Search found 25 matches

by TheBeef
Wed Mar 26, 2008 1:41 am
Forum: Project Announcements
Topic: War of the planets: info about the games and engine
Replies: 5
Views: 1160

You need to post more than just game ideas. I understand it's a WIP and all, but you need to talk about what the technical features will be to entice us fellow game developers.

Also, your RTS sounds a lot like Starcraft (ie, Terran discovers Zerg and is like "omgwtf").
by TheBeef
Sat Mar 22, 2008 4:35 pm
Forum: Project Announcements
Topic: RetroTank3D - New Playable Demo
Replies: 9
Views: 1765

Having the ground and sky the same color is a little disorienting, but that might just be me.

Very cool mate :)
by TheBeef
Sun Mar 16, 2008 5:54 pm
Forum: Off-topic
Topic: Anyone interested in joining a game development team?
Replies: 5
Views: 500

Why ask for Torque programmers on an Irrlicht forum?
by TheBeef
Sun Mar 16, 2008 4:41 am
Forum: Off-topic
Topic: Unreal Engine 3 (2.0) Destructible Environments
Replies: 19
Views: 2281

What, no one remembers Red Faction?
by TheBeef
Fri Mar 07, 2008 7:11 pm
Forum: Code Snippets
Topic: C# Control with Irrlich rendering, supporting WinForm Events
Replies: 2
Views: 1876

The .NET wrapper forum is that way--> link :)

Looks pretty good, though.
by TheBeef
Tue Mar 04, 2008 1:23 am
Forum: Off-topic
Topic: What makes C++ such a good programming lang for games?
Replies: 20
Views: 1950

C/C++ isn't just used for games, it's the strongest and one of the oldest languages around. It's used to develop almost everything, from OS's (Windows) to most games and applications.

Basically, it's really badass, so that's why most people use it.

(All the cool kids use C# though 8))
by TheBeef
Mon Mar 03, 2008 5:24 am
Forum: Beginners Help
Topic: Best way to do RPS type movement with floats?
Replies: 4
Views: 159

Re: Best way to do RPS type movement with floats?

Ion Dune wrote:

Code: Select all

else if(units[t].loc.X>units[t].tloc.X) {units[t].loc.X -=(units[t].tloc.X-units[t].loc.X);}

Code: Select all

else if(units[t].loc.X>units[t].tloc.X) {units[t].loc.X -=(units[t].loc.X-units[t].tloc.X);}
Maybe I'm just crazy, but that looks exactly the same?
by TheBeef
Sat Mar 01, 2008 1:35 pm
Forum: Beginners Help
Topic: WASD for FPS Camera
Replies: 7
Views: 619

MasterGod wrote:Search the freaking forum and look on the freaking docs
Searching the BBS and the wiki (and the camera class in the API) returns nothing of relevance.

Thanks for the help! :D
by TheBeef
Sat Mar 01, 2008 5:59 am
Forum: Beginners Help
Topic: WASD for FPS Camera
Replies: 7
Views: 619

WASD for FPS Camera

Now, I use the .NET wrapper for irrlicht, so some of my terms or whatever might be a little off, but any help is welcome :) When I make the built-in FPS camera, it is only controlled through the arrow keys. If I wanted it to be a traditional FPS-style camera, how would I go about setting it to be co...
by TheBeef
Sat Mar 01, 2008 1:47 am
Forum: Advanced Help
Topic: Creating device, shutting it down and creating a new problem
Replies: 4
Views: 335

For your first device, name it something like 'tempDevice', and then leave your actual device as 'device' - maybe something's going on with the naming.

I'm just guessing, though.
by TheBeef
Thu Feb 28, 2008 11:32 am
Forum: Everything 2d/3d Graphics
Topic: Blender -> IrrMesh exporter!
Replies: 11
Views: 4258

I imagine this should also work with the .NET wrapper for irrlicht?
by TheBeef
Thu Feb 28, 2008 5:51 am
Forum: Beginners Help
Topic: Seeking advice: Rapid development of first Irrlicht app
Replies: 6
Views: 482

RTFM :)

For the most part, you're going to have to learn how to do everything on your own. There are a lot of code snippets around these boards that can help, as well as tons of experts on the engine that are willing to help you out.

Maybe IrrWizard would help, but I'm not sure. Check it out!
by TheBeef
Sun Feb 24, 2008 6:17 am
Forum: Beginners Help
Topic: using irrlicht in a background application?
Replies: 10
Views: 448

What exactly are you trying to do?

It sounds like you want to do everything that Irrlicht is supposed to, but only to an 'offscreen buffer,' for a 'background application.'
by TheBeef
Sat Feb 23, 2008 6:30 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Developer Conference?
Replies: 72
Views: 10952

There's always GMod.

I think an IRC room in general would be pretty sweet. As long as people actually talked in it, I would enjoy the chat way more than the slow forums.
by TheBeef
Sat Feb 23, 2008 5:57 pm
Forum: Open Discussion and Dev Announcements
Topic: Maps
Replies: 3
Views: 517

What sort of maps are you looking to make? Outdoors, indoors, both? Both. Mostly indoor, though some parts I would like to be outdoors (ie, a house and then you could go outside of it for 10 meters or so). [edit] Is it easy to make a map in Milkshape and then have it load up in irrlicht? Or do you ...