Search found 19 matches
- Wed Dec 22, 2010 9:59 am
- Forum: Code Snippets
- Topic: Motion Trails
- Replies: 14
- Views: 11149
- Wed Dec 22, 2010 9:25 am
- Forum: Code Snippets
- Topic: Motion Trails
- Replies: 14
- Views: 11149
Problem
I have a problem. I can't input this in irrlicht. I become an error at compiling the sample. (main.cpp) ---> undefined reference to scene::CMotionTrailSceneNode..... I have input the IMotionTrailSceneNode.h in irrlicht.h but what is wrong ? I'am working with codeblocks. Sorry for my bad english... :...
- Sat Sep 25, 2010 7:16 am
- Forum: Project Announcements
- Topic: Wrapper for GLBasic
- Replies: 0
- Views: 753
Wrapper for GLBasic
Hi, iam working on a wrapper for GLBasic. You can see any screens on my site http://detvog.gmxhome.de/ under Irrlicht4GLBasic.:lol: Sorry my site is not in english and there are no downloads at time. :roll: All Screens shows Irrlicht with GLBasic.:wink: No, at time i will not publish the SourceCode,...
- Tue Sep 14, 2010 4:45 pm
- Forum: Project Announcements
- Topic: Lighting manager - normal & specular mapped with shadows
- Replies: 27
- Views: 12441
I use the opengl watershader from the topic http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=39624. Without the lightningmanger the shader works good for my. But when i use the manager my screen is total black. I have exlude the waternode from lighting calculation. The screen is black. PS: My ...
- Sat Sep 11, 2010 5:54 am
- Forum: Project Announcements
- Topic: Lighting manager - normal & specular mapped with shadows
- Replies: 27
- Views: 12441
- Sun Sep 05, 2010 5:52 pm
- Forum: Project Announcements
- Topic: Lighting manager - normal & specular mapped with shadows
- Replies: 27
- Views: 12441
- Sun Sep 05, 2010 5:11 pm
- Forum: Project Announcements
- Topic: Lighting manager - normal & specular mapped with shadows
- Replies: 27
- Views: 12441
- Sun Sep 05, 2010 10:25 am
- Forum: Project Announcements
- Topic: Lighting manager - normal & specular mapped with shadows
- Replies: 27
- Views: 12441
Lights
How many lights can i make with this manager and how can i make this with an amimated mesh ? (model)
sorry, iam new in irrlicht.
sorry for my bad english....
sorry, iam new in irrlicht.
sorry for my bad english....
- Sun Sep 05, 2010 10:16 am
- Forum: Code Snippets
- Topic: 4 light normalmapping for animated meshes [C++/GLSL]
- Replies: 79
- Views: 54236
Lights
How many lights can i make in the shader ? More as 8 ?
Sorry for my stupid question, but i'am a newbie with shaders.
Sorry for my bad english...
Sorry for my stupid question, but i'am a newbie with shaders.
Sorry for my bad english...
- Mon Jul 12, 2010 8:23 pm
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 28751
- Mon Jul 12, 2010 3:32 pm
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 28751
Hi
can anyone make a new download link for the source ?
- Wed Jun 30, 2010 4:35 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 38537
Well, you simply pass your character node to the entity, not the camera node and you have a character model to get updated by the entity. Sth like: scene::IAnimatedMeshSceneNode* myNode = smgr->CREATE YOUR NODE HERE AS USUAL ent = cmgr->addEntity(core::vector3df(0, 0, 40), sphereSampler, myNode); T...
- Wed Jun 30, 2010 3:33 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 38537
- Sat Apr 17, 2010 2:35 pm
- Forum: Code Snippets
- Topic: LensFlareSceneNode
- Replies: 28
- Views: 12647
Hello.
Hi, iam new in irrlicht.
Can anyone help me to make this files as a part of irrlicht.dll ?
How must i do do bind this files in the dll source.
sorry for my bad english.
Can anyone help me to make this files as a part of irrlicht.dll ?
How must i do do bind this files in the dll source.
sorry for my bad english.
- Mon Mar 03, 2008 12:10 pm
- Forum: Project Announcements
- Topic: Irr4Delphi (update - 18/12/08) irrlicht 1.5
- Replies: 27
- Views: 11121
Hi..
this:
Par_SetParticleSize
Par_AddBoxEmitter
is not in the current version ?
Sorry....english
Par_SetParticleSize
Par_AddBoxEmitter
is not in the current version ?
Sorry....english