Search found 53 matches

by Daniel FF
Sun Oct 04, 2009 1:12 pm
Forum: Game Programming
Topic: [READ] Guide to developing an MMO
Replies: 19
Views: 9636

Pretty expert guy says : "Since Python is written in C, C can do anything Python can."

And i think WoW is full c++
by Daniel FF
Wed Sep 30, 2009 8:32 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433937

Pretty nice! I just cant wait...

Thank you!
by Daniel FF
Wed Sep 30, 2009 7:53 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433937

Hi,

Will XEffects 1.2.1 with irr 1.6 ?

Thx!
by Daniel FF
Mon Sep 28, 2009 6:34 pm
Forum: Advanced Help
Topic: How to detect a player attack
Replies: 7
Views: 841

Hi, you could keep character and sward separated, just using same pivot at models and synchronized animation frames. But, why not just test the distance between nodes? I think you dont need collision in this case, if an node atack and distance from another node is < 18 (for example) you got a hit. S...
by Daniel FF
Wed Jun 17, 2009 8:02 pm
Forum: Off-topic
Topic: End of the world?
Replies: 15
Views: 2080

In my opnium java suck bad and .net is a lot better, more fast more easy more all things, and .net is free too for sure.

ah java suck!
by Daniel FF
Mon Jun 08, 2009 1:10 pm
Forum: Project Announcements
Topic: irrlicht for the 3D web future
Replies: 2
Views: 1238

Hi wetfire,

The Irrlicht author niko is doing a very nice engine to web projects :

http://www.ambiera.com/coppercube/index.html
by Daniel FF
Thu Feb 05, 2009 7:29 pm
Forum: Off-topic
Topic: Strategy game online
Replies: 5
Views: 907

well, i think iam going to do server with c# / webservice then i will make 2 clients, flex and desktop. For desktop i will use irr sure and papervision or away3d for flex

lets see.....
by Daniel FF
Wed Feb 04, 2009 11:53 am
Forum: Off-topic
Topic: Strategy game online
Replies: 5
Views: 907

Kind turn , but will be based in current time for resources and actions , resources will be produced per hour and actions will take a certain time to get ready. The theme is a little moderm war (years 70's 80's). About graphics: the strategy map will be 2d but for city detail (zoom) it will be 3d, a...
by Daniel FF
Tue Feb 03, 2009 1:40 pm
Forum: Off-topic
Topic: Strategy game online
Replies: 5
Views: 907

Strategy game online

Hey!

Plz let me know what o think about. if you go play a strategy game online , what kind plattaform do you would like to play ? in browse or in a downloadble client (made in irrlicht for example) ?

thx !
by Daniel FF
Sat Dec 20, 2008 8:19 pm
Forum: Bug reports
Topic: [fixed]Meshes disappearing
Replies: 28
Views: 2462

I think you neeed download svn.
by Daniel FF
Fri Dec 19, 2008 11:21 am
Forum: Bug reports
Topic: [fixed]Meshes disappearing
Replies: 28
Views: 2462

Hi,

I tested levels textured and problem looks minimized, u can only see in some borders, is it AntiAlias ? i think my card dont support that flag cuz dont make any difference. Anyway, i will test in a better card and if i still get the problem i will post a video, ok ??

Thx!
by Daniel FF
Thu Dec 18, 2008 6:38 pm
Forum: Bug reports
Topic: [fixed]Meshes disappearing
Replies: 28
Views: 2462

Just to let you know, if camera stays static then problem does not occur.
by Daniel FF
Thu Dec 18, 2008 6:03 pm
Forum: Bug reports
Topic: [fixed]Meshes disappearing
Replies: 28
Views: 2462

Bad news hybrid :( i did that modification in engine but i still getting that problem.
by Daniel FF
Thu Dec 18, 2008 1:07 pm
Forum: Bug reports
Topic: [fixed]Meshes disappearing
Replies: 28
Views: 2462

thx Hybrid!!! i will try option a) first :)
by Daniel FF
Thu Dec 18, 2008 12:58 pm
Forum: Bug reports
Topic: [fixed]Meshes disappearing
Replies: 28
Views: 2462

Is there a way to set the flag in the engine ? or just in the exporter, iam a litle confuse cuz mipmap is related with textures, rigth ? but problem happens with EMF_WIREFRAME too

thx!