You need to post more than just game ideas. I understand it's a WIP and all, but you need to talk about what the technical features will be to entice us fellow game developers.
Also, your RTS sounds a lot like Starcraft (ie, Terran discovers Zerg and is like "omgwtf").
Search found 25 matches
- Wed Mar 26, 2008 1:41 am
- Forum: Project Announcements
- Topic: War of the planets: info about the games and engine
- Replies: 5
- Views: 1160
- Sat Mar 22, 2008 4:35 pm
- Forum: Project Announcements
- Topic: RetroTank3D - New Playable Demo
- Replies: 9
- Views: 1765
- Sun Mar 16, 2008 5:54 pm
- Forum: Off-topic
- Topic: Anyone interested in joining a game development team?
- Replies: 5
- Views: 500
- Sun Mar 16, 2008 4:41 am
- Forum: Off-topic
- Topic: Unreal Engine 3 (2.0) Destructible Environments
- Replies: 19
- Views: 2281
What, no one remembers Red Faction?
- Fri Mar 07, 2008 7:11 pm
- Forum: Code Snippets
- Topic: C# Control with Irrlich rendering, supporting WinForm Events
- Replies: 2
- Views: 1876
- Tue Mar 04, 2008 1:23 am
- Forum: Off-topic
- Topic: What makes C++ such a good programming lang for games?
- Replies: 20
- Views: 1950
- Mon Mar 03, 2008 5:24 am
- Forum: Beginners Help
- Topic: Best way to do RPS type movement with floats?
- Replies: 4
- Views: 159
Re: Best way to do RPS type movement with floats?
Maybe I'm just crazy, but that looks exactly the same?Ion Dune wrote:Code: Select all
else if(units[t].loc.X>units[t].tloc.X) {units[t].loc.X -=(units[t].tloc.X-units[t].loc.X);}
Code: Select all
else if(units[t].loc.X>units[t].tloc.X) {units[t].loc.X -=(units[t].loc.X-units[t].tloc.X);}
- Sat Mar 01, 2008 1:35 pm
- Forum: Beginners Help
- Topic: WASD for FPS Camera
- Replies: 7
- Views: 619
- Sat Mar 01, 2008 5:59 am
- Forum: Beginners Help
- Topic: WASD for FPS Camera
- Replies: 7
- Views: 619
WASD for FPS Camera
Now, I use the .NET wrapper for irrlicht, so some of my terms or whatever might be a little off, but any help is welcome :) When I make the built-in FPS camera, it is only controlled through the arrow keys. If I wanted it to be a traditional FPS-style camera, how would I go about setting it to be co...
- Sat Mar 01, 2008 1:47 am
- Forum: Advanced Help
- Topic: Creating device, shutting it down and creating a new problem
- Replies: 4
- Views: 335
- Thu Feb 28, 2008 11:32 am
- Forum: Everything 2d/3d Graphics
- Topic: Blender -> IrrMesh exporter!
- Replies: 11
- Views: 4258
- Thu Feb 28, 2008 5:51 am
- Forum: Beginners Help
- Topic: Seeking advice: Rapid development of first Irrlicht app
- Replies: 6
- Views: 482
- Sun Feb 24, 2008 6:17 am
- Forum: Beginners Help
- Topic: using irrlicht in a background application?
- Replies: 10
- Views: 448
- Sat Feb 23, 2008 6:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Developer Conference?
- Replies: 72
- Views: 10952
- Sat Feb 23, 2008 5:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Maps
- Replies: 3
- Views: 517
What sort of maps are you looking to make? Outdoors, indoors, both? Both. Mostly indoor, though some parts I would like to be outdoors (ie, a house and then you could go outside of it for 10 meters or so). [edit] Is it easy to make a map in Milkshape and then have it load up in irrlicht? Or do you ...