Search found 19 matches

by detvog
Wed Dec 22, 2010 9:59 am
Forum: Code Snippets
Topic: Motion Trails
Replies: 14
Views: 11149

This is the error message: main.cpp|188|undefined reference to `irr::scene::CMotionTrailSceneNode::CMotionTrailSceneNode(irr::scene::ISceneNode*, irr::scene::ISceneManager*, int, irr::IrrlichtDevice*, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&, irr::core::vector3d<f...
by detvog
Wed Dec 22, 2010 9:25 am
Forum: Code Snippets
Topic: Motion Trails
Replies: 14
Views: 11149

Problem

I have a problem. I can't input this in irrlicht. I become an error at compiling the sample. (main.cpp) ---> undefined reference to scene::CMotionTrailSceneNode..... I have input the IMotionTrailSceneNode.h in irrlicht.h but what is wrong ? I'am working with codeblocks. Sorry for my bad english... :...
by detvog
Sat Sep 25, 2010 7:16 am
Forum: Project Announcements
Topic: Wrapper for GLBasic
Replies: 0
Views: 753

Wrapper for GLBasic

Hi, iam working on a wrapper for GLBasic. You can see any screens on my site http://detvog.gmxhome.de/ under Irrlicht4GLBasic.:lol: Sorry my site is not in english and there are no downloads at time. :roll: All Screens shows Irrlicht with GLBasic.:wink: No, at time i will not publish the SourceCode,...
by detvog
Tue Sep 14, 2010 4:45 pm
Forum: Project Announcements
Topic: Lighting manager - normal & specular mapped with shadows
Replies: 27
Views: 12441

I use the opengl watershader from the topic http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=39624. Without the lightningmanger the shader works good for my. But when i use the manager my screen is total black. I have exlude the waternode from lighting calculation. The screen is black. PS: My ...
by detvog
Sat Sep 11, 2010 5:54 am
Forum: Project Announcements
Topic: Lighting manager - normal & specular mapped with shadows
Replies: 27
Views: 12441

Yep, the Lightmanger now work great for me. With animated modells too.
I have any Shaders from this forums. My Watershader do not work at time, when i render the Lightmaps. My screen is total black.
Hm, i must search why.





Sorry for my bad english
by detvog
Sun Sep 05, 2010 5:52 pm
Forum: Project Announcements
Topic: Lighting manager - normal & specular mapped with shadows
Replies: 27
Views: 12441

Thanks.

sydney is a singlemesh. The model is not animated or ?

Can i use a IAnimatedMeshSceneNode?
by detvog
Sun Sep 05, 2010 5:11 pm
Forum: Project Announcements
Topic: Lighting manager - normal & specular mapped with shadows
Replies: 27
Views: 12441

Have anyone a little codesnipped how i can make the manager with
an animated player-modell like sydney.md2 ?






sorry for my bad english
by detvog
Sun Sep 05, 2010 10:25 am
Forum: Project Announcements
Topic: Lighting manager - normal & specular mapped with shadows
Replies: 27
Views: 12441

Lights

How many lights can i make with this manager and how can i make this with an amimated mesh ? (model)

sorry, iam new in irrlicht.









sorry for my bad english....
by detvog
Sun Sep 05, 2010 10:16 am
Forum: Code Snippets
Topic: 4 light normalmapping for animated meshes [C++/GLSL]
Replies: 79
Views: 54236

Lights

How many lights can i make in the shader ? More as 8 ?

Sorry for my stupid question, but i'am a newbie with shaders.








Sorry for my bad english...
by detvog
Mon Jul 12, 2010 8:23 pm
Forum: Code Snippets
Topic: (C++) Mirror node for use with Irrlicht
Replies: 45
Views: 28751

shadowslair wrote:The source is in the post on the top of this page?! I can make an archive and upload it somewhere if you insist on downloading it. :roll:

Can you make this? The links are broken..rapidshare......
by detvog
Mon Jul 12, 2010 3:32 pm
Forum: Code Snippets
Topic: (C++) Mirror node for use with Irrlicht
Replies: 45
Views: 28751

Hi

can anyone make a new download link for the source ?
by detvog
Wed Jun 30, 2010 4:35 pm
Forum: Project Announcements
Topic: FunCollision v1.0 Source + Bin + Tutorials
Replies: 67
Views: 38537

Well, you simply pass your character node to the entity, not the camera node and you have a character model to get updated by the entity. Sth like: scene::IAnimatedMeshSceneNode* myNode = smgr->CREATE YOUR NODE HERE AS USUAL ent = cmgr->addEntity(core::vector3df(0, 0, 40), sphereSampler, myNode); T...
by detvog
Wed Jun 30, 2010 3:33 pm
Forum: Project Announcements
Topic: FunCollision v1.0 Source + Bin + Tutorials
Replies: 67
Views: 38537

Hi, i like this.

I am searching a code to move an entity as player. Not the camera.
Can anyone help me with a code snippet?





Sorry for my bad english..
by detvog
Sat Apr 17, 2010 2:35 pm
Forum: Code Snippets
Topic: LensFlareSceneNode
Replies: 28
Views: 12647

Hello.

Hi, iam new in irrlicht.
Can anyone help me to make this files as a part of irrlicht.dll ?

How must i do do bind this files in the dll source.




sorry for my bad english. :cry:
by detvog
Mon Mar 03, 2008 12:10 pm
Forum: Project Announcements
Topic: Irr4Delphi (update - 18/12/08) irrlicht 1.5
Replies: 27
Views: 11121

Hi..

this:
Par_SetParticleSize
Par_AddBoxEmitter

is not in the current version ?








Sorry....english