Ok, thats a shame - as you mentioned, dynamic lightmaps & a parallax would be a good example.
I'm not sure how difficult it would be to extend.
Search found 13 matches
- Tue Mar 11, 2008 9:28 am
- Forum: Beginners Help
- Topic: Materials
- Replies: 6
- Views: 578
Seems slightly bizarre? you could still have non-dynamic parallax mapping, calculated from either a node or from where the light source was/is? also what about using a sun object placed in the scene? So from what I read, by using a the advantages of a lightmap on your geometry, your also removing an...
- Tue Mar 11, 2008 8:33 am
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 29365
- Tue Mar 11, 2008 8:26 am
- Forum: Beginners Help
- Topic: transparent texture
- Replies: 17
- Views: 1079
- Tue Mar 11, 2008 8:12 am
- Forum: Beginners Help
- Topic: Materials
- Replies: 6
- Views: 578
- Mon Mar 10, 2008 4:33 pm
- Forum: Beginners Help
- Topic: Materials
- Replies: 6
- Views: 578
Materials
Hi! I have object file (.obj) with a UV map and two defined surfaces (TempSurface & Floor). My question is how can I apply textures specifically to these surface without applying globally? My IRRSCENE file object currently is as the following: <node type="mesh"> <attributes> <string na...
- Mon Mar 10, 2008 11:20 am
- Forum: Project Announcements
- Topic: CobbleStones
- Replies: 9
- Views: 2388
- Mon Mar 10, 2008 10:33 am
- Forum: Everything 2d/3d Graphics
- Topic: Blender -> IrrMesh exporter!
- Replies: 11
- Views: 4248
- Mon Mar 10, 2008 9:52 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Lightmapping example
- Replies: 5
- Views: 5710
- Mon Mar 10, 2008 9:24 am
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 29365
Hi, looks good! well its similar to how Atlas does terrain in TGEA using a opacity/attributes map. I think its a good way of doing it, but for an example you have four 512 texture tiles, and one opacity PNG image with 4 channels. Each channel has a defined zone (R,G,B,A), and then all you have todo ...
- Fri Mar 07, 2008 10:13 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tool List
- Replies: 37
- Views: 85133
http://quadsoftware.com
Grome Standard & Professional edition, probably one of the best current terrain editors available, also supports object placement, lightmapping & instance output. .
Grome Standard & Professional edition, probably one of the best current terrain editors available, also supports object placement, lightmapping & instance output. .
- Thu Mar 06, 2008 8:06 am
- Forum: Beginners Help
- Topic: Irrlicht Terrain (few questions)
- Replies: 3
- Views: 521
- Wed Mar 05, 2008 2:49 pm
- Forum: Beginners Help
- Topic: Irrlicht Terrain (few questions)
- Replies: 3
- Views: 521
Irrlicht Terrain (few questions)
Hi, we're a small group working on a product currently using the TGEA engine from Garagegames, and were currently looking into other engine alternatives. Ive of course read the site and searched through the forums, but just have a couple quick questions which I couldn't find a definite answer on. Fi...