Search found 15 matches
- Fri Oct 17, 2008 8:15 pm
- Forum: Advanced Help
- Topic: Accelerate Rendering
- Replies: 8
- Views: 1710
Yeah I already thought that I can not accelerate it anymore 1. Ensure all scene data is in static VBO's. 2. MRT 3. Huge RTT target; subdivide into virtual viewports 4. Hardware instancing/shader instancing. That's just a few ideas off the top of my head. Question on #3: I have a similar problem in ...
- Fri Aug 29, 2008 6:05 am
- Forum: Bug reports
- Topic: Render to texture & fullscreen bug in Irrlicht 1.4
- Replies: 9
- Views: 4426
I think this thread took a tangent... However, the above fix didn't work in my application. I tried a number of different approaches, and none of them worked. Actually, the exact scenario in my case was that beginScene() would fail (and the call to reset() would also fail) after my computer hibernat...
- Tue Jul 22, 2008 10:14 pm
- Forum: Beginners Help
- Topic: changing the axis of rotation?
- Replies: 5
- Views: 321
- Sun Jul 20, 2008 7:24 pm
- Forum: Beginners Help
- Topic: changing the axis of rotation?
- Replies: 5
- Views: 321
What type of visual effect are you trying to achieve? I'm not following your question exactly; a rotation about a point in space (outside of the mesh's BB) or a rotation about a different point within a mesh's BB? The second one, rotation around a different point within the mesh (not necessarily a ...
- Sun Jul 20, 2008 7:18 pm
- Forum: Beginners Help
- Topic: changing the axis of rotation?
- Replies: 5
- Views: 321
changing the axis of rotation?
Total n00b question, but I haven't been able to figure this out.
It appears that ISceneNode::setRotation() rotates the object around the center of the bounding box (as near as I can tell). How do I go about changing this, so it rotates around some other arbitrary point?
Thanks in advance!
It appears that ISceneNode::setRotation() rotates the object around the center of the bounding box (as near as I can tell). How do I go about changing this, so it rotates around some other arbitrary point?
Thanks in advance!
- Sun Mar 02, 2008 6:57 am
- Forum: Bug reports
- Topic: OpenGL and createScreenShot() issue with odd border
- Replies: 7
- Views: 552
Don't repost. Just edit your original post and add the necessary tags. I hope my previous post didn't come off as rude. The whole code tag thing seems to be a recurring issue, and I just thought it would be a funny way to ask you to use them. Travis[/quote] Well, the anger management classes seem t...
- Sun Mar 02, 2008 5:31 am
- Forum: Bug reports
- Topic: OpenGL and createScreenShot() issue with odd border
- Replies: 7
- Views: 552
Okay...should I repost my code between ?
Code: Select all
...
- Sun Mar 02, 2008 4:43 am
- Forum: Bug reports
- Topic: OpenGL and createScreenShot() issue with odd border
- Replies: 7
- Views: 552
- Sat Mar 01, 2008 10:25 pm
- Forum: Bug reports
- Topic: OpenGL and createScreenShot() issue with odd border
- Replies: 7
- Views: 552
OpenGL and createScreenShot() issue with odd border
Some rambling context: for this project I've needed to render to an offscreen bitmap. I've waffled between rendering to a texture or calling createScreenShot(). The problem with the texture is that apparently I can't get access to bitmap data using lock() on OpenGL. This is a problem for me. I was r...
- Sat Mar 01, 2008 8:48 pm
- Forum: Bug reports
- Topic: [fixed]ITexture::lock() returns NULL in OpenGL
- Replies: 1
- Views: 445
[fixed]ITexture::lock() returns NULL in OpenGL
It works fine with the DirectX engine, but fails with OpenGL.
Any thoughts? I'm assuming I can't use DirectX on the Mac, so I need this to work.
Any thoughts? I'm assuming I can't use DirectX on the Mac, so I need this to work.
- Mon Feb 25, 2008 1:14 am
- Forum: Beginners Help
- Topic: using irrlicht in a background application?
- Replies: 10
- Views: 451
Which driver do you use for the render job? d3d and opengl do handle this stuff a little different, but there are also some bugfixes to come in the next version (opengl and ATI have a problem with FBO support, and d3d is limited to something smaller than the current window). Also, some drivers do s...
- Sun Feb 24, 2008 11:17 pm
- Forum: Beginners Help
- Topic: using irrlicht in a background application?
- Replies: 10
- Views: 451
Thanks for all of your help. So I am successfully rendering to a hidden window using a texture as a target, and obtaining the bitmap by calling the texture's Lock and Unlock methods. This seems like a workable solution. The reason I wasn't thrilled with using a texture was mainly because of the size...
- Sun Feb 24, 2008 12:29 pm
- Forum: Beginners Help
- Topic: using irrlicht in a background application?
- Replies: 10
- Views: 451
What exactly are you trying to do? It sounds like you want to do everything that Irrlicht is supposed to, but only to an 'offscreen buffer,' for a 'background application.' Yes, exactly right. I just want my application to run invisibly in the background, rendering images to an offscreen buffer. Do...
- Sun Feb 24, 2008 5:11 am
- Forum: Beginners Help
- Topic: using irrlicht in a background application?
- Replies: 10
- Views: 451
- Sun Feb 24, 2008 4:31 am
- Forum: Beginners Help
- Topic: using irrlicht in a background application?
- Replies: 10
- Views: 451
using irrlicht in a background application?
First, I'm very excited to be using Irrlicht. It looks great. My issue is that I need to use Irrlicht strictly to render to an offscreen buffer. I don't want a window, event handling or anything else. createDevice and createDeviceEx both seem to want to create windows or go into fullscreen mode. Sho...