Search found 113 matches

by radiant
Wed Jun 18, 2008 6:05 pm
Forum: Beginners Help
Topic: IGUIWindow adding additional element problem
Replies: 2
Views: 203

rect<s32>() has more than one constructor, including one that uses: core::position2d<s32>() core::dimensio<s32>() wich is much more intuitive when creating GUI elements now.. the prblem here as darbolovan pointed out u have is that u the y2 parameter is lower than the y1 parameter... u might be bett...
by radiant
Tue Jun 17, 2008 5:29 pm
Forum: Beginners Help
Topic: multiple CollisionResponseAnimators for one Scenenode?
Replies: 2
Views: 310

u might be better off just using a single animator feeding it with a metaTriangleSelector and just ad to that one the 2 triangle selectors u already have ?

I think that might solve your problems

Best regards
by radiant
Wed May 28, 2008 8:34 pm
Forum: Beginners Help
Topic: My Interpretation of the collision detection example!
Replies: 9
Views: 714

well... there are a few if statements... wich might be returning false and thus result in the lines inside not being procesed... and the api would hel in telling u for instance what a billboard is... or what //driver->setMaterial(material); does... that sorth of stuff and one more thing, people usua...
by radiant
Wed May 28, 2008 7:38 pm
Forum: Beginners Help
Topic: My Interpretation of the collision detection example!
Replies: 9
Views: 714

you should really take a look at the API documentacion in the irrlicht/doc folder, most questions should be solved in there, and u should debug your app to see wich lines are being procesed and wich arent
by radiant
Wed May 28, 2008 4:52 pm
Forum: Beginners Help
Topic: using .irr and .pk3
Replies: 5
Views: 593

change this:

Code: Select all

smgr->loadScene("MyLevel.irr");
to this:

Code: Select all

smgr->loadScene("map.irr");
best regards
by radiant
Wed May 28, 2008 4:45 pm
Forum: Beginners Help
Topic: Unable to use some renderers
Replies: 5
Views: 292

before u do that what version of irrlicht are u using? the svn version or the 1.4 release version ? by the way... i think u said u are using eclipse with... i dun know what compiler... i dont know if there's a .dll file for that IDE/compiler, or if the other dll's works with it, maybe someone with m...
by radiant
Tue May 27, 2008 9:21 pm
Forum: Beginners Help
Topic: Multiple event listeners
Replies: 5
Views: 301

ok... i usually make 2 files for most classes, a .h file and a .cpp file(like many people here i guess) the .h file only contains the class/class members declarations, something like this: //MainEventReceiver.h #include <irrlicht.h> using namespace irr; class MainEventReceiver : public irr::IEventRe...
by radiant
Tue May 27, 2008 6:13 pm
Forum: Beginners Help
Topic: Strange problem with strings/paths
Replies: 0
Views: 219

Strange problem with strings/paths

Hi, im having a bit of a tough time finding an error... what happends is this: my app reads a scene file, load's it in a new scene manager and saves the path to the scene file, the path to a screenshot of that scene and the name of the scene(just for showing on the gui), and stores this values in st...
by radiant
Tue May 27, 2008 4:05 pm
Forum: Beginners Help
Topic: Creating my heightmap!
Replies: 16
Views: 1160

well.. i made it work, (i cant be on msn since im on my work pc and its blocked), here's the code i used: #include <irrlicht.h> #include <iostream> using namespace irr; #pragma comment(lib, "Irrlicht.lib") int main() { irr::IrrlichtDevice* device = irr::createDevice(video::EDT_DIRECT3D9, c...
by radiant
Mon May 26, 2008 8:13 pm
Forum: Beginners Help
Topic: Creating my heightmap!
Replies: 16
Views: 1160

ok.. one thing to note is that the heightmap u are providing(im talking about the one above) will look like a big prism with 2 holes/valeys inside... so u wont see anything... a heightmap should have... black in the lower parts and white on the higher parts... passing by gray inbetween... about the ...
by radiant
Mon May 26, 2008 7:37 pm
Forum: Beginners Help
Topic: Creating my heightmap!
Replies: 16
Views: 1160

yes you have to ad a IAnimatedMeshSceneNode to go with that IAnimatedMesh...

Code: Select all

smgr->addAnimatedMeshSceneNode(terrain);
that should dysplay your mesh

best regards
by radiant
Fri May 23, 2008 10:09 pm
Forum: Beginners Help
Topic: converting string and vector [solved]
Replies: 2
Views: 271

what u have to do is move the declaration of the static text variable ouside the main loop(get a pointer to it), and then instead of creating the static text inside the main loop just change the dysplayed text... like this: IGUIEnvironment* guienv = device->getGUIEnvironment(); IGUIStaticText* debug...
by radiant
Wed May 21, 2008 6:30 pm
Forum: Beginners Help
Topic: a event on a image (gui->image)
Replies: 6
Views: 348

because of this: http://img292.imageshack.us/img292/4223/n5579649465705675104in7.th.jpg he seems to want a very webpage-like interface.. so he uses a single image as gui... and wants to know when the user clicks on some parts of the image... (to the left and down are the buttons, those messages in s...
by radiant
Wed May 21, 2008 4:46 pm
Forum: Beginners Help
Topic: Error setting event receiver
Replies: 5
Views: 355

hehehe i was about to delete that post, i gues im still sleepy =P. could u post the rest of the code, and one more thing, debug your app a little, put breakpoints in the onevent method and see what happends, check where do u get the null pointer(that error is usually due to a null pointer somewhere,...
by radiant
Wed May 21, 2008 4:35 pm
Forum: Beginners Help
Topic: Error setting event receiver
Replies: 5
Views: 355

You are not actually creating your event receiver, change this:

Code: Select all

EventReceiver receiver;
device->setEventReceiver(&receiver);
to this:

Code: Select all

EventReceiver receiver = EventReceiver();
device->setEventReceiver(&receiver);
That should sifice to make it work

Best regards