, 2008 4:32 pm
- Forum: Beginners Help
- Topic: Is Irrlicht can cut overlapped objects?
- Replies: 17
- Views: 1942
I have a big troubles with patch. I tryed TortoiseSVN and patch.exe for update code. But always got errors like "patch seems outdate". I tryed "update to revison 1498" and the same result. I tryed patching code of 1.4.2 realese - and the same result. May be some one can mail to me patched code of ...
- Tue Oct 28, 2008 2:55 pm
- Forum: Beginners Help
- Topic: Is Irrlicht can cut overlapped objects?
- Replies: 17
- Views: 1942
I have a big troubles with patch. I tryed TortoiseSVN and patch.exe for update code. But always got errors like "patch seems outdate". I tryed "update to revison 1498" and the same result. I tryed patching code of 1.4.2 realese - and the same result. May be some one can mail to me patched code of ...
- Tue Oct 21, 2008 9:57 am
- Forum: Beginners Help
- Topic: Is Irrlicht can cut overlapped objects?
- Replies: 17
- Views: 1942
- Mon Oct 20, 2008 10:37 am
- Forum: Beginners Help
- Topic: Is Irrlicht can cut overlapped objects?
- Replies: 17
- Views: 1942
- Fri Oct 17, 2008 4:32 pm
- Forum: Beginners Help
- Topic: Is Irrlicht can cut overlapped objects?
- Replies: 17
- Views: 1942
Is Irrlicht can cut overlapped objects?
I'm interesting in: is irrlicht not render objects that overlapped by some objects when we see from camera. I mean is there some kind of algorithm done? For example, we should stay flag that object (or it's boundary box) is not transparent, so during rendering engine skips objects that collide by ...
- Wed Jul 23, 2008 1:26 pm
- Forum: Beginners Help
- Topic: Jumping camera.
- Replies: 2
- Views: 273
- Wed Jul 23, 2008 1:23 pm
- Forum: Beginners Help
- Topic: Jumping camera.
- Replies: 2
- Views: 273
Jumping camera.
I have a carema a CollAnimator:
scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, false, 0.f);
scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator(
metaselector, camera, core::vector3df(20,80,20),
gravity,
core::vector3df(0, 70, 0 ...
scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, false, 0.f);
scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator(
metaselector, camera, core::vector3df(20,80,20),
gravity,
core::vector3df(0, 70, 0 ...
- Mon Mar 17, 2008 12:45 pm
- Forum: Beginners Help
- Topic: Context menu.
- Replies: 1
- Views: 476
Context menu.
I need a context menu with large depth of submenu.
for example DIR_1->DIR_2->DIR_3->DIR_4->DIR_5->ITEM
Problem with drawing of this structure.
In "windows" when submenu goes out of window it draws on other side of parent submenu but in irrlicht doesn't. Is it a bug ?
for example DIR_1->DIR_2->DIR_3->DIR_4->DIR_5->ITEM
Problem with drawing of this structure.
In "windows" when submenu goes out of window it draws on other side of parent submenu but in irrlicht doesn't. Is it a bug ?