Search found 21 matches

by admgamer
Mon Apr 21, 2008 4:15 pm
Forum: Beginners Help
Topic: .x animation not being textured properly
Replies: 15
Views: 625

does anyone know if it could be something with the biped? the names or that its not textured, so when you apply the skin and select all the bones it would screw up?
by admgamer
Sun Apr 20, 2008 10:03 pm
Forum: Beginners Help
Topic: .x animation not being textured properly
Replies: 15
Views: 625

Ok thanks, here is the guy and map.

http://www.mediafire.com/?nesleibpy2m
by admgamer
Sun Apr 20, 2008 8:02 pm
Forum: Beginners Help
Topic: .x animation not being textured properly
Replies: 15
Views: 625

i've tried that but to no avail :(

Tried remapping my guy too but its always the same thing, the second I put the skin (or physique) modifier on and export it rests the uvws.
by admgamer
Sun Apr 20, 2008 6:37 pm
Forum: Beginners Help
Topic: .x animation not being textured properly
Replies: 15
Views: 625

am i missing a set when importing materials in for an animated character? IAnimatedMesh* NPCmesh = gameData.m_Smgr->getMesh("inn/q.x"); IAnimatedMeshSceneNode* NPCNode = gameData.m_Smgr->addAnimatedMeshSceneNode(NPCmesh); NPCNode->setMaterialFlag(EMF_LIGHTING, false); NPCNode->setMaterialT...
by admgamer
Sun Apr 20, 2008 11:02 am
Forum: Beginners Help
Topic: .x animation not being textured properly
Replies: 15
Views: 625

Applied skin modifier, and export stragt off to .x and the texture UVW coords are just reset :( very annoying
by admgamer
Fri Apr 18, 2008 7:05 pm
Forum: Beginners Help
Topic: .x animation not being textured properly
Replies: 15
Views: 625

I had an old version of the file before biped so redoing that, am i missing a step from here to physique? or is using physique the thing thats screwing it up I usualy do mesh > uvw unwrap > create biped > add physique to mesh and join to biped > load animation. When you say 'skinning' am i missing s...
by admgamer
Fri Apr 18, 2008 10:11 am
Forum: Beginners Help
Topic: .x animation not being textured properly
Replies: 15
Views: 625

i've tried kwxport but nothing gets exported (x file exists but nothing in irrlicht), rather strange. these are my kwxport options, i dont know if anything is wrong here? http://i98.photobucket.com/albums/l250/admgamer/kwxport.jpg and just to give a bit more info, this is how my dude looks in 3ds ma...
by admgamer
Thu Apr 17, 2008 10:14 pm
Forum: Beginners Help
Topic: .x animation not being textured properly
Replies: 15
Views: 625

.x animation not being textured properly

UVW Unwrapped it and stuff.

Looks all fine in 3ds max, export it using Panda X and in Irrlicht the map is basically unwrapped it looks like.

does anyone know if you have to save the uvw settings or anything when exporting?
by admgamer
Sat Apr 05, 2008 8:37 pm
Forum: Code Snippets
Topic: CGUITextBox, scrolling, static text.
Replies: 34
Views: 16271

anyone know how to make this scroll to the bottom of the textbox? Ive created a function that basically does the same as setVisibleText but dont know how to change it so it sets the position of the scroll bar to the bottom of the text box. Thought you might do it with the height of the scrollbar con...
by admgamer
Sun Mar 30, 2008 12:07 pm
Forum: Beginners Help
Topic: Fader - Fade to transparent?
Replies: 3
Views: 271

See i've tried fadeIn and looked at the API but this doesnt seem to work as youd think.

Say if i click ESC, screen fades to black (which used fadeOut)

But then fadeIn seems to flicker the screen and fade to black again, when I expected it to do the reverse.
by admgamer
Sun Mar 30, 2008 1:52 am
Forum: Beginners Help
Topic: Fader - Fade to transparent?
Replies: 3
Views: 271

Fader - Fade to transparent?

Hello again, Say you fade to black because the player preses ESC...all fine and dandy. But if they press ESC again you want to fade out to a transparent background (with the meshes etc that were there before) Would this require some sort of overlay as the Fader object can only fade from colour to co...
by admgamer
Sun Mar 30, 2008 12:14 am
Forum: Beginners Help
Topic: Distance from node to node
Replies: 11
Views: 344

thanks for the reply, i JUSt saw this getDistanceFrom and realised how much of a moron i am lol

cheers
by admgamer
Sun Mar 30, 2008 12:05 am
Forum: Beginners Help
Topic: Distance from node to node
Replies: 11
Views: 344

Distance from node to node

Hi, I have a SceneNode that is in a static location, and i basically want to check if the FPS camera that you control is within a certain distance from this SceneNode. I thought you would need to do something such as get the node position with getPosition, and then check if the player controlled cam...
by admgamer
Sat Mar 29, 2008 6:15 pm
Forum: Beginners Help
Topic: FPS collision problems
Replies: 0
Views: 272

FPS collision problems

Hi never really dealt with collison models in irrlicht but i'm having a bit of a lame problem. FPS camera, mesh is basically the inside of a room. If i walk around etc i'm stopped from walking through the walls, but lets say you turn around whilst moving against the wall etc you sometimes get stuck,...
by admgamer
Wed Mar 26, 2008 2:45 pm
Forum: Beginners Help
Topic: addCameraSceneNodeFPS + detach cursor?
Replies: 4
Views: 265

thanks peeps :)

saw that function but didnt quite understand what it was lol i need to use the API documentation a hell of a lot more :p