Search found 5 matches
- Fri Aug 29, 2008 1:18 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 136959
I hope this thread is still fairly active and I'm not committing thread necromancy here, but thank you so much for this implementation. I'm currently working on a game which accurately simulates scouting and sniping. As part of the game I needed realistic bullet physics and was able to accomplish ...
- Thu Aug 28, 2008 12:02 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht basics tutorial [Note: HUGE POST]
- Replies: 69
- Views: 94531
- Thu Feb 21, 2008 1:30 am
- Forum: Beginners Help
- Topic: images in a sequence..
- Replies: 4
- Views: 505
- Wed Feb 20, 2008 10:32 pm
- Forum: Beginners Help
- Topic: Persistent Compiling Error
- Replies: 3
- Views: 294
- Wed Feb 20, 2008 3:38 pm
- Forum: Beginners Help
- Topic: Persistent Compiling Error
- Replies: 3
- Views: 294
Persistent Compiling Error
When compiling my FPS created by IrrWizard, I get this error:
.\source\core\GameFXManager.cpp(158) : error C2664: 'irr::scene::ISceneManager::addHillPlaneMesh' : cannot convert parameter 3 from 'irr::core::dimension2d<T>' to 'const irr::core::dimension2d<T> &'
1> with
1> [
1> T=irr::s32
1> ]
1 ...
.\source\core\GameFXManager.cpp(158) : error C2664: 'irr::scene::ISceneManager::addHillPlaneMesh' : cannot convert parameter 3 from 'irr::core::dimension2d<T>' to 'const irr::core::dimension2d<T> &'
1> with
1> [
1> T=irr::s32
1> ]
1 ...