Search found 5 matches
- Fri Aug 29, 2008 1:18 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117624
I hope this thread is still fairly active and I'm not committing thread necromancy here, but thank you so much for this implementation. I'm currently working on a game which accurately simulates scouting and sniping. As part of the game I needed realistic bullet physics and was able to accomplish th...
- Thu Aug 28, 2008 12:02 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht basics tutorial [Note: HUGE POST]
- Replies: 69
- Views: 87511
- Thu Feb 21, 2008 1:30 am
- Forum: Beginners Help
- Topic: images in a sequence..
- Replies: 4
- Views: 394
Both of these sound like very plausible solutions but I am in the exact same situation but looking for a slightly easier fix. Would it not be possible to reuse the code: void CGameIntroState::Init(CGameManager * pManager) { m_pIntroImage = pManager->getGUIEnvironment()->addImage(irr::core::rect< irr...
- Wed Feb 20, 2008 10:32 pm
- Forum: Beginners Help
- Topic: Persistent Compiling Error
- Replies: 3
- Views: 205
the error is telling you that you're trying to give a dimension2d<s32> where a dimension2d<u32> is required. Probably the parameter changed at some point and irrwizard has given you the old version rather than the new version as it hasn't been updated for some time i think. Ah of course, and just a...
- Wed Feb 20, 2008 3:38 pm
- Forum: Beginners Help
- Topic: Persistent Compiling Error
- Replies: 3
- Views: 205
Persistent Compiling Error
When compiling my FPS created by IrrWizard, I get this error: .\source\core\GameFXManager.cpp(158) : error C2664: 'irr::scene::ISceneManager::addHillPlaneMesh' : cannot convert parameter 3 from 'irr::core::dimension2d<T>' to 'const irr::core::dimension2d<T> &' 1> with 1> [ 1> T=irr::s32 1> ] 1> ...