Search found 36 matches
- Thu Jan 07, 2010 9:16 am
- Forum: Advanced Help
- Topic: Adding something to person in game
- Replies: 2
- Views: 652
- Wed Jan 06, 2010 1:59 pm
- Forum: Advanced Help
- Topic: Adding something to person in game
- Replies: 2
- Views: 652
Adding something to person in game
Hi everyone) first: Happy New Year :) second: I have person in my game - man who must have ability for hand-fighting and fighting if he can tool(for example: He have sword). How make first variant, I know. But how make second path, I don't know. And this is my question. How can I add a sword to the ...
- Thu Sep 17, 2009 5:28 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 116242
- Thu Sep 17, 2009 4:09 am
- Forum: Advanced Help
- Topic: smoothing of models
- Replies: 3
- Views: 529
- Wed Sep 16, 2009 3:08 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 116242
Hi gyes! JP, I'm one of admins of russian community of irrPhysX. And we write russian tutorials for IrrPhysX. Now, I want to write articles about using IrrPhysX with irr-files, but I don't know anythink about use Irr-files with IrrPhysX. And my this is my question: How use IrrPhysX with irr-files. I...
- Wed Sep 16, 2009 2:56 pm
- Forum: Advanced Help
- Topic: smoothing of models
- Replies: 3
- Views: 529
smoothing of models
Hi gyes! I have problem. At the 3D Max my models smothed, but when I loaded them at the IrrEdit(Last ver), models were without smoothing. And when I loaded irr-scene to my application, models were wthout smoothing too. What's the problem? How can I fix it?
- Sun Jul 05, 2009 4:48 pm
- Forum: Beginners Help
- Topic: Create normal map in 3D Max and import to Irrlicht
- Replies: 8
- Views: 810
- Mon Jun 29, 2009 4:10 am
- Forum: Beginners Help
- Topic: Create normal map in 3D Max and import to Irrlicht
- Replies: 8
- Views: 810
- Mon Jun 29, 2009 2:59 am
- Forum: Beginners Help
- Topic: Create normal map in 3D Max and import to Irrlicht
- Replies: 8
- Views: 810
Create normal map in 3D Max and import to Irrlicht
Hi. I saw example about PerPixelLighting. In code, i saw, so bump texture added from code: scene::IAnimatedMesh* roomMesh = smgr->getMesh( "../../media/room.3ds"); scene::ISceneNode* room = 0; if (roomMesh) { smgr->getMeshManipulator()->makePlanarTextureMapping( roomMesh->getMesh(0), 0.003...
- Mon Mar 30, 2009 3:52 am
- Forum: Project Announcements
- Topic: networklibtest comparing libs (using Irrlicht)
- Replies: 7
- Views: 2936
Hi Nox. Your target is very important( for me ) I think, so you can see another network library on this link. You need files from this library - GameNetLib.cpp and GameNetLib.h . They have been main files of this library. If you have questions about this library - send me PM.
- Mon Mar 09, 2009 4:47 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 103022
- Fri Mar 06, 2009 12:07 pm
- Forum: Project Announcements
- Topic: Radiation Zone(online FPS)
- Replies: 5
- Views: 2033
- Fri Mar 06, 2009 11:59 am
- Forum: Project Announcements
- Topic: Radiation Zone(online FPS)
- Replies: 5
- Views: 2033
Nikko_Bertoa, very big thnx))) Today I'm saw this bug, Now I'm fixin' it. We are using 3D Max 9 for 3D world editor with X-exporter. On 2 question i don't have answer, sorry(( tinhtoitrangtay, thnx))) stash, thnx))) It's free game, but don't open source. But you have some questions about realisation...
- Sat Feb 21, 2009 9:08 am
- Forum: Project Announcements
- Topic: Radiation Zone(online FPS)
- Replies: 5
- Views: 2033
Radiation Zone(online FPS)
Hello everybody! I with my team EG-Studio creating new game - Radiation Zone. About: This game is online first-person shooter. Created on irrlicht 1.4 . Using sound library irrKlang. All locations located at Chernobyl. Player can play of stalkers or of mutant. Now: We have GamePlay demo of RZ. This ...
- Sat Feb 21, 2009 8:48 am
- Forum: Project Announcements
- Topic: Another IrrNet(Based on GameNetLib)
- Replies: 0
- Views: 1226
Another IrrNet(Based on GameNetLib)
Hello everybody. I make different version IrrNet, based on GameNetLib. I have problem. First client can see second client, but second client can't see first client. Server can see all client. What in trouble? Theese are sources of client and server - http://dronchik.3dn.ru/network.rar