Search found 162 matches

by doqkhanh
Sat Jul 12, 2008 1:13 pm
Forum: Code Snippets
Topic: Texture Splatting Effect Without Pixel Shader
Replies: 20
Views: 13123

The same to you. It's seem your code will be fine, everything at right setting and postition, but why???

And, with new Irrlicht engine moded, all my old demo run ok :) Good hack!
by doqkhanh
Sat Jul 12, 2008 12:40 pm
Forum: Project Announcements
Topic: Viet Heroes - Fight or Surrender [Stoped]
Replies: 21
Views: 6655

JP wrote:Hey that looks pretty good! Nice work, good luck continuing!
Thanks JP, in Saturday, we have some improve whith weapon mesh attacked and partical system:
http://www.youtube.com/watch?v=eLlCSZBy_E0
by doqkhanh
Sat Jul 12, 2008 9:46 am
Forum: Advanced Help
Topic: Terrain Texture Splatting
Replies: 45
Views: 29827

:shock:
I don't know how to pass 3 alpha map to the shader.

I created shader call back.
I created new material with your shader. But I am so confuse because I totally new with shader.

Please help me.
by doqkhanh
Sat Jul 12, 2008 12:12 am
Forum: Beginners Help
Topic: Load 1 partical from file
Replies: 0
Views: 330

Load 1 partical from file

Hi, I have a question today,
I wonder how to load a partical from xml file. Since Irrlicht have irr file and irrEdit, I think I can use IrrEdit as a patical editor and modified loadScene method to load and return partical from .irr file?

:) btw, is there any partical loader existed?
by doqkhanh
Fri Jul 11, 2008 11:34 pm
Forum: Project Announcements
Topic: Warchief's Warboard. NOW HOTSEAT RELEASE!
Replies: 31
Views: 40898

This water is a part of engine in 1.4.x version isn:t it? :shock:
by doqkhanh
Fri Jul 11, 2008 5:05 pm
Forum: Beginners Help
Topic: lib to the database of a quiz game
Replies: 7
Views: 594

not a question in a render engine forum, may be :)
by doqkhanh
Fri Jul 11, 2008 2:54 pm
Forum: Advanced Help
Topic: Please help me, problem with model expoxted from Blender
Replies: 23
Views: 1817

In case you use Irrlicht 1.4.1 the OpenGL slowdown might be due to the NPOT recognition problem of that version.

:) I will check all our texture one more times. But I don't think our team members use any NPOT size texture.


The d3d driver can usually be fixed by removing the zbuffer_write ...
by doqkhanh
Fri Jul 11, 2008 12:44 pm
Forum: Advanced Help
Topic: Please help me, problem with model expoxted from Blender
Replies: 23
Views: 1817

Well, did the hint help you? If there's no chance at all to overcome the problem I don't see any chance with any driver. First solve the problem, then check how to reproduce it with other drivers.

Hi Hybrid, everything OK if I start engine with OpenGL, but since my video card not support OpenGL ...
by doqkhanh
Fri Jul 11, 2008 12:04 pm
Forum: Advanced Help
Topic: Please help me, problem with model expoxted from Blender
Replies: 23
Views: 1817

hybrid wrote:Still, try what I said: Use the OpenGL driver. Moreover, you should definitely use two separate materials, one transparent for the fence and one solid for the tubes. And both formats, obj and b3d, should support these material types...
So, If I want to release my game in DirectX, What can I do :((
by doqkhanh
Fri Jul 11, 2008 11:02 am
Forum: Project Announcements
Topic: Viet Heroes - Fight or Surrender [Stoped]
Replies: 21
Views: 6655

Hi, we have new video demo :

http://www.youtube.com/watch?v=bzrqHlO05lo
by doqkhanh
Fri Jul 11, 2008 1:01 am
Forum: Everything 2d/3d Graphics
Topic: Irredit plugins
Replies: 2
Views: 1249

One of our team members is developing that plug in. But it seem harder than we thought. And we have a problem with irrEdit file select box also. :(
by doqkhanh
Fri Jul 11, 2008 12:58 am
Forum: Code Snippets
Topic: Texture Splatting Effect Without Pixel Shader
Replies: 20
Views: 13123

Oh no, how to apply this cool engine hack to Irrlicht's terrain? May be, I need to edit terrain scene node?
by doqkhanh
Thu Jul 10, 2008 5:11 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 73633

hybrid wrote:Yes, as said elsewhere, getVendorInfo is only part of SVN trunk, aka Irrlicht 1.5
But BlindSide already suggested to simply remove that line.
:shock: :cry: my GUI skin have problem with irrlicht 1.5 in svn truck...

To Hybid and BlindSide: Thank you very much.
by doqkhanh
Thu Jul 10, 2008 4:12 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 292982

Sorry, Just comment out the include directive.

But in my ATI Mobilty, water is not water :(

//! Testing water
water = new RealisticWaterSceneNode(
getSceneManager(),
1024.0f,
1024.0f, getVideoDriver()->getTexture("data/waterbump.dds"),
getGraphicDevice()->getTimer()

);


http ...
by doqkhanh
Thu Jul 10, 2008 2:54 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 292982

Visual C++ Express does not support developing for MFC and/or ATL. So this may explain why you can't find afxwin.h :(( How can I do :((