Search found 153 matches

by night_hawk
Wed Feb 03, 2010 1:15 pm
Forum: Code Snippets
Topic: (C++) RTSCamera
Replies: 39
Views: 32562

Because people want it, here's a version that works with the latest version of irrlicht. rtscamera2.h #ifndef __RTSCAMERA__ #define __RTSCAMERA__ #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; cl...
by night_hawk
Sat Mar 21, 2009 6:50 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436432

For whom it may concern. While using XEffects, don't enable AntiAliasing. It's $#@% the scene. Took me 3 hours to figure it out... Here's a screeny of how it looks with AA on (orange backgrounded window): http://nh.bursamk.com/pics/xeffects_problem.jpg The other window is reference (as in no XEffect...
by night_hawk
Wed Mar 04, 2009 6:31 pm
Forum: Advanced Help
Topic: how do we ensure equal object size when using Physx?
Replies: 3
Views: 605

Or if you want an easier version, my demos are pretty short and can give a quicker hint how to do it. Not that IrrPhysX is a bad option, but mines have only one source file so easier to follow at start. :)
by night_hawk
Sat Feb 21, 2009 7:51 pm
Forum: Open Discussion and Dev Announcements
Topic: Ideas on RTRT and PhysX
Replies: 6
Views: 1792

There is / was a PhysX example that had shadows via raytracing.
by night_hawk
Thu Feb 05, 2009 10:22 pm
Forum: Competition Time!
Topic: Competition submissions!
Replies: 72
Views: 101888

Whoaw!! I didn't get last place XD

Congratulations to everyone! All nice stuff. Good code for the community to use :)
by night_hawk
Tue Feb 03, 2009 9:15 pm
Forum: Off-topic
Topic: Classic Music and Opera - Do you know ?
Replies: 12
Views: 1688

Bach is the most metal composer ever. Listen to Bach. Listen!!!
by night_hawk
Mon Jan 26, 2009 5:32 pm
Forum: Competition Time!
Topic: Competition submissions!
Replies: 72
Views: 101888

Incomplete? I didn't even manage to put *some* graphics in mine XD I'm happy I managed to show some motion though.
by night_hawk
Mon Jan 12, 2009 12:37 pm
Forum: Competition Time!
Topic: Irrlicht In Motion Competition
Replies: 116
Views: 69765

I'm not showing mine XD It's clearly sub-par.
by night_hawk
Sun Jan 11, 2009 10:44 am
Forum: Competition Time!
Topic: Irrlicht In Motion Competition
Replies: 116
Views: 69765

Grr... mine's going to look like poop... anyway, lots of nice code snippets around there, so it might be useful to someone :D
by night_hawk
Thu Jan 08, 2009 4:27 pm
Forum: Beginners Help
Topic: [Fixed] Max 2009 -> Irrlicht, multiple UVs, batch export
Replies: 26
Views: 3931

Milkshape doesn't import .x directly, but via Tools-DirectX Tools (or something like that).
by night_hawk
Fri Jan 02, 2009 6:20 pm
Forum: Beginners Help
Topic: Improving rendering quality of Irrlicht
Replies: 26
Views: 2669

You can do a lot better than that even without shaders. Add lightmaps or normal mapping.
by night_hawk
Fri Jan 02, 2009 12:38 pm
Forum: Beginners Help
Topic: Variable troubles
Replies: 4
Views: 522

You can not compare a position2d to a simple int. You have to use it's class members, in your case mp.X or mp.Y, which represent the coordinates.
by night_hawk
Thu Jan 01, 2009 11:09 am
Forum: Off-topic
Topic: HAPPY NEW YEAR!! (open only during 1st January) XD
Replies: 20
Views: 2692

Happy New Year!!!
by night_hawk
Wed Dec 31, 2008 10:50 pm
Forum: Beginners Help
Topic: open a MMS link?
Replies: 2
Views: 621

Well, as you would with any protocol, just incorporate code in your app to communicate with this mms:// server of yours. That's pretty much it. Shouldn't (I think...) be much of a hassle if this mms:// is an open standard.
by night_hawk
Sun Dec 28, 2008 9:25 am
Forum: Beginners Help
Topic: Bumpmapping question
Replies: 1
Views: 375

There is a tutorial that shows you how to do this. Per Pixel Lighting if I recall right.