That's how entertainment works . Cheers!MasterGod wrote:He tricked us with a confusing subject so everyone would see this thread
Search found 11 matches
- Tue Apr 15, 2008 6:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 2 Developers. A very importaint message!
- Replies: 15
- Views: 1601
- Tue Apr 01, 2008 9:02 pm
- Forum: Open Discussion and Dev Announcements
- Topic: skAI for Irrlicht D:
- Replies: 5
- Views: 620
- Tue Apr 01, 2008 8:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 2 Developers. A very importaint message!
- Replies: 15
- Views: 1601
- Tue Apr 01, 2008 8:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 2 Developers. A very importaint message!
- Replies: 15
- Views: 1601
- Tue Apr 01, 2008 8:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 2 Developers. A very importaint message!
- Replies: 15
- Views: 1601
2 Developers. A very importaint message!
I'm not sure if this topic was already on the forum. Search gave me no results and even google gave no results. By the way it's really strange that noone gave a single shot to discuss such a big issue. I mean dudes... it's strange that in such a big comunity nobody ever had a moment to say: Thank Yo...
- Tue Apr 01, 2008 7:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: skAI for Irrlicht D:
- Replies: 5
- Views: 620
- Tue Apr 01, 2008 7:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Do/Would you protect your data?
- Replies: 5
- Views: 684
Re: Do/Would you protect your data?
are you just putting them into a directory, leaving them for everybody to re-use / modify etc If someone want to use your models/sounds/etc in a popular project - then you can just ask him to pay for that or sue him (if you don't like to share it). If someone want to use your models in a non-popula...
- Thu Mar 13, 2008 5:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: DDS Support
- Replies: 32
- Views: 10829
- Thu Mar 13, 2008 1:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: DDS Support
- Replies: 32
- Views: 10829
I do not know how did you got any performance gain. Using constant reference for type with size less than pointer size is strange (and on 64 bit reference would be bigger than value for s32). On 32 it can not give you any advantage at all, more than that MSVC and G++ on windows generate worse code f...
- Wed Mar 12, 2008 7:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: DDS Support
- Replies: 32
- Views: 10829
- Mon Feb 25, 2008 5:09 pm
- Forum: Code Snippets
- Topic: loading within another thread on Linux using POSIX
- Replies: 11
- Views: 3666
radubolovan Forget about it. POSIX on Win named Xenix is dead officially. You are completely wrong. 1. According to POSIX THREADS in windows: http://sourceware.org/pthreads-win32/ - so code example is useful for windows too (I use pthreads in my project) 2. According to Xenix you are wrong too. Che...