Search found 21 matches
- Mon Apr 21, 2008 4:15 pm
- Forum: Beginners Help
- Topic: .x animation not being textured properly
- Replies: 15
- Views: 1121
- Sun Apr 20, 2008 10:03 pm
- Forum: Beginners Help
- Topic: .x animation not being textured properly
- Replies: 15
- Views: 1121
- Sun Apr 20, 2008 8:02 pm
- Forum: Beginners Help
- Topic: .x animation not being textured properly
- Replies: 15
- Views: 1121
- Sun Apr 20, 2008 6:37 pm
- Forum: Beginners Help
- Topic: .x animation not being textured properly
- Replies: 15
- Views: 1121
- Sun Apr 20, 2008 11:02 am
- Forum: Beginners Help
- Topic: .x animation not being textured properly
- Replies: 15
- Views: 1121
- Fri Apr 18, 2008 7:05 pm
- Forum: Beginners Help
- Topic: .x animation not being textured properly
- Replies: 15
- Views: 1121
I had an old version of the file before biped so redoing that, am i missing a step from here to physique? or is using physique the thing thats screwing it up
I usualy do mesh > uvw unwrap > create biped > add physique to mesh and join to biped > load animation.
When you say 'skinning' am i missing ...
I usualy do mesh > uvw unwrap > create biped > add physique to mesh and join to biped > load animation.
When you say 'skinning' am i missing ...
- Fri Apr 18, 2008 10:11 am
- Forum: Beginners Help
- Topic: .x animation not being textured properly
- Replies: 15
- Views: 1121
- Thu Apr 17, 2008 10:14 pm
- Forum: Beginners Help
- Topic: .x animation not being textured properly
- Replies: 15
- Views: 1121
.x animation not being textured properly
UVW Unwrapped it and stuff.
Looks all fine in 3ds max, export it using Panda X and in Irrlicht the map is basically unwrapped it looks like.
does anyone know if you have to save the uvw settings or anything when exporting?
Looks all fine in 3ds max, export it using Panda X and in Irrlicht the map is basically unwrapped it looks like.
does anyone know if you have to save the uvw settings or anything when exporting?
- Sat Apr 05, 2008 8:37 pm
- Forum: Code Snippets
- Topic: CGUITextBox, scrolling, static text.
- Replies: 34
- Views: 19739
- Sun Mar 30, 2008 12:07 pm
- Forum: Beginners Help
- Topic: Fader - Fade to transparent?
- Replies: 3
- Views: 365
- Sun Mar 30, 2008 1:52 am
- Forum: Beginners Help
- Topic: Fader - Fade to transparent?
- Replies: 3
- Views: 365
Fader - Fade to transparent?
Hello again,
Say you fade to black because the player preses ESC...all fine and dandy.
But if they press ESC again you want to fade out to a transparent background (with the meshes etc that were there before)
Would this require some sort of overlay as the Fader object can only fade from colour to ...
Say you fade to black because the player preses ESC...all fine and dandy.
But if they press ESC again you want to fade out to a transparent background (with the meshes etc that were there before)
Would this require some sort of overlay as the Fader object can only fade from colour to ...
- Sun Mar 30, 2008 12:14 am
- Forum: Beginners Help
- Topic: Distance from node to node
- Replies: 11
- Views: 596
- Sun Mar 30, 2008 12:05 am
- Forum: Beginners Help
- Topic: Distance from node to node
- Replies: 11
- Views: 596
Distance from node to node
Hi,
I have a SceneNode that is in a static location, and i basically want to check if the FPS camera that you control is within a certain distance from this SceneNode.
I thought you would need to do something such as get the node position with getPosition, and then check if the player controlled ...
I have a SceneNode that is in a static location, and i basically want to check if the FPS camera that you control is within a certain distance from this SceneNode.
I thought you would need to do something such as get the node position with getPosition, and then check if the player controlled ...
- Sat Mar 29, 2008 6:15 pm
- Forum: Beginners Help
- Topic: FPS collision problems
- Replies: 0
- Views: 317
FPS collision problems
Hi never really dealt with collison models in irrlicht but i'm having a bit of a lame problem.
FPS camera, mesh is basically the inside of a room.
If i walk around etc i'm stopped from walking through the walls, but lets say you turn around whilst moving against the wall etc you sometimes get ...
FPS camera, mesh is basically the inside of a room.
If i walk around etc i'm stopped from walking through the walls, but lets say you turn around whilst moving against the wall etc you sometimes get ...
- Wed Mar 26, 2008 2:45 pm
- Forum: Beginners Help
- Topic: addCameraSceneNodeFPS + detach cursor?
- Replies: 4
- Views: 413