Search found 42 matches
- Thu Sep 24, 2015 11:13 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.8.x segmentation fault under Windows
- Replies: 3
- Views: 751
Re: Irrlicht 1.8.x segmentation fault under Windows
Thanks fellas. I had already checked the CIrrDeviceStub::checkVersion() call, and it was happy that it was finding the 1.8.3 DLL. But that was the DLL I compiled, not the one that shipped with the SDK. Your suggestions set me down the right path though - before posting here, I did indeed have the si...
- Thu Sep 24, 2015 4:38 am
- Forum: Beginners Help
- Topic: Irrlicht 1.8.x segmentation fault under Windows
- Replies: 3
- Views: 751
Irrlicht 1.8.x segmentation fault under Windows
I'm trying to update my project from 1.7.2 to 1.8.3. Under Linux, I rebuilt my project (gcc 4.8.4) against 1.8.3, and it all works no problem. Under Windows, I rebuilt (mingw 4.6.2) against 1.8.3, and it crashes with a seg fault the first time I try to call any IrrlichtDevice method. device = crea...
- Tue Jul 28, 2009 8:36 pm
- Forum: Beginners Help
- Topic: Questions about IGUITable
- Replies: 3
- Views: 317
Thanks for that. I tried setDrawFlags() as you suggested, but it didn't kill the triangle icon. Regarding colours, it seems I could create two skins and call the individual draw() methods of each GUI element rather than the drawAll() method of the GUI environment. This still doesn't solve the proble...
- Tue Jul 28, 2009 8:31 am
- Forum: Beginners Help
- Topic: Questions about IGUITable
- Replies: 3
- Views: 317
Questions about IGUITable
I'm trying to use IGUITable for the first time. I think the answer to all the following questions is no, but I am seeking confirmation in case I misunderstand something: - is it possible to add a column without a caption header? - is it possible to not have an active column (so I don't have that tri...
- Tue Jan 20, 2009 12:52 am
- Forum: Beginners Help
- Topic: addRenderTargetTexture
- Replies: 3
- Views: 445
- Mon Jan 19, 2009 6:03 am
- Forum: Beginners Help
- Topic: addRenderTargetTexture
- Replies: 3
- Views: 445
addRenderTargetTexture
I've just been trying Irrlicht 1.5 for the first time. Very pleased with it. Especially loving the non-flipped OpenGL RTTs, and the addition of joystick support - SDL about to get the flick from my project. Irrlicht 1.5 kept telling me that createRenderTargetTexture() was deprecated, so I've swapped...
- Fri Oct 03, 2008 2:41 am
- Forum: Bug reports
- Topic: [fixed] Render to Texture causes upside-down text
- Replies: 6
- Views: 1267
- Wed Sep 10, 2008 3:00 am
- Forum: Bug reports
- Topic: [fixed]IGUIStaticText->setBackgroundColor()
- Replies: 12
- Views: 1557
- Tue Sep 09, 2008 2:02 am
- Forum: Bug reports
- Topic: [fixed]IGUIStaticText->setBackgroundColor()
- Replies: 12
- Views: 1557
My Irrlicht build is a check-out of 1530 from the SVN trunk. So I am not sure where I've gone wrong. I just tried to look through the SVN log to see at what revision you made the fix, but didn't see any comment that immediately stood out - can you please tell me what source file (or files) have the ...
- Fri Sep 05, 2008 5:02 am
- Forum: Bug reports
- Topic: [fixed]IGUIStaticText->setBackgroundColor()
- Replies: 12
- Views: 1557
- Thu Sep 04, 2008 7:25 am
- Forum: Bug reports
- Topic: [fixed]IGUIStaticText->setBackgroundColor()
- Replies: 12
- Views: 1557
The RTT problem is a different one. Please repost in another thread (including the images) and provide also some code how you're drawing the minimaps. I'm sorry for not doing this, but today was my first visit to the forums since you posted your message. Upon seeing your message, I updated to the l...
- Fri Aug 15, 2008 2:33 pm
- Forum: Bug reports
- Topic: getIntersectionWithLimitedLine() misses at edges of triangle
- Replies: 9
- Views: 810
It's not all that repeatable. My application is making about 1000 calls to getIntersectionWithLimitedLine() per frame, and there are 90-odd frames per second. I can drive around for maybe 30 seconds before I get one instance of the problem. So, the probability is pretty low of any one call to getInt...
- Fri Aug 15, 2008 1:32 pm
- Forum: Bug reports
- Topic: getIntersectionWithLimitedLine() misses at edges of triangle
- Replies: 9
- Views: 810
Unless I misunderstand, rogerborg and Blindside subsequently agreed that isBetweenPoint() is not relevant because the fix in there makes the end of the line inclusive, but the problem with this bug is that the edges of the triangles are seemingly not inclusive. Anyway, I can confirm that the problem...
- Fri Aug 15, 2008 7:03 am
- Forum: Bug reports
- Topic: [fixed]IGUIStaticText->setBackgroundColor()
- Replies: 12
- Views: 1557
- Fri Aug 15, 2008 4:15 am
- Forum: Bug reports
- Topic: getIntersectionWithLimitedLine() misses at edges of triangle
- Replies: 9
- Views: 810
No I don't have a simple repeatable test case. And as I already have a suitable workaround, I probably won't rush to make one. I'm not sure whether Blindside's substitution idea was directed at me. If it was, I am not sure why he would think that I should have considered such possibilities, unless h...