Thanks fellas.
I had already checked the CIrrDeviceStub::checkVersion() call, and it was happy that it was finding the 1.8.3 DLL. But that was the DLL I compiled, not the one that shipped with the SDK.
Your suggestions set me down the right path though - before posting here, I did indeed have the ...
Search found 42 matches
- Thu Sep 24, 2015 11:13 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.8.x segmentation fault under Windows
- Replies: 3
- Views: 865
- Thu Sep 24, 2015 4:38 am
- Forum: Beginners Help
- Topic: Irrlicht 1.8.x segmentation fault under Windows
- Replies: 3
- Views: 865
Irrlicht 1.8.x segmentation fault under Windows
I'm trying to update my project from 1.7.2 to 1.8.3.
Under Linux, I rebuilt my project (gcc 4.8.4) against 1.8.3, and it all works no problem.
Under Windows, I rebuilt (mingw 4.6.2) against 1.8.3, and it crashes with a seg fault the first time I try to call any IrrlichtDevice method.
device ...
Under Linux, I rebuilt my project (gcc 4.8.4) against 1.8.3, and it all works no problem.
Under Windows, I rebuilt (mingw 4.6.2) against 1.8.3, and it crashes with a seg fault the first time I try to call any IrrlichtDevice method.
device ...
- Tue Jul 28, 2009 8:36 pm
- Forum: Beginners Help
- Topic: Questions about IGUITable
- Replies: 3
- Views: 407
- Tue Jul 28, 2009 8:31 am
- Forum: Beginners Help
- Topic: Questions about IGUITable
- Replies: 3
- Views: 407
Questions about IGUITable
I'm trying to use IGUITable for the first time. I think the answer to all the following questions is no, but I am seeking confirmation in case I misunderstand something:
- is it possible to add a column without a caption header?
- is it possible to not have an active column (so I don't have that ...
- is it possible to add a column without a caption header?
- is it possible to not have an active column (so I don't have that ...
- Tue Jan 20, 2009 12:52 am
- Forum: Beginners Help
- Topic: addRenderTargetTexture
- Replies: 3
- Views: 521
- Mon Jan 19, 2009 6:03 am
- Forum: Beginners Help
- Topic: addRenderTargetTexture
- Replies: 3
- Views: 521
addRenderTargetTexture
I've just been trying Irrlicht 1.5 for the first time. Very pleased with it. Especially loving the non-flipped OpenGL RTTs, and the addition of joystick support - SDL about to get the flick from my project.
Irrlicht 1.5 kept telling me that createRenderTargetTexture() was deprecated, so I've ...
Irrlicht 1.5 kept telling me that createRenderTargetTexture() was deprecated, so I've ...
- Fri Oct 03, 2008 2:41 am
- Forum: Bug reports
- Topic: [fixed] Render to Texture causes upside-down text
- Replies: 6
- Views: 1421
- Wed Sep 10, 2008 3:00 am
- Forum: Bug reports
- Topic: [fixed]IGUIStaticText->setBackgroundColor()
- Replies: 12
- Views: 1971
- Tue Sep 09, 2008 2:02 am
- Forum: Bug reports
- Topic: [fixed]IGUIStaticText->setBackgroundColor()
- Replies: 12
- Views: 1971
My Irrlicht build is a check-out of 1530 from the SVN trunk. So I am not sure where I've gone wrong. I just tried to look through the SVN log to see at what revision you made the fix, but didn't see any comment that immediately stood out - can you please tell me what source file (or files) have the ...
- Fri Sep 05, 2008 5:02 am
- Forum: Bug reports
- Topic: [fixed]IGUIStaticText->setBackgroundColor()
- Replies: 12
- Views: 1971
- Thu Sep 04, 2008 7:25 am
- Forum: Bug reports
- Topic: [fixed]IGUIStaticText->setBackgroundColor()
- Replies: 12
- Views: 1971
- Fri Aug 15, 2008 2:33 pm
- Forum: Bug reports
- Topic: getIntersectionWithLimitedLine() misses at edges of triangle
- Replies: 9
- Views: 1017
- Fri Aug 15, 2008 1:32 pm
- Forum: Bug reports
- Topic: getIntersectionWithLimitedLine() misses at edges of triangle
- Replies: 9
- Views: 1017
- Fri Aug 15, 2008 7:03 am
- Forum: Bug reports
- Topic: [fixed]IGUIStaticText->setBackgroundColor()
- Replies: 12
- Views: 1971
Just thought I'd chime in with a "me too" post.
I have recently started building my own Irrlicht DLL from the SVN truck. I checked-out revision 1489. My application looks fine when using Direct X, but I have the same faded look to the text when using OpenGL (under Windows in both cases - I haven't ...
I have recently started building my own Irrlicht DLL from the SVN truck. I checked-out revision 1489. My application looks fine when using Direct X, but I have the same faded look to the text when using OpenGL (under Windows in both cases - I haven't ...
- Fri Aug 15, 2008 4:15 am
- Forum: Bug reports
- Topic: getIntersectionWithLimitedLine() misses at edges of triangle
- Replies: 9
- Views: 1017
No I don't have a simple repeatable test case. And as I already have a suitable workaround, I probably won't rush to make one.
I'm not sure whether Blindside's substitution idea was directed at me. If it was, I am not sure why he would think that I should have considered such possibilities, unless ...
I'm not sure whether Blindside's substitution idea was directed at me. If it was, I am not sure why he would think that I should have considered such possibilities, unless ...