Search found 125 matches
- Wed Dec 21, 2011 7:47 am
- Forum: Code Snippets
- Topic: example game framework
- Replies: 3
- Views: 1814
Re: example game framework
i was originally designing a game engine for an rpg game. i changed engines to Unity3D because it saved a whole lotta coding. i have use irrlicht for years, i still love her :) this was just a simple example, and although i know, globals can be bad, its a short example, and having globally accessibl...
- Tue Dec 20, 2011 9:46 pm
- Forum: Code Snippets
- Topic: example game framework
- Replies: 3
- Views: 1814
example game framework
this is by no means complete! i have recently switched to a different game engine, but i would like to share some code with the community! what is in this package is a game engine i started to develop using Irrlciht , IrrEdit, and IrrBullet. this package contains a example game framework that could ...
- Tue Nov 15, 2011 7:19 am
- Forum: Beginners Help
- Topic: character controller.... some advice.. :(??
- Replies: 1
- Views: 227
character controller.... some advice.. :(??
im am currently on a quest to design a character controller. i am using irrEdit for my map editor. irrBullet for my physics wrapper. what i have done is : made a cube, set it to wireframe so you can see through it. this cube which is now sort of , see through, has another animated mesh attachted to ...
- Mon Apr 13, 2009 10:47 pm
- Forum: Beginners Help
- Topic: portable engine question
- Replies: 4
- Views: 411
- Mon Apr 13, 2009 10:32 pm
- Forum: Beginners Help
- Topic: portable engine question
- Replies: 4
- Views: 411
- Mon Apr 13, 2009 8:59 pm
- Forum: Beginners Help
- Topic: portable engine question
- Replies: 4
- Views: 411
portable engine question
ok so i am writing an engine which will compile on windows and linux.
it seems the input dimension2d<> needs to be a u32 or linux and a s32 on windows.
i was just wondering what the difference between u32 and s32.
it seems the input dimension2d<> needs to be a u32 or linux and a s32 on windows.
i was just wondering what the difference between u32 and s32.
- Mon Oct 06, 2008 1:02 am
- Forum: Project Announcements
- Topic: Brute: Your Virtual Dragon
- Replies: 12
- Views: 2942
ur gay from annoyumous. jk <3
Steven gets too distracted sometimes cuz of mee... hahahaha
looks good bitch, but the egg hatching idea is like tamagotchi. i own 2
--amanda
looks good bitch, but the egg hatching idea is like tamagotchi. i own 2
--amanda
- Mon Sep 22, 2008 10:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Physics wrappers for different engines
- Replies: 5
- Views: 1440
- Mon Sep 15, 2008 10:52 am
- Forum: Off-topic
- Topic: State Managers
- Replies: 4
- Views: 1045
- Tue Sep 09, 2008 5:21 pm
- Forum: Project Announcements
- Topic: Brute: Your Virtual Dragon
- Replies: 12
- Views: 2942
- Tue Sep 09, 2008 4:43 pm
- Forum: Project Announcements
- Topic: Brute: Your Virtual Dragon
- Replies: 12
- Views: 2942
Well i will be posting on here after some more devlopment is done, and i will probably PM you. My goal is to have finished a sample beta by this monday, and then we will be able to muster up a few concepts for this game :P Goal for monday: - Basic build which will run on windows and linux. (this one...
- Tue Sep 09, 2008 4:05 pm
- Forum: Beginners Help
- Topic: Visual Basic and IRRLICHT
- Replies: 7
- Views: 514
- Tue Sep 09, 2008 4:00 pm
- Forum: Project Announcements
- Topic: Confined [First Person Medieval RPG]
- Replies: 38
- Views: 29755
well it looks like im going to start developing Brute: your virtual dragon and full speed. what is good about this is im redesigning my game engine framework for it, and im going to run confined off of it. The current game engine for Confined is built in such a way that the NPC's will be a bitch, to...
- Tue Sep 09, 2008 3:52 pm
- Forum: Project Announcements
- Topic: Brute: Your Virtual Dragon
- Replies: 12
- Views: 2942
I am always dedicated to at least one project. my other game is far to big to work on at the moment, and this one, i started a few days ago, and it all ready has a very stable engine backing it. Basically, for the first beta, there will be one map, which is your dragons habitat. from here you can fe...
- Tue Sep 09, 2008 12:15 pm
- Forum: Beginners Help
- Topic: Rendering Issues
- Replies: 5
- Views: 324