Yeah I already thought that I can not accelerate it anymore
1. Ensure all scene data is in static VBO's.
2. MRT
3. Huge RTT target; subdivide into virtual viewports
4. Hardware instancing/shader instancing.
That's just a few ideas off the top of my head.
Question on #3: I have a similar ...
Search found 15 matches
- Fri Oct 17, 2008 8:15 pm
- Forum: Advanced Help
- Topic: Accelerate Rendering
- Replies: 8
- Views: 1942
- Fri Aug 29, 2008 6:05 am
- Forum: Bug reports
- Topic: Render to texture & fullscreen bug in Irrlicht 1.4
- Replies: 9
- Views: 4680
- Tue Jul 22, 2008 10:14 pm
- Forum: Beginners Help
- Topic: changing the axis of rotation?
- Replies: 5
- Views: 491
- Sun Jul 20, 2008 7:24 pm
- Forum: Beginners Help
- Topic: changing the axis of rotation?
- Replies: 5
- Views: 491
What type of visual effect are you trying to achieve? I'm not following your question exactly; a rotation about a point in space (outside of the mesh's BB) or a rotation about a different point within a mesh's BB?
The second one, rotation around a different point within the mesh (not necessarily ...
The second one, rotation around a different point within the mesh (not necessarily ...
- Sun Jul 20, 2008 7:18 pm
- Forum: Beginners Help
- Topic: changing the axis of rotation?
- Replies: 5
- Views: 491
changing the axis of rotation?
Total n00b question, but I haven't been able to figure this out.
It appears that ISceneNode::setRotation() rotates the object around the center of the bounding box (as near as I can tell). How do I go about changing this, so it rotates around some other arbitrary point?
Thanks in advance!
It appears that ISceneNode::setRotation() rotates the object around the center of the bounding box (as near as I can tell). How do I go about changing this, so it rotates around some other arbitrary point?
Thanks in advance!
- Sun Mar 02, 2008 6:57 am
- Forum: Bug reports
- Topic: OpenGL and createScreenShot() issue with odd border
- Replies: 7
- Views: 773
- Sun Mar 02, 2008 5:31 am
- Forum: Bug reports
- Topic: OpenGL and createScreenShot() issue with odd border
- Replies: 7
- Views: 773
Okay...should I repost my code between ?
Code: Select all
...- Sun Mar 02, 2008 4:43 am
- Forum: Bug reports
- Topic: OpenGL and createScreenShot() issue with odd border
- Replies: 7
- Views: 773
- Sat Mar 01, 2008 10:25 pm
- Forum: Bug reports
- Topic: OpenGL and createScreenShot() issue with odd border
- Replies: 7
- Views: 773
OpenGL and createScreenShot() issue with odd border
Some rambling context: for this project I've needed to render to an offscreen bitmap. I've waffled between rendering to a texture or calling createScreenShot(). The problem with the texture is that apparently I can't get access to bitmap data using lock() on OpenGL. This is a problem for me.
I was ...
I was ...
- Sat Mar 01, 2008 8:48 pm
- Forum: Bug reports
- Topic: [fixed]ITexture::lock() returns NULL in OpenGL
- Replies: 1
- Views: 511
[fixed]ITexture::lock() returns NULL in OpenGL
It works fine with the DirectX engine, but fails with OpenGL.
Any thoughts? I'm assuming I can't use DirectX on the Mac, so I need this to work.
Any thoughts? I'm assuming I can't use DirectX on the Mac, so I need this to work.
- Mon Feb 25, 2008 1:14 am
- Forum: Beginners Help
- Topic: using irrlicht in a background application?
- Replies: 10
- Views: 793
Which driver do you use for the render job? d3d and opengl do handle this stuff a little different, but there are also some bugfixes to come in the next version (opengl and ATI have a problem with FBO support, and d3d is limited to something smaller than the current window). Also, some drivers do ...
- Sun Feb 24, 2008 11:17 pm
- Forum: Beginners Help
- Topic: using irrlicht in a background application?
- Replies: 10
- Views: 793
- Sun Feb 24, 2008 12:29 pm
- Forum: Beginners Help
- Topic: using irrlicht in a background application?
- Replies: 10
- Views: 793
- Sun Feb 24, 2008 5:11 am
- Forum: Beginners Help
- Topic: using irrlicht in a background application?
- Replies: 10
- Views: 793
- Sun Feb 24, 2008 4:31 am
- Forum: Beginners Help
- Topic: using irrlicht in a background application?
- Replies: 10
- Views: 793
using irrlicht in a background application?
First, I'm very excited to be using Irrlicht. It looks great.
My issue is that I need to use Irrlicht strictly to render to an offscreen buffer. I don't want a window, event handling or anything else.
createDevice and createDeviceEx both seem to want to create windows or go into fullscreen mode ...
My issue is that I need to use Irrlicht strictly to render to an offscreen buffer. I don't want a window, event handling or anything else.
createDevice and createDeviceEx both seem to want to create windows or go into fullscreen mode ...