Search found 125 matches

by stevend
Wed Dec 21, 2011 7:47 am
Forum: Code Snippets
Topic: example game framework
Replies: 3
Views: 1814

Re: example game framework

i was originally designing a game engine for an rpg game. i changed engines to Unity3D because it saved a whole lotta coding. i have use irrlicht for years, i still love her :) this was just a simple example, and although i know, globals can be bad, its a short example, and having globally accessibl...
by stevend
Tue Dec 20, 2011 9:46 pm
Forum: Code Snippets
Topic: example game framework
Replies: 3
Views: 1814

example game framework

this is by no means complete! i have recently switched to a different game engine, but i would like to share some code with the community! what is in this package is a game engine i started to develop using Irrlciht , IrrEdit, and IrrBullet. this package contains a example game framework that could ...
by stevend
Tue Nov 15, 2011 7:19 am
Forum: Beginners Help
Topic: character controller.... some advice.. :(??
Replies: 1
Views: 227

character controller.... some advice.. :(??

im am currently on a quest to design a character controller. i am using irrEdit for my map editor. irrBullet for my physics wrapper. what i have done is : made a cube, set it to wireframe so you can see through it. this cube which is now sort of , see through, has another animated mesh attachted to ...
by stevend
Mon Apr 13, 2009 10:47 pm
Forum: Beginners Help
Topic: portable engine question
Replies: 4
Views: 411

oh thanks hybrid.

guess i gotta go back to 1.5 on linux
by stevend
Mon Apr 13, 2009 10:32 pm
Forum: Beginners Help
Topic: portable engine question
Replies: 4
Views: 411

weird cause i gotta do this to get it to compile on both #ifdef _MSC_VER device = createDevice( video::EDT_OPENGL, core::dimension2d<s32>(800, 600), 32, false, false, false, 0); #else device = createDevice( video::EDT_OPENGL, core::dimension2d<u32>(800, 600), 32, false, false, false, 0); #endif
by stevend
Mon Apr 13, 2009 8:59 pm
Forum: Beginners Help
Topic: portable engine question
Replies: 4
Views: 411

portable engine question

ok so i am writing an engine which will compile on windows and linux.

it seems the input dimension2d<> needs to be a u32 or linux and a s32 on windows.

i was just wondering what the difference between u32 and s32.
by stevend
Mon Oct 06, 2008 1:02 am
Forum: Project Announcements
Topic: Brute: Your Virtual Dragon
Replies: 12
Views: 2942

ur gay from annoyumous. jk <3

Steven gets too distracted sometimes cuz of mee... hahahaha
looks good bitch, but the egg hatching idea is like tamagotchi. i own 2 :)
:P




--amanda
by stevend
Mon Sep 22, 2008 10:01 pm
Forum: Open Discussion and Dev Announcements
Topic: Physics wrappers for different engines
Replies: 5
Views: 1440

I did'nt think that Irrnewt worked with irrlicht1.4.1 though.
you just have to fix all the borken code its mostly warnings in the header includes and like 6 errors in the code. just some api changes.
by stevend
Mon Sep 15, 2008 10:52 am
Forum: Off-topic
Topic: State Managers
Replies: 4
Views: 1045

like rogerborg said i would make an enum with all your states, and maybe poll the state manager in your game loop

i also make each basic GUI control attached to a state and setvisible to it depending on the current state when the statemanager is polled

that is just me :P
by stevend
Tue Sep 09, 2008 5:21 pm
Forum: Project Announcements
Topic: Brute: Your Virtual Dragon
Replies: 12
Views: 2942

yeah, let those ideas creep in, and you'll have your self project bigger then you thought :P no kidding lol the beauty about this though, im going to hardcode alot of things eliminating the whole need for xml maps with and an editor and all that hoo haw get right down to the game play aspect :lol:
by stevend
Tue Sep 09, 2008 4:43 pm
Forum: Project Announcements
Topic: Brute: Your Virtual Dragon
Replies: 12
Views: 2942

Well i will be posting on here after some more devlopment is done, and i will probably PM you. My goal is to have finished a sample beta by this monday, and then we will be able to muster up a few concepts for this game :P Goal for monday: - Basic build which will run on windows and linux. (this one...
by stevend
Tue Sep 09, 2008 4:05 pm
Forum: Beginners Help
Topic: Visual Basic and IRRLICHT
Replies: 7
Views: 514

to tell you the truth, depending on the size of the project, you could recoe the thing in .net pretty fast. /* offtopic */ http://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=66098&lngWid=-10 :o i left a legacy behind with VB6 lol and btw, i recoded that program in .net in a 2 da...
by stevend
Tue Sep 09, 2008 4:00 pm
Forum: Project Announcements
Topic: Confined [First Person Medieval RPG]
Replies: 38
Views: 29755

well it looks like im going to start developing Brute: your virtual dragon and full speed. what is good about this is im redesigning my game engine framework for it, and im going to run confined off of it. The current game engine for Confined is built in such a way that the NPC's will be a bitch, to...
by stevend
Tue Sep 09, 2008 3:52 pm
Forum: Project Announcements
Topic: Brute: Your Virtual Dragon
Replies: 12
Views: 2942

I am always dedicated to at least one project. my other game is far to big to work on at the moment, and this one, i started a few days ago, and it all ready has a very stable engine backing it. Basically, for the first beta, there will be one map, which is your dragons habitat. from here you can fe...
by stevend
Tue Sep 09, 2008 12:15 pm
Forum: Beginners Help
Topic: Rendering Issues
Replies: 5
Views: 324

nope, just doing a fairly simple render.

i think it might just be this machine, but it is weird isnt it.