Search found 8 matches

by m4lomb
Tue Feb 19, 2008 4:34 pm
Forum: Advanced Help
Topic: Terrain Size
Replies: 7
Views: 982

Before I forget, thank you for your replies, sobieh and hybrid. They definitely help gain some perspective.
by m4lomb
Tue Feb 19, 2008 4:32 pm
Forum: Advanced Help
Topic: Terrain Size
Replies: 7
Views: 982

Gee!

Ok, now I sound like a 3D noob, well because I am... but, I need to have a large terrain, looks like I need to build support for this eh? Somehow I must be able to do it. I have seen games with huge terrains.
by m4lomb
Tue Feb 19, 2008 4:58 am
Forum: Advanced Help
Topic: Terrain Size
Replies: 7
Views: 982

Terrain Size

Hello,

I was playing with the terrain example and changed the height map to be a flat 1024x1024. It took quite a while to load, it did not render properly (it looked rectangular, not square, for the most part) and it brought the engine to its knees - down to about 9 FPS. 512X512 was no picknick ...
by m4lomb
Fri Feb 15, 2008 7:00 pm
Forum: Advanced Help
Topic: Animate a Character
Replies: 20
Views: 3152

3DS Max Plugin

I was looking at the MD2 format and it should be doable. I do need to get more comfortable with Irrlicht.

Do any of you know of a good plug in to go from 3DSMax 9 to MP2? Not sure I like QTip.
by m4lomb
Fri Feb 15, 2008 3:06 am
Forum: Advanced Help
Topic: Animate a Character
Replies: 20
Views: 3152

QUAKE 2 accomplishes just that

With quake2 (md2 files) you can do something very close to that.. so

IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh )

node->setMD2Animation ( scene::EMAT_RUN ); // or stand or whatever
not quite BVH in separate ...
by m4lomb
Tue Feb 12, 2008 10:18 pm
Forum: Advanced Help
Topic: Animate a Character
Replies: 20
Views: 3152

yes...

but it is less work if somebody else already implemented how to load a bvh file ;) framework is great though. object oriented, great design, seems fast, allows you to get to nodes and modify meshes in a very intuitive way, no complaints.
by m4lomb
Tue Feb 12, 2008 6:52 pm
Forum: Advanced Help
Topic: Animate a Character
Replies: 20
Views: 3152

Thank you!

that is rough!
by m4lomb
Tue Feb 12, 2008 5:38 pm
Forum: Advanced Help
Topic: Animate a Character
Replies: 20
Views: 3152

Animate a Character

Does anyone know how to animate a character by loading animations form a file? I am a newbie. I know I can load an animated mesh, but I want to be able to load a mesh with bones, load some files containing animation information (collada for example, or bvh) and then play the appropriate animation by ...