Search found 36 matches

by Dronchik
Thu Jan 07, 2010 9:16 am
Forum: Advanced Help
Topic: Adding something to person in game
Replies: 2
Views: 652

Hybrid, thanks for an answer :) I'll do it, as you told.
by Dronchik
Wed Jan 06, 2010 1:59 pm
Forum: Advanced Help
Topic: Adding something to person in game
Replies: 2
Views: 652

Adding something to person in game

Hi everyone) first: Happy New Year :) second: I have person in my game - man who must have ability for hand-fighting and fighting if he can tool(for example: He have sword). How make first variant, I know. But how make second path, I don't know. And this is my question. How can I add a sword to the ...
by Dronchik
Thu Sep 17, 2009 5:28 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116242

andrei25ni, thank you very much! It's just I want))) Спасибо тёзка))) Это то, что я и хотел найти)
by Dronchik
Thu Sep 17, 2009 4:09 am
Forum: Advanced Help
Topic: smoothing of models
Replies: 3
Views: 529

Hm, I use irrmesh format. Does it not support smoothing too?
by Dronchik
Wed Sep 16, 2009 3:08 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116242

Hi gyes! JP, I'm one of admins of russian community of irrPhysX. And we write russian tutorials for IrrPhysX. Now, I want to write articles about using IrrPhysX with irr-files, but I don't know anythink about use Irr-files with IrrPhysX. And my this is my question: How use IrrPhysX with irr-files. I...
by Dronchik
Wed Sep 16, 2009 2:56 pm
Forum: Advanced Help
Topic: smoothing of models
Replies: 3
Views: 529

smoothing of models

Hi gyes! I have problem. At the 3D Max my models smothed, but when I loaded them at the IrrEdit(Last ver), models were without smoothing. And when I loaded irr-scene to my application, models were wthout smoothing too. What's the problem? How can I fix it?
by Dronchik
Sun Jul 05, 2009 4:48 pm
Forum: Beginners Help
Topic: Create normal map in 3D Max and import to Irrlicht
Replies: 8
Views: 810

Thanks for answer! It helped me :) Hybrid, personality thnks :) But I have also answer, on subj and irredit. If will I load mesh with bump to irrEdit scene, set to this model's material type properties variable "EMT_NORMALMAP_SOLID" or "EMT_PARALAXMAP_SOLID", when I loading this ...
by Dronchik
Mon Jun 29, 2009 4:10 am
Forum: Beginners Help
Topic: Create normal map in 3D Max and import to Irrlicht
Replies: 8
Views: 810

Ok. In perpixellighting example, bump added by code. But I'm adding bump map to model in 3D Max. But in my application, my model doesn't have bump. Why? And How I can fix it?
by Dronchik
Mon Jun 29, 2009 2:59 am
Forum: Beginners Help
Topic: Create normal map in 3D Max and import to Irrlicht
Replies: 8
Views: 810

Create normal map in 3D Max and import to Irrlicht

Hi. I saw example about PerPixelLighting. In code, i saw, so bump texture added from code: scene::IAnimatedMesh* roomMesh = smgr->getMesh( "../../media/room.3ds"); scene::ISceneNode* room = 0; if (roomMesh) { smgr->getMeshManipulator()->makePlanarTextureMapping( roomMesh->getMesh(0), 0.003...
by Dronchik
Mon Mar 30, 2009 3:52 am
Forum: Project Announcements
Topic: networklibtest comparing libs (using Irrlicht)
Replies: 7
Views: 2936

Hi Nox. Your target is very important( for me :D ) I think, so you can see another network library on this link. You need files from this library - GameNetLib.cpp and GameNetLib.h . They have been main files of this library. If you have questions about this library - send me PM. :)
by Dronchik
Mon Mar 09, 2009 4:47 am
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 103022

Hello JP. Your Ai module is great so that I want to use it in my game Radiation Zone. In this morning, I saw sources of FPS Example. But I didn't find code of shoot goal of player's fire to fleeings. Can you point to me, where is it code, what file have it code?
by Dronchik
Fri Mar 06, 2009 12:07 pm
Forum: Project Announcements
Topic: Radiation Zone(online FPS)
Replies: 5
Views: 2033

Now, I making scripts of game and integrated they in game. Then, i will create computer players(aka bots). Maybe, I going to use irrAI.
by Dronchik
Fri Mar 06, 2009 11:59 am
Forum: Project Announcements
Topic: Radiation Zone(online FPS)
Replies: 5
Views: 2033

Nikko_Bertoa, very big thnx))) Today I'm saw this bug, Now I'm fixin' it. We are using 3D Max 9 for 3D world editor with X-exporter. On 2 question i don't have answer, sorry(( tinhtoitrangtay, thnx))) stash, thnx))) It's free game, but don't open source. But you have some questions about realisation...
by Dronchik
Sat Feb 21, 2009 9:08 am
Forum: Project Announcements
Topic: Radiation Zone(online FPS)
Replies: 5
Views: 2033

Radiation Zone(online FPS)

Hello everybody! I with my team EG-Studio creating new game - Radiation Zone. About: This game is online first-person shooter. Created on irrlicht 1.4 . Using sound library irrKlang. All locations located at Chernobyl. Player can play of stalkers or of mutant. Now: We have GamePlay demo of RZ. This ...
by Dronchik
Sat Feb 21, 2009 8:48 am
Forum: Project Announcements
Topic: Another IrrNet(Based on GameNetLib)
Replies: 0
Views: 1226

Another IrrNet(Based on GameNetLib)

Hello everybody. I make different version IrrNet, based on GameNetLib. I have problem. First client can see second client, but second client can't see first client. Server can see all client. What in trouble? Theese are sources of client and server - http://dronchik.3dn.ru/network.rar