And, with new Irrlicht engine moded, all my old demo run ok
Search found 162 matches
- Sat Jul 12, 2008 1:13 pm
- Forum: Code Snippets
- Topic: Texture Splatting Effect Without Pixel Shader
- Replies: 20
- Views: 13864
- Sat Jul 12, 2008 12:40 pm
- Forum: Project Announcements
- Topic: Viet Heroes - Fight or Surrender [Stoped]
- Replies: 21
- Views: 7693
Thanks JP, in Saturday, we have some improve whith weapon mesh attacked and partical system:JP wrote:Hey that looks pretty good! Nice work, good luck continuing!
http://www.youtube.com/watch?v=eLlCSZBy_E0
- Sat Jul 12, 2008 9:46 am
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 31732
- Sat Jul 12, 2008 12:12 am
- Forum: Beginners Help
- Topic: Load 1 partical from file
- Replies: 0
- Views: 373
Load 1 partical from file
Hi, I have a question today,
I wonder how to load a partical from xml file. Since Irrlicht have irr file and irrEdit, I think I can use IrrEdit as a patical editor and modified loadScene method to load and return partical from .irr file?
btw, is there any partical loader existed?
I wonder how to load a partical from xml file. Since Irrlicht have irr file and irrEdit, I think I can use IrrEdit as a patical editor and modified loadScene method to load and return partical from .irr file?
- Fri Jul 11, 2008 11:34 pm
- Forum: Project Announcements
- Topic: Warchief's Warboard. NOW HOTSEAT RELEASE!
- Replies: 31
- Views: 42143
- Fri Jul 11, 2008 5:05 pm
- Forum: Beginners Help
- Topic: lib to the database of a quiz game
- Replies: 7
- Views: 942
- Fri Jul 11, 2008 2:54 pm
- Forum: Advanced Help
- Topic: Please help me, problem with model expoxted from Blender
- Replies: 23
- Views: 2440
- Fri Jul 11, 2008 12:44 pm
- Forum: Advanced Help
- Topic: Please help me, problem with model expoxted from Blender
- Replies: 23
- Views: 2440
- Fri Jul 11, 2008 12:04 pm
- Forum: Advanced Help
- Topic: Please help me, problem with model expoxted from Blender
- Replies: 23
- Views: 2440
So, If I want to release my game in DirectX, What can I dohybrid wrote:Still, try what I said: Use the OpenGL driver. Moreover, you should definitely use two separate materials, one transparent for the fence and one solid for the tubes. And both formats, obj and b3d, should support these material types...
- Fri Jul 11, 2008 11:02 am
- Forum: Project Announcements
- Topic: Viet Heroes - Fight or Surrender [Stoped]
- Replies: 21
- Views: 7693
- Fri Jul 11, 2008 1:01 am
- Forum: Everything 2d/3d Graphics
- Topic: Irredit plugins
- Replies: 2
- Views: 1396
- Fri Jul 11, 2008 12:58 am
- Forum: Code Snippets
- Topic: Texture Splatting Effect Without Pixel Shader
- Replies: 20
- Views: 13864
- Thu Jul 10, 2008 5:11 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 81651
- Thu Jul 10, 2008 4:12 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 340736
- Thu Jul 10, 2008 2:54 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 340736