Search found 11 matches

by mattizz
Sat Mar 08, 2008 1:04 pm
Forum: Beginners Help
Topic: textures, again...
Replies: 4
Views: 401

maybe, so what should i do to fix it? i'm exporting it with panda exporter
by mattizz
Fri Mar 07, 2008 9:16 pm
Forum: Beginners Help
Topic: textures, again...
Replies: 4
Views: 401

His face is stored in different file but console says that it loads that file ;/ and yes, he is pretty small but it's 2 seconds to make him big so there's no problem about it :P
by mattizz
Fri Mar 07, 2008 5:59 pm
Forum: Beginners Help
Topic: textures, again...
Replies: 4
Views: 401

textures, again...

Hi, i have problem, i'm modelling in 3dsm and everything looks ok (it's just beta model if anybody wondered :P) http://img201.imageshack.us/img201/3161/78602248wd8.png but when i export it to .x format something wrong is happening to face texture... http://img256.imageshack.us/img256/1958/52788942yi...
by mattizz
Tue Mar 04, 2008 11:24 pm
Forum: Game Programming
Topic: Hitboxes
Replies: 5
Views: 2183

thanks for help JP, using bones to create hitboxes worked :)
by mattizz
Mon Mar 03, 2008 7:27 pm
Forum: Everything 2d/3d Graphics
Topic: Opacity problem
Replies: 2
Views: 1074

hmm, anybody?
by mattizz
Fri Feb 29, 2008 8:58 pm
Forum: Everything 2d/3d Graphics
Topic: Opacity problem
Replies: 2
Views: 1074

Opacity problem

Hi,

i have a problem, there is screenshot

http://img167.imageshack.us/img167/2474/beztytuupe3.png

i dont know why his hair is white, diffuse map is black. When I try to import from X it loads diffuse map but not alpha ;/ plz help.

Mateusz
by mattizz
Sun Feb 24, 2008 11:32 pm
Forum: Everything 2d/3d Graphics
Topic: parallax in levels and water
Replies: 5
Views: 1368

Ok, thanks. Hopefully tomorrow i will tell you if it worked.
by mattizz
Sun Feb 24, 2008 11:24 pm
Forum: Game Programming
Topic: Hitboxes
Replies: 5
Views: 2183

Hi,

thanks for reply, I'm just modeller (and other stuff with graphics :P) programmer would like to know how to define bounding box using bone system. Examples would be very useful.

Mateusz
by mattizz
Sun Feb 24, 2008 11:19 pm
Forum: Everything 2d/3d Graphics
Topic: parallax in levels and water
Replies: 5
Views: 1368

Hi,

thanks for replies, so if i can't export map with paralax maybe there is a solution how to load many normal maps on the level? You know, one for one wall.

Mateusz
by mattizz
Sun Feb 24, 2008 11:56 am
Forum: Game Programming
Topic: Hitboxes
Replies: 5
Views: 2183

Hitboxes

Hi,

we are making FPS game using irrlicht engine, but I need to know how to make hitboxes, you know, if you hit in the head damage would be eg. 50 torso 30, arms and legs eg. 10. Maybe someone had similar problem before?

Mateusz.
by mattizz
Sun Feb 24, 2008 11:51 am
Forum: Everything 2d/3d Graphics
Topic: parallax in levels and water
Replies: 5
Views: 1368

parallax in levels and water

Hi,

I have 2 questions.

1) If I export level with normal maps eg. in 3dsmax, will these normal maps be visible in irrlicht?

2) Is it possible to create a water in irrlicht? But no water surface. Water like in bottle of water. I hope you know what I mean.

Mateusz.