Search found 10 matches

by dipi
Fri Dec 25, 2009 1:51 pm
Forum: Project Announcements
Topic: Puzzle Moppet (source released)
Replies: 63
Views: 34238

Thanks, It's the right solution
by dipi
Thu Dec 24, 2009 1:55 pm
Forum: Project Announcements
Topic: Puzzle Moppet (source released)
Replies: 63
Views: 34238

How do you do the 'big and boring' level. I'm trying it for a half hour and still no result :cry:

PS: Very good game
by dipi
Mon Nov 16, 2009 12:52 pm
Forum: Project Announcements
Topic: Space Rock Defense (2D Asteroid Shooter)
Replies: 20
Views: 5660

Very good game in progress.
But I found a bug.
I was playing and suddenly when I pressed the right arrow, the ship didn't rotate anymore and bullets flew out the side of the plane.
by dipi
Fri Sep 04, 2009 8:57 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 121211

problem found.

Irrini gives a wrong value when compiled as release -> strange.
by dipi
Thu Sep 03, 2009 6:07 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 121211

I made a dll file from irrnetlite. It compiles without problems. Now I had made an smal multiplayer game. I compiled it on vc++ as debug, then everythings works but when I compile it as release it can connect to the server error sending outgoing packets: no error irrnetlite: error: connection time o...
by dipi
Thu Sep 03, 2009 8:09 am
Forum: Beginners Help
Topic: array of Iscenenode
Replies: 5
Views: 309

It still crashes
by dipi
Wed Sep 02, 2009 7:06 pm
Forum: Beginners Help
Topic: array of Iscenenode
Replies: 5
Views: 309

array of Iscenenode

I'm trying to make an online flygame. I have one question can you make an array of Iscenenodes? Here's my example from in the program: core::array<scene::ISceneNode *> planes; if(!(plrid == playernr)) { std::cout << "player added" << playernr << plrid; players[plrid] = plrid; planes[plrid]...
by dipi
Thu Aug 27, 2009 10:07 am
Forum: Code Snippets
Topic: physics for a hovercraft
Replies: 2
Views: 1417

physics for a hovercraft

It's my first project with irrlicht. I started with Irrlicht few years ago but I never get further then adjusting a demo. This year I had to make a program for school ( DNI-calculator ) -> I needed to learn C++ properly. It's based on real physics but I simplified it a bit. It only works in 2 dimens...
by dipi
Wed Feb 27, 2008 7:03 pm
Forum: Beginners Help
Topic: I can't find the problem of a crash (no error when compiling
Replies: 5
Views: 234

there's something wrong in my code. But I will start again.

You may close this topic
by dipi
Tue Feb 26, 2008 6:22 pm
Forum: Beginners Help
Topic: I can't find the problem of a crash (no error when compiling
Replies: 5
Views: 234

I can't find the problem of a crash (no error when compiling

I have tried some examples(code snippets). If I compile it doesn't give any errors. But when I play it it crashes. When I use the debugger from Visual C++ it returns that it's crash on camera->setTarget(tris_node->getAbsolutePosition()+vector3df(0,120-lastMousePos.Y,0)); #include "startup.h&quo...