Search found 21 matches

by Muhaha
Mon Jul 14, 2008 12:39 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Orthogonal Style Shadow Maps
Replies: 14
Views: 14028

nothing special,
i only downloaded the svn and compiled it, whitout error :D
by Muhaha
Wed Jul 09, 2008 5:36 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Orthogonal Style Shadow Maps
Replies: 14
Views: 14028

thanks now works,
i compile it with svn trunk revision 1412
by Muhaha
Mon Jul 07, 2008 10:35 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Orthogonal Style Shadow Maps
Replies: 14
Views: 14028

Interesting, can you tell me what compiler you are using? You seem to be using an obsolete Irrlicht version I think, try updating to the latest SVN trunk, and tell me if you still get those errors. I was sure that CubeSceneNodes were made MeshSceneNodes a long time ago, but maybe they didn't make i...
by Muhaha
Mon Jul 07, 2008 11:51 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Orthogonal Style Shadow Maps
Replies: 14
Views: 14028

hello,
i'm trying to compile but i have this errors http://pastebin.ca/1064564
by Muhaha
Tue Jun 17, 2008 9:18 pm
Forum: Advanced Help
Topic: Orthographic projection
Replies: 14
Views: 3332

saigumi wrote:Well, the tutorial is completely gone due to some bad luck.

I put the file back though, in the downloads directory.

http://www.saigumi.net/downloads/orthogonal.zip
someone can send me this tutorial ?

thank you.
by Muhaha
Tue Jun 03, 2008 2:15 pm
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 103083

great XD

recompiling IrrAI solve the problem

thank you very much!
by Muhaha
Tue Jun 03, 2008 2:03 pm
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 103083

no, i have executed bin with old and with new .irr, same issue XD
by Muhaha
Tue Jun 03, 2008 1:54 pm
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 103083

yes i use 1.3.1.
backtrace say the program crash at line 206 of main.cpp

Code: Select all

smgr->loadScene("G:/Develop/irrAI_v0.3/Media/rpg_scene.irr");
by Muhaha
Tue Jun 03, 2008 1:29 pm
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 103083

now all .irr are fixed, ty.

But now i have another error, i have tried to compile with Dev-Cpp the 4 examples.
The compile is done without issues, but the binaries crash at startup. With yours binaries i have no errors
by Muhaha
Tue Jun 03, 2008 12:43 pm
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 103083

Hello,
I have tried to use WaypointLinker,
whe i open city_scene.irr i haven't any problem,
whe i have tried to open big_fps_scene.irr, fps_scene.irr, rpg_scene.irr, the program has crashed.
by Muhaha
Wed Feb 13, 2008 1:11 pm
Forum: Beginners Help
Topic: Dev-C++ & IrrNet
Replies: 19
Views: 617

ok... thank you
by Muhaha
Wed Feb 13, 2008 1:10 pm
Forum: Beginners Help
Topic: Dev-C++ & IrrNet
Replies: 19
Views: 617

ok thank you
by Muhaha
Wed Feb 13, 2008 1:10 pm
Forum: Beginners Help
Topic: Dev-C++ & IrrNet
Replies: 19
Views: 617

ok thank you
by Muhaha
Wed Feb 13, 2008 1:10 pm
Forum: Beginners Help
Topic: Dev-C++ & IrrNet
Replies: 19
Views: 617

ok thank you
by Muhaha
Wed Feb 13, 2008 12:42 pm
Forum: Beginners Help
Topic: Dev-C++ & IrrNet
Replies: 19
Views: 617

You don't link in the irrNet object files. Undefined reference means problems linking .o or .lib files.
how can i include this files?